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Looking for Review On 1 Campaign and One Quest (i'll review you)

skylia120410skylia120410 Member Posts: 123 Bounty Hunter
edited May 2013 in The Foundry
Campaign Name - Halfling to the Arcane Summit by @skylia120410
Short Code: NW-DLKN9SL3U
Mission Type: Story Escort Quest
Average Duration: about 30minutes
Amount of Combat: 3 different maps of monsters
Starts at: in Blacklake to zone
Mission Summary: Help the Halfing reach the Arcane Summit while fending off mystical invasions. Nola Ann wants to train to be a cleric or a wizard so she can travel to Neverwinter like so many of her friends, but she needs help to get to the training grounds known as the Arcane Summit to choose her calling and train to be a great wizard or healer.

Author tips/hints: Part 1 of newest campaign: Halflings to the Summits (there are going to be 2 more quests TR Summit and GWF/GF Summit. Recommend 2-3 friends, mission is soloable but will be long and a challenge in some spots

Campaign: Helping the Battlefate family
Code: NWS-DQFRCWW9

leave your info and i'll review you as well, would like some honest feedback on this campaign and the Halfling quest (as it part 1 of my newest campaign)
[SIGPIC][/SIGPIC]
Character handle:@skylia120410
(www.gwfnw.weebly.com)
GWF GUIDE SITE: Still being worked on not 60 yet
Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
www.divinemisfits.guildlaunch.com
Post edited by skylia120410 on
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Comments

  • daezodaezo Member Posts: 39
    edited May 2013
    I will add you to my list to review this evening.

    Mine is:
    Bringing Truth to Words
    NW-DDE386E52
    to view foundry quest click on campaign name
    [SIGPIC][/SIGPIC]
  • adakkaradakkar Member Posts: 31
    edited May 2013
    I will review this one tonight. Always happy to trade reviews!
    Everlight - A Prologue

    Shortcode: NW-DM417VRJK

    Combat orientated Mission, with a little bit of story to move you along.
  • pilatorpilator Member Posts: 0 Arc User
    edited May 2013
    Pilator presents professional, long story storyline, with two endings, adventure consists of six maps, with interesting characters, dialogue and plot twists ...
    "Return to Neverwinter"
    (ID: NW-DPZS2MN86)

    Hello all fans of Neverwinter!
    I'm pilator, and this is my first map Foundry. I hope that the story and the gameplay you'll like it. I tried to map was prepared for a really professional. Did I? I'm curious about your comments and feedback :)
    Enjoy!

    STORY:
    Your name is Argon, you're a former hero of Neverwinter. Its title earned by the defense of the city, defeated the last of the family golden dragons Aldur who wanted to destroy the city Never. For unknown reasons shortly after the victory, decided to go into the unknown. People, however, always remember your name, and believed that one day you will return. It's been 11 years, and you come back to Neverwinter to see how to hold on to things. It's not good, the city returned to the Victoria - once queen golden dragons. Argon will face an important choice.
    ===
    ===
    WHAT IS IT? - Map offers a rich, role-playing adventure. Map and NPC are customized, maps were created in 3D mode (independently set). MAP HAD GOT 2 ENDS! I can guarantee you that by this adventure will not soon forget :)
    FOR AUTHOR: I apologize for any grammatical errors! Trying to my English was the best I can be :) Enjoy the story!
    MINUTES: 30-1h
    PLAYERS: 1-3max
    ===
    ===
    MAP VERSION:
    1.0 - oryginal

    DANGER! - Click on a sentence in my signature "Return to Neverwinter" to move to the topic dedicated to my own map and give me your opinion on the map

    Very happy to Review your map, write the ID on a piece, I'll play and then let you know.
    "Return to Neverwinter"

    (ID: NW-DPZS2MN86)

    Role novel about a former hero of Neverwinter, who returns ...
  • skylia120410skylia120410 Member Posts: 123 Bounty Hunter
    edited May 2013
    keeping this page open will be running foundries tonight either on my cleric or gwf
    [SIGPIC][/SIGPIC]
    Character handle:@skylia120410
    (www.gwfnw.weebly.com)
    GWF GUIDE SITE: Still being worked on not 60 yet
    Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
    www.divinemisfits.guildlaunch.com
  • skylia120410skylia120410 Member Posts: 123 Bounty Hunter
    edited May 2013
    daezo wrote: »
    I will add you to my list to review this evening.

