i disagree too, the bosses are still the same... the problem still holds.
my problem is that they stands on a point doing pretty much nothing.
look at shores of tuern or kessells for example
The good news is, it seems the devs are listening. At least a little bit. The boss fights in the improved dungeons have a bit more thought to them.
The new Craigmire Crypts, for example, has a completely new fight mechanic. In addition to the normal add spawns. The boss will now toss out an AoE fire attack that continues to burn the impact area. This will eventually burn the entire area if the fight progresses too long. To prevent this you can smash a beer keg to put out the flames, but this causes the boss to enrage. Doing significantly more damage.
It's a much different fight then currently. And it seems all the newly improved dungeons will include their own sets of more complex mechanics.
The good news is, it seems the devs are listening. At least a little bit. The boss fights in the improved dungeons have a bit more thought to them.
The new Craigmire Crypts, for example, has a completely new fight mechanic. In addition to the normal add spawns. The boss will now toss out an AoE fire attack that continues to burn the impact area. This will eventually burn the entire area if the fight progresses too long. To prevent this you can smash a beer keg to put out the flames, but this causes the boss to enrage. Doing significantly more damage.
It's a much different fight then currently. And it seems all the newly improved dungeons will include their own sets of more complex mechanics.
so it is the SAME mechanic as in shores where if you kill the dragons the boss enrages. ok then.
Comments
I disagree
/inb4lock
i disagree too, the bosses are still the same... the problem still holds.
my problem is that they stands on a point doing pretty much nothing.
look at shores of tuern or kessells for example
The new Craigmire Crypts, for example, has a completely new fight mechanic. In addition to the normal add spawns. The boss will now toss out an AoE fire attack that continues to burn the impact area. This will eventually burn the entire area if the fight progresses too long. To prevent this you can smash a beer keg to put out the flames, but this causes the boss to enrage. Doing significantly more damage.
It's a much different fight then currently. And it seems all the newly improved dungeons will include their own sets of more complex mechanics.
so it is the SAME mechanic as in shores where if you kill the dragons the boss enrages. ok then.