Campaign Name - Halfling to the Arcane Summit by
@skylia120410
Short Code: NW-DLKN9SL3U
Mission Type: Story Escort Quest
Average Duration: about 30minutes
Amount of Combat: 3 different maps of monsters
Starts at: in Blacklake to zone
Mission Summary: Help the Halfing reach the Arcane Summit while fending off mystical invasions. Nola Ann wants to train to be a cleric or a wizard so she can travel to Neverwinter like so many of her friends, but she needs help to get to the training grounds known as the Arcane Summit to choose her calling and train to be a great wizard or healer.
Author tips/hints: Part 1 of newest campaign: Halflings to the Summits (there are going to be 2 more quests TR Summit and GWF/GF Summit. Recommend 2-3 friends, mission is soloable but will be long and a challenge in some spots
Campaign: Helping the Battlefate family
Code: NWS-DQFRCWW9
leave your info and i'll review you as well, would like some honest feedback on this campaign and the Halfling quest (as it part 1 of my newest campaign)
[SIGPIC][/SIGPIC]
Character handle:
@skylia120410
(
www.gwfnw.weebly.com)
GWF GUIDE SITE: Still being worked on not 60 yet
Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
www.divinemisfits.guildlaunch.com
Comments
Mine is:
Bringing Truth to Words
NW-DDE386E52
[SIGPIC][/SIGPIC]
Shortcode: NW-DM417VRJK
Combat orientated Mission, with a little bit of story to move you along.
(ID: NW-DPZS2MN86)
Hello all fans of Neverwinter!
I'm pilator, and this is my first map Foundry. I hope that the story and the gameplay you'll like it. I tried to map was prepared for a really professional. Did I? I'm curious about your comments and feedback
Enjoy!
STORY:
Your name is Argon, you're a former hero of Neverwinter. Its title earned by the defense of the city, defeated the last of the family golden dragons Aldur who wanted to destroy the city Never. For unknown reasons shortly after the victory, decided to go into the unknown. People, however, always remember your name, and believed that one day you will return. It's been 11 years, and you come back to Neverwinter to see how to hold on to things. It's not good, the city returned to the Victoria - once queen golden dragons. Argon will face an important choice.
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WHAT IS IT? - Map offers a rich, role-playing adventure. Map and NPC are customized, maps were created in 3D mode (independently set). MAP HAD GOT 2 ENDS! I can guarantee you that by this adventure will not soon forget
FOR AUTHOR: I apologize for any grammatical errors! Trying to my English was the best I can be Enjoy the story!
MINUTES: 30-1h
PLAYERS: 1-3max
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MAP VERSION:
1.0 - oryginal
DANGER! - Click on a sentence in my signature "Return to Neverwinter" to move to the topic dedicated to my own map and give me your opinion on the map
Very happy to Review your map, write the ID on a piece, I'll play and then let you know.
Character handle:@skylia120410
(www.gwfnw.weebly.com)
GWF GUIDE SITE: Still being worked on not 60 yet
Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
www.divinemisfits.guildlaunch.com
Don't know if I missed something or not but got to "inspect the left torch" and couldn't inspect anything let me know I don't think I missed anything in the library but maybe I did. Was really enjoying the story thus far
Character handle:@skylia120410
(www.gwfnw.weebly.com)
GWF GUIDE SITE: Still being worked on not 60 yet
Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
www.divinemisfits.guildlaunch.com
using the code and title yours isn't coming up for me, any ideas why not?
Character handle:@skylia120410
(www.gwfnw.weebly.com)
GWF GUIDE SITE: Still being worked on not 60 yet
Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
www.divinemisfits.guildlaunch.com
I will attempt all three again later tonight during foundry bonus
Let me know if you know why i can't find them
Character handle:@skylia120410
(www.gwfnw.weebly.com)
GWF GUIDE SITE: Still being worked on not 60 yet
Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
www.divinemisfits.guildlaunch.com
Some missions can not detect a title, but there is a solution.