    Mine is:
    Bringing Truth to Words
    NW-DDE386E52

    Don't know if I missed something or not but got to "inspect the left torch" and couldn't inspect anything let me know I don't think I missed anything in the library but maybe I did. Was really enjoying the story thus far
    [SIGPIC][/SIGPIC]
    Character handle:@skylia120410
    (www.gwfnw.weebly.com)
    GWF GUIDE SITE: Still being worked on not 60 yet
    Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
    www.divinemisfits.guildlaunch.com
  • skylia120410skylia120410 Member Posts: 123 Bounty Hunter
    edited May 2013
    adakkar wrote: »
    I will review this one tonight. Always happy to trade reviews!

    using the code and title yours isn't coming up for me, any ideas why not?
    [SIGPIC][/SIGPIC]
    Character handle:@skylia120410
    (www.gwfnw.weebly.com)
    GWF GUIDE SITE: Still being worked on not 60 yet
    Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
    www.divinemisfits.guildlaunch.com
  • skylia120410skylia120410 Member Posts: 123 Bounty Hunter
    edited May 2013
    yours isn't coming either @Return to Neverwinter

    I will attempt all three again later tonight during foundry bonus
    Let me know if you know why i can't find them
    [SIGPIC][/SIGPIC]
    Character handle:@skylia120410
    (www.gwfnw.weebly.com)
    GWF GUIDE SITE: Still being worked on not 60 yet
    Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
    www.divinemisfits.guildlaunch.com
  • pilatorpilator Member Posts: 0 Arc User
    edited May 2013
    yours isn't coming either @Return to Neverwinter

    I will attempt all three again later tonight during foundry bonus
    Let me know if you know why i can't find them

    Some missions can not detect a title, but there is a solution.
    Enter fondry panel, tab "Best" (far left), at the top of the first line, enter only the ID* map, and play. This should be, for me it works. This is a bug Foundry, the end does not work as it should. Enjoy the game :)
    * Write only this NW-DPZS2MN86
    Review your map later, now I'm tired and I do not have much time. Certainly write my opinion here. I saw your page, good guide.
    "Return to Neverwinter"

    (ID: NW-DPZS2MN86)

    Role novel about a former hero of Neverwinter, who returns ...
  • boydzinjboydzinj Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    pilator wrote: »
    Pilator presents professional, long story storyline, with two endings, adventure consists of six maps, with interesting characters, dialogue and plot twists ...
    "Return to Neverwinter"
    (ID: NW-DPZS2MN86)
    ...

    DANGER! - Click on a sentence in my signature "Retrun to Neverwinter" to move to the topic dedicated to my own map and give me your opinion on the map

    Very happy to Review your map, write the ID on a piece, I'll play and then let you know.

    Retrun or return...?
  • skylia120410skylia120410 Member Posts: 123 Bounty Hunter
    edited May 2013
    daezo wrote: »
    I will add you to my list to review this evening.

    Mine is:
    Bringing Truth to Words
    NW-DDE386E52

    Ok got yours done. The torch was too high being a dwarf (you might want to consider that or you might get ppl playing Dwarves and Halflings to just give up on it) that would be a shame because it was by far one of the more detailed quests story wise I have come across and I really enjoyed it

    left 5 star review and a 50AD tip for a job very well done. I need to study more for sure
    [SIGPIC][/SIGPIC]
    Character handle:@skylia120410
    (www.gwfnw.weebly.com)
    GWF GUIDE SITE: Still being worked on not 60 yet
    Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
    www.divinemisfits.guildlaunch.com
  • skylia120410skylia120410 Member Posts: 123 Bounty Hunter
    edited May 2013
    boydzinj wrote: »
    Retrun or return...?

