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Entry/Exit (multiple exits)

celestiangc22celestiangc22 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 8 Arc User
edited May 2013 in The Foundry
Is it possible to have multiple exists in a adventure/dungeon? I can figure out how to have an "exit" when the quest is completed but what if the player wants to bail on the thing early and walk out the way he came in?

Comments

  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    Multiple exits are not possible.

    Bailing out early is actually built into the game UI, you might run across some quests made during beta where we had to include an emergency exit object, before the emergency exit was built into the game itself.
  • nezroy123nezroy123 Member Posts: 165 Arc User
    edited May 2013
    There is an "abort exit" (it's a checkbox you can select on detail items). This basically functions the same as if the player had hit the "exit map" button up by the minimap. You can only have one per map but it provides a quick/easy out and I typically use it on the door/passage/whatever that they first entered by for the first map/area of my quest so they can just turn around and leave if they change their minds.

    Just be aware that it does not go back to the last map but exits back out to PE/Neverwinter completely, basically taking them all the way out of the quest. So you may not want to use it when several maps deep since someone could accidentally click it thinking it's just going to take them back to the previous map.
    Quests: Fate of the Bonnie Kate (NW-DE6K6H63Q)
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