Enter fondry panel, tab "Best" (far left), at the top of the first line, enter only the ID* map, and play. This should be, for me it works. This is a bug Foundry, the end does not work as it should. Enjoy the game
* Write only this NW-DPZS2MN86
Review your map later, now I'm tired and I do not have much time. Certainly write my opinion here. I saw your page, good guide.
Retrun or return...?
Ok got yours done. The torch was too high being a dwarf (you might want to consider that or you might get ppl playing Dwarves and Halflings to just give up on it) that would be a shame because it was by far one of the more detailed quests story wise I have come across and I really enjoyed it
left 5 star review and a 50AD tip for a job very well done. I need to study more for sure
Character handle:@skylia120410
(www.gwfnw.weebly.com)
GWF GUIDE SITE: Still being worked on not 60 yet
Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
www.divinemisfits.guildlaunch.com
I typed as such in the yellow text "Return to Never Winter" I actually just copy and pasted and both the title and code did not come up
Character handle:@skylia120410
(www.gwfnw.weebly.com)
GWF GUIDE SITE: Still being worked on not 60 yet
Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
www.divinemisfits.guildlaunch.com
Character handle:@skylia120410
(www.gwfnw.weebly.com)
GWF GUIDE SITE: Still being worked on not 60 yet
Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
www.divinemisfits.guildlaunch.com
In the first indoor space (I think) you have a mob not in costume with the rest of your mobs it is in original skin.
Also right after the camp fire in the indoor space before the lake map there are a lot of traps which I have no problem with however they were bugged I couldn't get out of root (and I am not sure if this is intended or if it is a bug created because the traps are overlapped might want to look into it)
Gave you four stars though for an awesome adventure
Character handle:@skylia120410
(www.gwfnw.weebly.com)
GWF GUIDE SITE: Still being worked on not 60 yet
Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
www.divinemisfits.guildlaunch.com
Character handle:@skylia120410
(www.gwfnw.weebly.com)
GWF GUIDE SITE: Still being worked on not 60 yet
Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
www.divinemisfits.guildlaunch.com
Thanks a lot for the complete map, for the positive feedback and finding bugs skylia! I am glad that you liked the adventure
Perhaps inadvertently omitted, some mobs. But you're talking about a location in the mountains, or the area recruits?
Perhaps you're talking about these traps at home Refrota? A previous reviewer also mentioned about them. Pitfalls of the adjustment, I will set them horizontally with a larger area, so the player can avoid injury.
I'm curious what ending you choose, but it can let it Remain a Mystery
Once again, thank you very much! :]
In your map I'll play tomorrow and I write here what I think about it
Good night (in Poland)
Character handle:@skylia120410
(www.gwfnw.weebly.com)
GWF GUIDE SITE: Still being worked on not 60 yet
Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
www.divinemisfits.guildlaunch.com
My mission: A small dwarvish grudge. NW-DUI8A8I7R
Solo Mission
Combat and story, some humor.
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)
Let's talk details. There are quite a lot of things to talk about. But before that, I must say that I liked the idea of an escort mission and the fact that you have to face dangers along the way. It is a very combat-intense map. I played a level 25 Control Wizard and had a rank 14 Healer companion.
First of all, finding how to start the quest. It took a long time to realize where I had to go to start the quest. The map didn't show the location, but Blacklake was mentioned in the quest description, so I took a guess and went there. There are some players who probably will abandon the quest, since they don't have the patience/inspiration to search for the place to start.
My suggestion is to change the starting location to a place in Protector's Enclave, for example, which is far more accessible and players are more likely to find the entrance.
Since you chose Blacklake as a starting location, I found it a bit strange that the next map is sunny and shiny. Changing the sky to a darker color, night time, would add a lot to the atmosphere in my opinion, since you're fighting ghosts at the beginning.
On the ground you can add some fog effects that will match perfectly with the setting.
I would also recommend adding some more details (barrels, crates etc) on the streets.