    I typed as such in the yellow text "Return to Never Winter" I actually just copy and pasted and both the title and code did not come up
    [SIGPIC][/SIGPIC]
    Character handle:@skylia120410
    (www.gwfnw.weebly.com)
    GWF GUIDE SITE: Still being worked on not 60 yet
    Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
    www.divinemisfits.guildlaunch.com
  • pilatorpilator Member Posts: 0 Arc User
    edited May 2013
    boydzinj wrote: »
    Retrun or return...?
    Return, my mistake, soory.
    "Return to Neverwinter"

    (ID: NW-DPZS2MN86)

    Role novel about a former hero of Neverwinter, who returns ...
  • pilatorpilator Member Posts: 0 Arc User
    edited May 2013
    I typed as such in the yellow text "Return to Never Winter" I actually just copy and pasted and both the title and code did not come up
    In the panel "Name / Summary / Short Code" enter only Map ID, nothing more. It just so I did and found. Do not include the name of the quest, just the ID ---> NW-DPZS2MN86
    "Return to Neverwinter"

    (ID: NW-DPZS2MN86)

    Role novel about a former hero of Neverwinter, who returns ...
  • skylia120410skylia120410 Member Posts: 123 Bounty Hunter
    edited May 2013
    I will try again I am copying and pasting the code straight from here
    [SIGPIC][/SIGPIC]
    Character handle:@skylia120410
    (www.gwfnw.weebly.com)
    GWF GUIDE SITE: Still being worked on not 60 yet
    Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
    www.divinemisfits.guildlaunch.com
  • pilatorpilator Member Posts: 0 Arc User
    edited May 2013
    I wrote normally without copying. But I hope that this time you will succes :) Let me know if it went, because when you failed I can do it as a throw screenshot: P
    "Return to Neverwinter"

    (ID: NW-DPZS2MN86)

    Role novel about a former hero of Neverwinter, who returns ...
  • skylia120410skylia120410 Member Posts: 123 Bounty Hunter
    edited May 2013
    ok finally got in your Pilator, it was great overall just a few things

    In the first indoor space (I think) you have a mob not in costume with the rest of your mobs it is in original skin.
    Also right after the camp fire in the indoor space before the lake map there are a lot of traps which I have no problem with however they were bugged I couldn't get out of root (and I am not sure if this is intended or if it is a bug created because the traps are overlapped might want to look into it)

    Gave you four stars though for an awesome adventure
    [SIGPIC][/SIGPIC]
    Character handle:@skylia120410
    (www.gwfnw.weebly.com)
    GWF GUIDE SITE: Still being worked on not 60 yet
    Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
    www.divinemisfits.guildlaunch.com
  • skylia120410skylia120410 Member Posts: 123 Bounty Hunter
    edited May 2013
    for the 3rd person in this thread I will do yours tonight during foundry and when I can actually get my foundry daily again
    [SIGPIC][/SIGPIC]
    Character handle:@skylia120410
    (www.gwfnw.weebly.com)
    GWF GUIDE SITE: Still being worked on not 60 yet
    Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
    www.divinemisfits.guildlaunch.com
  • pilatorpilator Member Posts: 0 Arc User
    edited May 2013
    ok finally got in your Pilator, it was great overall just a few things

    In the first indoor space (I think) you have a mob not in costume with the rest of your mobs it is in original skin.
    Also right after the camp fire in the indoor space before the lake map there are a lot of traps which I have no problem with however they were bugged I couldn't get out of root (and I am not sure if this is intended or if it is a bug created because the traps are overlapped might want to look into it)

    Gave you four stars though for an awesome adventure

    Thanks a lot for the complete map, for the positive feedback and finding bugs skylia! I am glad that you liked the adventure :)

    Perhaps inadvertently omitted, some mobs. But you're talking about a location in the mountains, or the area recruits?

    Perhaps you're talking about these traps at home Refrota? A previous reviewer also mentioned about them. Pitfalls of the adjustment, I will set them horizontally with a larger area, so the player can avoid injury.

    I'm curious what ending you choose, but it can let it Remain a Mystery
    Once again, thank you very much! :]

    In your map I'll play tomorrow and I write here what I think about it :)
    Good night (in Poland)
    "Return to Neverwinter"

    (ID: NW-DPZS2MN86)

    Role novel about a former hero of Neverwinter, who returns ...
  • skylia120410skylia120410 Member Posts: 123 Bounty Hunter
    edited May 2013
    I know it was the map right before I ported into the lake zone
    [SIGPIC][/SIGPIC]
    Character handle:@skylia120410
    (www.gwfnw.weebly.com)
    GWF GUIDE SITE: Still being worked on not 60 yet
    Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
    www.divinemisfits.guildlaunch.com
  • eulerdmoogleeulerdmoogle Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Ok, I'll trade reviews.

