Pilator presents professional, long story storyline, with two endings, adventure consists of six maps, with interesting characters, dialogue and plot twists ...
"Return to Neverwinter"
(ID: NW-DPZS2MN86)
Hello all fans of Neverwinter!
I'm pilator, and this is my first map Foundry. I hope that the story and the gameplay you'll like it. I tried to map was prepared for a really professional. Did I? I'm curious about your comments and feedback
Enjoy!
STORY:
Your name is Argon, you're a former hero of Neverwinter. Its title earned by the defense of the city, defeated the last of the family golden dragons Aldur who wanted to destroy the city Never. For unknown reasons shortly after the victory, decided to go into the unknown. People, however, always remember your name, and believed that one day you will return. It's been 11 years, and you come back to Neverwinter to see how to hold on to things. It's not good, the city returned to the Victoria - once queen golden dragons. Argon will face an important choice.
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WHAT IS IT? - Map offers a rich, role-playing adventure. Map and NPC are customized, maps were created in 3D mode (independently set).
MAP HAD GOT 2 ENDS! I can guarantee you that by this adventure will not soon forget
FOR AUTHOR: I apologize for any grammatical errors! Trying to my English was the best I can be
Enjoy the story!
MINUTES: 40max
PLAYERS: 1-2max
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MAP VERSION:1.1: - 14.05.2013
- Trap in the house Refrot are no longer bugged,
- Respawnpoint at home Refrot has been changed,
- Crystals that you have to collect the Merchant, have been changed to 5,
- Added a variety of costumes creatures of the Mountain of Swords
- Names like "Horse 10" have been changed,
- Added more accessories and decorations to the map,
- Added text traveling, example "Go to Neverwinter" when transporting the maps to the map,
- Flying cobwebs removed from Somewhere
- Added more traps,
Thank playing for finding bugs and made suggestions on what to change
1.0 - oryginalNOTE!Foundry is bugged, if you can not find my map, go to the "Best" and the first line, type ONLY id map! You sure will find.CURRENT STATUS OF MAP:You can play!
"Return to Neverwinter"
(ID: NW-DPZS2MN86)
Role novel about a former hero of Neverwinter, who returns ...
Comments
Mine is:
Bringing Truth to Words
NW-DDE386E52
[SIGPIC][/SIGPIC]
After completing the map, I finally have time to play. I'm happy to try and mention and review this map
Mine is: -
The Three Dials
NW-DMEWA2PW3
Story quest, fairly light on combat, circa 15 minute duration.
WIP
Very happy to mention your opinion with your map when you play at my
Hi, just played yours. Was a fun quest with a good balance of combat. As you mentioned (your character in quest) some of the translations are hit and miss.
A couple of issues I picked up on- the collectible items in the first map do not stack in your inventory, which means that when there are ten of them I ended up having to clear space.
The spike traps in the dungeon map are too close together with the effect I got stuck on two and permanently rooted until I died; being a tank this gave me plenty of time to go and make a cup of tea though.
WIP
Thank you for playing at my map and finding bugs chinspinner!
I agree on the stacks. I will join if they are the same, and there 10 slots in bag took the time mission. I'll try to somehow fix in the next update.
Pitfalls of the adjustment, I will set them horizontally with a larger area, so the player can avoid injury.
As a matter translations, to calmly look through the dialogues and improve in what I can
I'm curious what ending you choose, but it can let it remain a mystery
Once again, thank you very much!
Tomorrow I will play and review of your map
Since you asked I saved her.
WIP
First, bugs:
1. The horses have default names (Horse 10).
2. "Go to Next Map" - you can change it in Map Transition (for example Go to Neverwinter, Go to the Mountains)
3. Floating items in Recruitment Area
4. Some errors in dialogs.
5. There were traps after you found a respawn point. The problem is they're too close to each other. That means the player will get stuck and will get hit all the time. (/unstuck helped)
6. Floating spiderwebs in Somewhere
7. Do not use items. Use them if, and only if, you're going to use that item in the next map. All of these items could be just as part of the story, without taking space in inventory.
8. You can't make decisions in the story tab, because it's linear. Only in dialogs and other places.
The rest. I liked the story, the characters. I hope you continue making more content.
Please review my quests. They're in my signature.
It started with a burglary
Then it got friendly
But it ended badly
Thanks for the review, and play in my map!
Thank you for pointing out bugs, improves much as I can happy will review your map.
8. You can't make decisions in the story tab, because it's linear. Only in dialogs and other places. I think the story is not linear. If we can choose a selection in the dialogue, or in other places, it means that it is not linear;)
I just went through your map.
Really impressive. Good story, interesting numerous dialogues, good performance of Interior (own city, accessories, decorations), impressive effects (especially from the balcony). Fight balanced, as easy. The only thing I've found is Tourneo lewitające box in the mine. Decent foundry, so on!
Thanks for playing and the kind review.
WIP
1.1: - 14.05.2013
- Trap in the house Refrot are no longer bugged,
- Respawnpoint at home Refrot has been changed,
- Crystals that you have to collect the Merchant, have been changed to 5,
- Added a variety of costumes creatures of the Mountain of Swords
- Names like "Horse 10" have been changed,
- Added more accessories and decorations to the map,
- Added text traveling, example "Go to Neverwinter" when transporting the maps to the map,
- Flying cobwebs removed from Somewhere
- Added more traps,
Thank playing for finding bugs and made suggestions on what to change
Foundry is bugged, if you can not find my map, go to the "Best" and the first line, type ONLY id map! You sure will find.