Monsters seem a bit static, so another suggestion is to have them patrol around, to give the scene a more dynamic feeling.
The Basket you have to click at the end of the first map is called Basket 01 (that is the default name from the editor). I recommend you change that to Basket or something else.
Also, the description of the Trap Door Key is "Needed to Zone to Next Map". This too should be fixed.
The next map is the forest. The objective the player is given is "Follow Path 0/6". At first I was a bit uncertain as to what that meant. Then I realized that it required me to kill all the monster encounters.
The aspect here is that not all players will literally follow the path (me included) and they will find themselves half-way through the journey with no completed objective and a question in their head "what am I supposed to do?".
I have a few suggestions for this area. First of all, try to add details (like fences + torches) to mark the outline of the path the player is supposed to follow.
Second, instead of requiring the player to kill everything, have like 5-6 Place Markers (from the Special tab in the Foundry). These Markers are basically points the player will have to reach in order to trigger the next part of the quest.
So you can add Markers along the path and have the quest require the player reach each Marker in order, before he can go to the next one. Place the Markers right between the monsters, so that the player will have to fight them.
Place the Markers along the path of your choosing. There will be one quest objective corresponding to each Marker.
Something like "Follow the path" (Marker 1) then "Continue down the road" (Marker 2) and so on.
The Tree Stump also has a wrong name - Tree-Stump 03. Just like in the case of the barrel, change its name to not include numbers.
Adding details like fences will also help the next objective, which is clearing the path. Even if the current layout allows the player to just walk around the blocked path. So by obstructing everything else, cutting down that tree will feel like a natural continuation of the adventure, rather than just a "press F to continue". I'm talking about immersion, because at the end of the day, even after my suggestion, the player will still just have to press F to continue.
While on the subject, if you use my suggestion with the Markers and have one of the Markers placed just in front of the blocked path, you can make a message appear on screen like "I have to find a way to cut this tree town". Again, not much, but it adds to the immersion, in my opinion.
For the rest of the forest map, my suggestion is to add more details, all the way to the cave entrance. You can also change the sky here, add some creepy fog and stuff. For atmosphere, just like in the case of the first map. And make monsters patrol around.
Of course, if a sunny day is actually intended, then it's okay.
The cave's interior is well detailed, but very crowded. For a group map that is fine. Again, you can make some of the monsters move around, but it would be difficult since the place is so crowded.
The bag at the end you have to click is called Bag-Small 01.
Now onto the actual enemies, there seems to be a lot of everything. There doesn't seem to be a very distinct theme going around, to the point where you find panthers just casually walking around Trolls.
The ghosts city had a theme. Here, not so much. Perhaps that can be tweaked a little.
I liked how every monster in the world is out to kill his poor Halfling. The adventure itself is nice and it is challenging.
The Wizards are living inside a cave, that's true, but perhaps you can "decorate" the interior of that room with stuff - to make it a plausible place for the Wizards to live (like book shelves, tables, arcane/magic stuff etc).
Story-wise it ended on a positive note, where the Halfling becomes a mage. That was a happy ending.
In conclusion this is my opinion on the map and these are my suggestions on how it can be tweaked and improved. It is a quest with A LOT of potential. It's just that there are some aspects of it, the ones I mentioned above, that need some work.
I am looking forward to the next quests in the campaign and I will gladly play this quest again to test out the changes.
The quest I'd like to share is called Path to the Underworld. It is part of a campaign called Ignum and it is the first chapter.
Of course I realize that there are still lots of things to change and improve, so that's why I would appreciate any feedback you can provide.
The short code is NW-DA4N8EOZD
~Cheers
"The quest for the Book of Ignum"
"I have seen your future. I have seen your end"
To start with the quest needs some initial directive. I had some problems finding the quest start, maybe add a transition from Protector's Enclave before getting to Blacklake proper. That would make the quest easier to start.