    My mission: A small dwarvish grudge. NW-DUI8A8I7R
    Solo Mission
    Combat and story, some humor.
    Try my missions:
    A Small Dwarvish Grudge: NW-DUI8A8I7R
    The Brink of Disaster: NW-DFDJKW9QF (Still in beta)

    thorlief_banner_1.png
  • maddrivermaddriver Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Played, rated and reviewed in-game. Wall of text below.

    Let's talk details. There are quite a lot of things to talk about. But before that, I must say that I liked the idea of an escort mission and the fact that you have to face dangers along the way. It is a very combat-intense map. I played a level 25 Control Wizard and had a rank 14 Healer companion.

    First of all, finding how to start the quest. It took a long time to realize where I had to go to start the quest. The map didn't show the location, but Blacklake was mentioned in the quest description, so I took a guess and went there. There are some players who probably will abandon the quest, since they don't have the patience/inspiration to search for the place to start.
    My suggestion is to change the starting location to a place in Protector's Enclave, for example, which is far more accessible and players are more likely to find the entrance.

    Since you chose Blacklake as a starting location, I found it a bit strange that the next map is sunny and shiny. Changing the sky to a darker color, night time, would add a lot to the atmosphere in my opinion, since you're fighting ghosts at the beginning.
    On the ground you can add some fog effects that will match perfectly with the setting.
    I would also recommend adding some more details (barrels, crates etc) on the streets.
    Monsters seem a bit static, so another suggestion is to have them patrol around, to give the scene a more dynamic feeling.
    The Basket you have to click at the end of the first map is called Basket 01 (that is the default name from the editor). I recommend you change that to Basket or something else.
    Also, the description of the Trap Door Key is "Needed to Zone to Next Map". This too should be fixed.

    The next map is the forest. The objective the player is given is "Follow Path 0/6". At first I was a bit uncertain as to what that meant. Then I realized that it required me to kill all the monster encounters.
    The aspect here is that not all players will literally follow the path (me included) and they will find themselves half-way through the journey with no completed objective and a question in their head "what am I supposed to do?".

    I have a few suggestions for this area. First of all, try to add details (like fences + torches) to mark the outline of the path the player is supposed to follow.
    Second, instead of requiring the player to kill everything, have like 5-6 Place Markers (from the Special tab in the Foundry). These Markers are basically points the player will have to reach in order to trigger the next part of the quest.
    So you can add Markers along the path and have the quest require the player reach each Marker in order, before he can go to the next one. Place the Markers right between the monsters, so that the player will have to fight them.
    Place the Markers along the path of your choosing. There will be one quest objective corresponding to each Marker.
    Something like "Follow the path" (Marker 1) then "Continue down the road" (Marker 2) and so on.

    The Tree Stump also has a wrong name - Tree-Stump 03. Just like in the case of the barrel, change its name to not include numbers.
    Adding details like fences will also help the next objective, which is clearing the path. Even if the current layout allows the player to just walk around the blocked path. So by obstructing everything else, cutting down that tree will feel like a natural continuation of the adventure, rather than just a "press F to continue". I'm talking about immersion, because at the end of the day, even after my suggestion, the player will still just have to press F to continue.

    While on the subject, if you use my suggestion with the Markers and have one of the Markers placed just in front of the blocked path, you can make a message appear on screen like "I have to find a way to cut this tree town". Again, not much, but it adds to the immersion, in my opinion.
    For the rest of the forest map, my suggestion is to add more details, all the way to the cave entrance. You can also change the sky here, add some creepy fog and stuff. For atmosphere, just like in the case of the first map. And make monsters patrol around.
    Of course, if a sunny day is actually intended, then it's okay.

    The cave's interior is well detailed, but very crowded. For a group map that is fine. Again, you can make some of the monsters move around, but it would be difficult since the place is so crowded.
    The bag at the end you have to click is called Bag-Small 01.

    Now onto the actual enemies, there seems to be a lot of everything. There doesn't seem to be a very distinct theme going around, to the point where you find panthers just casually walking around Trolls.
    The ghosts city had a theme. Here, not so much. Perhaps that can be tweaked a little.

