Correct me if I am mistaken, but this is still open beta?
They can call it beta all they want but once they started to take money for items in the zen shop they gained an obligation to address these issues because now they have paying customers.
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cikala78Member, Neverwinter Beta UsersPosts: 10Arc User
Open beta gives players a warning that the game is not completely bug-free. They are, obviously, still working on fixing some issues. I'm certain that this open beta is not indefinite, because PWE has had a live release for every game after open beta.
Interesting. I've seen several people mention that PWI is still in beta, despite that beta starting in 2008. Wikipedia lists that open beta date as the launch date, and I can't seem to find mention of any other official launch date. I'm not personally familiar with other Perfect World games, and am not going to bother to research them just in an effort to prove your statement wrong, but maybe you could provide us with the official release date of PWI? I don't expect you to admit that open beta is just an excuse, but frankly, posting that excuse as a representative for Perfect World for completely broken mechanics of major features that any other MMO would have working by the time they hit open beta is mind-boggling.
The sad fact is that language isn't static, it's a living thing. The term Beta means, obviously, lots of different things to different people - regardless of what it actually means. Noticed how I used "regardless" instead of the non-word "irregardless?" That's because I know that 'irregardless' is a nonsense sound that wouldn't (if it were actually a word before it was coined) mean what the user thought it meant. On the other hand, it is now in use in the vernacular to mean precisely the same thing as "regardless" but with a fun and inaccurate extra prefix. That's life. Sometimes the language does stupid things.
I'm going to assume (for the sake of argument) that someone at PW/Cryptic had an idea of what the word "Beta" would imply when they slapped it onto Neverwinter. Some of these perceptions and attitudes are a result of that.
Of course language is mutable. The thing is, it generally changes over time organically, not as the result of a massive CYA marketing campaign. When companies try to change accepted usage in order to benefit themselves and at the same time confuse consumers (q.v. the hundreds of times the character-wipe question has been asked), they should be called on it. That's not language changing, it's just weasel words from marketing.
Then taken behind the woodshed and beaten with mackerel.
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
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kalizaarMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
I would have missed K for queuing too if a friend hadn't told me about it. It's just so different from what I'm used to and I'm trying to learn many things at once that I miss things from time to time.
From what I've seen a lot of people are forming from zone so I suspect I'm not the only one.
I suspect you're right and that is why queue times can take forever sometimes. Too many people don't realize they can use "k" to queue so they spam chat LFG/LFM. Then you get those that know about the queue, but choose to spam chat instead of joining the queue because "the queues are broken".
I wish Cryptic would focus on that mechanic a bit more in the early levels. Maybe even have a couple quests for using the queue.
I wish Cryptic would focus on that mechanic a bit more in the early levels. Maybe even have a couple quests for using the queue.
I wish people would hit all the keys on their keyboard at least once, so they can figure out what every thing does....or go to keybindings options. That usually tells you what all the different keys do....its sorta like a downloadable games instruction booklet.
I suspect you're right and that is why queue times can take forever sometimes. Too many people don't realize they can use "k" to queue so they spam chat LFG/LFM. Then you get those that know about the queue, but choose to spam chat instead of joining the queue because "the queues are broken".
I wish Cryptic would focus on that mechanic a bit more in the early levels. Maybe even have a couple quests for using the queue.
I'm pretty sure they tell you how to queue when you get the Black Lake skirmish quest.
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
Correct me if I am mistaken, but this is still open beta?
Two words SOFT. LAUNCH.
There will be no wipe, you're taking money (lots of it), you're charging for respecs.
You see, normally open beta would be a period for testing, but not for this game. This is just early access with a built in excuse for doing a poor job.
Correct me if I'm wrong, but you're saying major systems are actually being looked at?
Besides, this is the kind of stuff that should have been ironed out in CLOSED beta. But considering your company took CBT and reduced it to payed for publicity stunts, and limiting it to a few paltry weekends, you proved that feedback and fixing major issues is something you are not interested in.
And knowing Cryptic's history, do you really expect any of us to believe that they are hard at work on fixing ANYTHING? Other companies manage to apply major fixes on a semi-daily basis. What has been fixed so far on NWO? Thank goodness you got those Foundry exploits underwraps in record time though, right?
Hell you can't even be bothered to communicate with us, on any real level. Even now, you'll probably either ignore me, or delete this post. Rather than admit that posting "its beta" is about as meaningful to this game, as posting nothing at all.
I wanna go back to being weird. I like being weird. Weird's all I got, oh, and my sweet style. -Maurice Moss, The IT Crowd
No. It is not "Soft Launched." No it is not "Beta Launched." No it is not "Really Launched but people call it a Beta as an excuse."
-Rachel-
WRONG. WRONG. WRONG.
The word "beta" can be applied at will, to any code. There is no special "beta" state that games go into that separates them from finished game code. Games have been known to stay in beta for over a year. The only difference between a game in OBT, and a game in gold status, is an official declaration of such.
This game may as well be launch, they just call it open beta to take the heat off of their *** for a while. That way they can take a ton of money from early adopters, before they start ****ing up and nerfing everything into the ground, and people start to catch on that **** isn't getting fixed, communication sucks, and customer service is rock bottom.