On that first combat map the teleporter is overlapping the map exit, making it hard to actually find the interactable to move on with your quest. I'd suggest taking all your teleporters out and replacing them with pure VFX. Or make sure they are well away from the map transition area to avoid confusion.
One of the recurring problems I had with the combat was of identifying the threatening mobs in the encounter. I'd suggest tweaking the costumes so that harder mobs have a more striking appearance. Having some of the bears and spirit wolves randomly be elites or solos was annoying. Related to that, the trolls in the forest look menacing but go down like wet paper bags. I'd suggest swapping them with the panther mobs or shrink them down to be less imposing.
In the final cave section I'd also suggest that you remove the reskinned rebel encouters and replace them with undead encounters. You should be able to get a similar mix of melee and spellcasters and it will avoid the slightly disconcerting cries of 'for the nashers' or 'down with neverember' from cave bears.
Story wise your quest seemed very light on the details of what you were doing and why you were doing it. Some of the quest objectives seemed odd because of this. Neding to get an axe to cut down a tree that wasn't particularly obstructing progress was the stand out. It could stand another pass to clarify what you are doing and why. The NPC dialogue in general was very brief. This area could stand to be elaborated upon and would help you communicate the narrative of the quest to the player.
My quest is in my sig if you want to check it out.
Part 1: Death comes to Neverwinter - NW-DL8EPHRAT
I will check out all the quests in this between today and tomorrow that I haven't already checked
Character handle:@skylia120410
(www.gwfnw.weebly.com)
GWF GUIDE SITE: Still being worked on not 60 yet
Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
www.divinemisfits.guildlaunch.com
Part 1: Death comes to Neverwinter - NW-DL8EPHRAT
Wow yes wall of text is right I think I am going to copy and paste so I have the suggestions you made and the person below u made and then correct where I see fit. but thanks for the suggestions....it might be something I completely start over I learned a few things today when reviewing others today and I know each time I review someone's I will only learn more
Character handle:@skylia120410
(www.gwfnw.weebly.com)
GWF GUIDE SITE: Still being worked on not 60 yet
Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
www.divinemisfits.guildlaunch.com
changed the door and made mobs patrol still getting that fine tuned but I like the suggestions have helped it greatly can't wait to republish for you all
Character handle:@skylia120410
(www.gwfnw.weebly.com)
GWF GUIDE SITE: Still being worked on not 60 yet
Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
www.divinemisfits.guildlaunch.com
The story rocked and the only issue I had was a got stuck in a trap but that happened to me on someone else's map so I am going to say it the game bugging out, I only had a problem with one of traps though unlike the other quest I did for someone else. I am not sure if cryptic is aware of this bug, so it might be worth pointing out to them because some ppl could get mad and quit your map which would be a shame because it was awesome.
I didn't find the mobs overly hard I did the map with my lvl 17 GWF and my cleric companion and it seemed good. I can't wait for the other chapters.
P.S. took your fog suggestion for the first map and got the mob roaming although I need to fine tune that then I will move on to suggestions from map 2 and 3. I can't wait to see what you think so I will let you know when it is posted with all changes
Character handle:@skylia120410
(www.gwfnw.weebly.com)
GWF GUIDE SITE: Still being worked on not 60 yet
Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
www.divinemisfits.guildlaunch.com
ok good to know I wanted to be one of those missions where if you chose to it solo then you would have to pay attention but I am making tweaks to the maps now. including moving starting point to Protector's Enclave
Character handle:@skylia120410
(www.gwfnw.weebly.com)
GWF GUIDE SITE: Still being worked on not 60 yet
Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
www.divinemisfits.guildlaunch.com
will be doing yours today
Character handle:@skylia120410
(www.gwfnw.weebly.com)
GWF GUIDE SITE: Still being worked on not 60 yet
Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
www.divinemisfits.guildlaunch.com
will be doing yours today
Character handle:@skylia120410
(www.gwfnw.weebly.com)
GWF GUIDE SITE: Still being worked on not 60 yet
Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
www.divinemisfits.guildlaunch.com