    I liked how every monster in the world is out to kill his poor Halfling. The adventure itself is nice and it is challenging.
    The Wizards are living inside a cave, that's true, but perhaps you can "decorate" the interior of that room with stuff - to make it a plausible place for the Wizards to live (like book shelves, tables, arcane/magic stuff etc).
    Story-wise it ended on a positive note, where the Halfling becomes a mage. That was a happy ending.

    In conclusion this is my opinion on the map and these are my suggestions on how it can be tweaked and improved. It is a quest with A LOT of potential. It's just that there are some aspects of it, the ones I mentioned above, that need some work.
    I am looking forward to the next quests in the campaign and I will gladly play this quest again to test out the changes.

    The quest I'd like to share is called Path to the Underworld. It is part of a campaign called Ignum and it is the first chapter.
    Of course I realize that there are still lots of things to change and improve, so that's why I would appreciate any feedback you can provide.
    The short code is NW-DA4N8EOZD

    ~Cheers
    Ignum Campaign NWS-DBBV2EY9G
    "The quest for the Book of Ignum"
    Chapter 1 Path to the Underworld NW-DA4N8EOZD
    "I have seen your future. I have seen your end"
  • geoff873geoff873 Member Posts: 0 Arc User
    edited May 2013
    Just got finished playing through your quest. Wasn't a bad combat based quest. The fights were mostly okay.

    To start with the quest needs some initial directive. I had some problems finding the quest start, maybe add a transition from Protector's Enclave before getting to Blacklake proper. That would make the quest easier to start.

    On that first combat map the teleporter is overlapping the map exit, making it hard to actually find the interactable to move on with your quest. I'd suggest taking all your teleporters out and replacing them with pure VFX. Or make sure they are well away from the map transition area to avoid confusion.

    One of the recurring problems I had with the combat was of identifying the threatening mobs in the encounter. I'd suggest tweaking the costumes so that harder mobs have a more striking appearance. Having some of the bears and spirit wolves randomly be elites or solos was annoying. Related to that, the trolls in the forest look menacing but go down like wet paper bags. I'd suggest swapping them with the panther mobs or shrink them down to be less imposing.

    In the final cave section I'd also suggest that you remove the reskinned rebel encouters and replace them with undead encounters. You should be able to get a similar mix of melee and spellcasters and it will avoid the slightly disconcerting cries of 'for the nashers' or 'down with neverember' from cave bears.

    Story wise your quest seemed very light on the details of what you were doing and why you were doing it. Some of the quest objectives seemed odd because of this. Neding to get an axe to cut down a tree that wasn't particularly obstructing progress was the stand out. It could stand another pass to clarify what you are doing and why. The NPC dialogue in general was very brief. This area could stand to be elaborated upon and would help you communicate the narrative of the quest to the player.

    My quest is in my sig if you want to check it out.
    Campaign: The Deathlord Arisen - NWS-DS8SB9O2S
    Part 1: Death comes to Neverwinter - NW-DL8EPHRAT
    [SIGPIC][/SIGPIC]
  • skylia120410skylia120410 Member Posts: 123 Bounty Hunter
    edited May 2013
    I will take your thoughts into consideration and look into the issues and see if others have the issue.....did you solo it or go in with a friend? (because it is suggested as 2-3ppl or solo challenge I only use hard and standard mobs and most times only hard on purpose for challenge.


    I will check out all the quests in this between today and tomorrow that I haven't already checked
    [SIGPIC][/SIGPIC]
    Character handle:@skylia120410
    (www.gwfnw.weebly.com)
    GWF GUIDE SITE: Still being worked on not 60 yet
    Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
    www.divinemisfits.guildlaunch.com
  • geoff873geoff873 Member Posts: 0 Arc User
    edited May 2013
    I did it solo with a lvl 43 rogue. So fairly challenging, but I found it doable if I paid attention and didn't over pull the encounters.
    Campaign: The Deathlord Arisen - NWS-DS8SB9O2S
    Part 1: Death comes to Neverwinter - NW-DL8EPHRAT
    [SIGPIC][/SIGPIC]
  • skylia120410skylia120410 Member Posts: 123 Bounty Hunter
    edited May 2013
    maddriver wrote: »
    Played, rated and reviewed in-game. Wall of text below.

    Let's talk details. There are quite a lot of things to talk about. But before that, I must say that I liked the idea of an escort mission and the fact that you have to face dangers along the way. It is a very combat-intense map. I played a level 25 Control Wizard and had a rank 14 Healer companion.

    First of all, finding how to start the quest. It took a long time to realize where I had to go to start the quest. The map didn't show the location, but Blacklake was mentioned in the quest description, so I took a guess and went there. There are some players who probably will abandon the quest, since they don't have the patience/inspiration to search for the place to start.
    My suggestion is to change the starting location to a place in Protector's Enclave, for example, which is far more accessible and players are more likely to find the entrance.

    Since you chose Blacklake as a starting location, I found it a bit strange that the next map is sunny and shiny. Changing the sky to a darker color, night time, would add a lot to the atmosphere in my opinion, since you're fighting ghosts at the beginning.
    On the ground you can add some fog effects that will match perfectly with the setting.
    I would also recommend adding some more details (barrels, crates etc) on the streets.
    Monsters seem a bit static, so another suggestion is to have them patrol around, to give the scene a more dynamic feeling.
    The Basket you have to click at the end of the first map is called Basket 01 (that is the default name from the editor). I recommend you change that to Basket or something else.
    Also, the description of the Trap Door Key is "Needed to Zone to Next Map". This too should be fixed.

    The next map is the forest. The objective the player is given is "Follow Path 0/6". At first I was a bit uncertain as to what that meant. Then I realized that it required me to kill all the monster encounters.
    The aspect here is that not all players will literally follow the path (me included) and they will find themselves half-way through the journey with no completed objective and a question in their head "what am I supposed to do?".

    I have a few suggestions for this area. First of all, try to add details (like fences + torches) to mark the outline of the path the player is supposed to follow.
    Second, instead of requiring the player to kill everything, have like 5-6 Place Markers (from the Special tab in the Foundry). These Markers are basically points the player will have to reach in order to trigger the next part of the quest.
    So you can add Markers along the path and have the quest require the player reach each Marker in order, before he can go to the next one. Place the Markers right between the monsters, so that the player will have to fight them.
    Place the Markers along the path of your choosing. There will be one quest objective corresponding to each Marker.
    Something like "Follow the path" (Marker 1) then "Continue down the road" (Marker 2) and so on.

    The Tree Stump also has a wrong name - Tree-Stump 03. Just like in the case of the barrel, change its name to not include numbers.
    Adding details like fences will also help the next objective, which is clearing the path. Even if the current layout allows the player to just walk around the blocked path. So by obstructing everything else, cutting down that tree will feel like a natural continuation of the adventure, rather than just a "press F to continue". I'm talking about immersion, because at the end of the day, even after my suggestion, the player will still just have to press F to continue.

    While on the subject, if you use my suggestion with the Markers and have one of the Markers placed just in front of the blocked path, you can make a message appear on screen like "I have to find a way to cut this tree town". Again, not much, but it adds to the immersion, in my opinion.
    For the rest of the forest map, my suggestion is to add more details, all the way to the cave entrance. You can also change the sky here, add some creepy fog and stuff. For atmosphere, just like in the case of the first map. And make monsters patrol around.
    Of course, if a sunny day is actually intended, then it's okay.

    The cave's interior is well detailed, but very crowded. For a group map that is fine. Again, you can make some of the monsters move around, but it would be difficult since the place is so crowded.
    The bag at the end you have to click is called Bag-Small 01.

    Now onto the actual enemies, there seems to be a lot of everything. There doesn't seem to be a very distinct theme going around, to the point where you find panthers just casually walking around Trolls.
    The ghosts city had a theme. Here, not so much. Perhaps that can be tweaked a little.

    I liked how every monster in the world is out to kill his poor Halfling. The adventure itself is nice and it is challenging.
    The Wizards are living inside a cave, that's true, but perhaps you can "decorate" the interior of that room with stuff - to make it a plausible place for the Wizards to live (like book shelves, tables, arcane/magic stuff etc).
    Story-wise it ended on a positive note, where the Halfling becomes a mage. That was a happy ending.

    In conclusion this is my opinion on the map and these are my suggestions on how it can be tweaked and improved. It is a quest with A LOT of potential. It's just that there are some aspects of it, the ones I mentioned above, that need some work.
    I am looking forward to the next quests in the campaign and I will gladly play this quest again to test out the changes.

    The quest I'd like to share is called Path to the Underworld. It is part of a campaign called Ignum and it is the first chapter.
    Of course I realize that there are still lots of things to change and improve, so that's why I would appreciate any feedback you can provide.
    The short code is NW-DA4N8EOZD

    ~Cheers

    Wow yes wall of text is right I think I am going to copy and paste so I have the suggestions you made and the person below u made and then correct where I see fit. but thanks for the suggestions....it might be something I completely start over I learned a few things today when reviewing others today and I know each time I review someone's I will only learn more
    [SIGPIC][/SIGPIC]
    Character handle:@skylia120410
    (www.gwfnw.weebly.com)
    GWF GUIDE SITE: Still being worked on not 60 yet
    Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
    www.divinemisfits.guildlaunch.com
  • skylia120410skylia120410 Member Posts: 123 Bounty Hunter
    edited May 2013
    Ok I have added fog in first map
    changed the door and made mobs patrol still getting that fine tuned but I like the suggestions have helped it greatly can't wait to republish for you all
    [SIGPIC][/SIGPIC]
    Character handle:@skylia120410
    (www.gwfnw.weebly.com)
    GWF GUIDE SITE: Still being worked on not 60 yet
    Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
    www.divinemisfits.guildlaunch.com
  • skylia120410skylia120410 Member Posts: 123 Bounty Hunter
    edited May 2013
    @Maddriver Hey did your dungeon last night and it was great I don't know honestly what more you could do to change it.

    The story rocked and the only issue I had was a got stuck in a trap but that happened to me on someone else's map so I am going to say it the game bugging out, I only had a problem with one of traps though unlike the other quest I did for someone else. I am not sure if cryptic is aware of this bug, so it might be worth pointing out to them because some ppl could get mad and quit your map which would be a shame because it was awesome.

    I didn't find the mobs overly hard I did the map with my lvl 17 GWF and my cleric companion and it seemed good. I can't wait for the other chapters.

    P.S. took your fog suggestion for the first map and got the mob roaming although I need to fine tune that then I will move on to suggestions from map 2 and 3. I can't wait to see what you think so I will let you know when it is posted with all changes
    [SIGPIC][/SIGPIC]
    Character handle:@skylia120410
    (www.gwfnw.weebly.com)
    GWF GUIDE SITE: Still being worked on not 60 yet
    Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
    www.divinemisfits.guildlaunch.com
  • skylia120410skylia120410 Member Posts: 123 Bounty Hunter
    edited May 2013
    geoff873 wrote: »
    I did it solo with a lvl 43 rogue. So fairly challenging, but I found it doable if I paid attention and didn't over pull the encounters.

    ok good to know I wanted to be one of those missions where if you chose to it solo then you would have to pay attention but I am making tweaks to the maps now. including moving starting point to Protector's Enclave
    [SIGPIC][/SIGPIC]
    Character handle:@skylia120410
    (www.gwfnw.weebly.com)
    GWF GUIDE SITE: Still being worked on not 60 yet
    Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
    www.divinemisfits.guildlaunch.com
  • skylia120410skylia120410 Member Posts: 123 Bounty Hunter
    edited May 2013
    Ok, I'll trade reviews.

    My mission: A small dwarvish grudge. NW-DUI8A8I7R
    Solo Mission
    Combat and story, some humor.

    will be doing yours today
    [SIGPIC][/SIGPIC]
    Character handle:@skylia120410
    (www.gwfnw.weebly.com)
    GWF GUIDE SITE: Still being worked on not 60 yet
    Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
    www.divinemisfits.guildlaunch.com
  • skylia120410skylia120410 Member Posts: 123 Bounty Hunter
    edited May 2013
    adakkar wrote: »
    I will review this one tonight. Always happy to trade reviews!

    will be doing yours today
    [SIGPIC][/SIGPIC]
    Character handle:@skylia120410
    (www.gwfnw.weebly.com)
    GWF GUIDE SITE: Still being worked on not 60 yet
    Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
    www.divinemisfits.guildlaunch.com
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