-Wrong-
I wanna go back to being weird. I like being weird. Weird's all I got, oh, and my sweet style. -Maurice Moss, The IT Crowd
Haha the "IT'S BETA" thing is hillarious and shows you just how totally foolish many people are. Call it beta and suddenly that makes it ok! :rolleyes:
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ikkinzMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 2Arc User
Correct me if I am mistaken, but this is still open beta?
Correct me if I am mistaken, but is this not basically a soft release of the game and people are actually able to spend real world currency in game? Oh no more character / server wipes coming either, I think these peoples complaints are pretty valid, especially when the games economy is going to be in the crapper come official release.
Since I *still* can't make my own threads, I thought I'd weigh in on what I feel the worst aspects of the game post level 30.
Dungeons.
While traversing the dungeons themselves are not bad, its the whole queuing and grouping mechanic that make it horrible.
The first two dungeons are great. You learn a whole lot about your class and relating to others in a dungeon. This is great and I vastly enjoyed Cloak Tower and Cragspire. Then I got to Mad Dragon. The dungeon was set at level 34. I was level 30 when I started queuing for it. By level 36, I couldn't queue for it (although I could go back and do it by manually entering it). 36??? Really??? Is leveling any harder at level 1 than it is at level 30? Needless to say, levels 30-36 went by altogether too quickly. I was too high for the auto queue system and already putting me in Idris.
Not only that, but I have been gnashing on other things other than the leveling too fast.
The queue system leaves a lot to be desired.
Firstly, it takes FOREVER to form a group by queuing alone.
Secondly, it seems to only trigger when you are in an instance (forcing you to redo the instance if you take the queue)
Next, if you miss the queue, you don't go back into the queue, you are booted out of it. Fine, ok, you didn't get there in time, were afk, ok, I can *kinda* see this.
However, if you do accept it, and three other mates take it, and that 4th is afk, or declines....well, you DON'T go back into the queue, you get BOOTED and have to RE-QUEUE and have to wait all over again, at the BACK of the line.
Next, if a group mates leaves while in a dungeon, you can't re-queue and ask for someone to replace him. NO, YOUR SCREWED!!! You have to do it with 4, or disband and put yourselves back into the queue.
This system is terrible and oddly looks like something designed by an infant. Seriously., it's horrible and I'm glad you don't have to pay money on this, because right now, I'd be unsubbing and learning a lesson from PW and its games....As it is, I am severly ticked that this is the garbage I get to deal with when handling dungeons....
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rohk007Member, Neverwinter Beta Users, Neverwinter Hero Users, SilverstarsPosts: 0Arc User
edited May 2013
only thing that makes up for my weak dps as guardian fighter is the instant pops for dungeons
only thing that makes up for my weak dps as guardian fighter is the instant pops for dungeons
Same, I was sick of waiting an hour on my CW, made a tank and I have never waited more than 10 seconds for a pop. I queue the second a dungeon delve starts, do a run, and have 15 minutes left to get into another. Pretty sweet.
No, beta is a product-lifecycle state. It means the product has gone outside your company. Normally you do this because you have tested it to the limit of what you can in-house and need to expose it to more real-world scenarios.
Traditionally the difference between a beta and a release is that a beta is limited to select users while the release is available for general sale. "Open" betas kind of blow this out of the water.
But it's still the case that you ought to be confident in your product before declaring it beta-ready because once it goes beta the customers are going to see it and if it's a piece of <font color="orange">HAMSTER</font> the will not remain customers.
I personally don't see a problem with it. This is supposed to be D&D. In PnP you rarely have a party made of one of each of the core classes, you have to get by without a cleric, or a mage etc. it's what makes the game interesting and challenging. While one of each class would be nice it's not something that should be forced.
I personally don't see a problem with it. This is supposed to be D&D. In PnP you rarely have a party made of one of each of the core classes, you have to get by without a cleric, or a mage etc. it's what makes the game interesting and challenging. While one of each class would be nice it's not something that should be forced.
This wouldnt be bad if some T2 epic instances didnt need a certain make up of classes. To say other wise is just foolish. And why should i have to find a guild if i want to play? I for one am sick and tired of having to apply to guilds from some 3rd party website. And that is the only way to get a half way decent one that isnt full of window lickers. I am older now and just the thought of having to have credentials and requirements to join a video game guild make me sick.
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okottekonekoMember, Neverwinter Beta UsersPosts: 0Arc User
I just wanted to reply to confirm some of the more constructive things in this post.
Namely, when grouped all group members need to be moved to the group leaders instance. No questions asked, no intermediate stage, just this. I play with a premade group of friends, and it is by far our #1 gripe.
When a player disconnects from the game and reconnects still in the group, put the group member back in the group leaders instance. The cool down on changing instance doesn't need to start when you connect to the game either. It makes changing instances a huge pain, especially since it puts you back at the start of a given area.
As a matter of fact, change that too. Some of the zones are a huge pain to move across, and going back because of a disconnect is hugely annoying as a game function. Especially since you make the whole party suffer for one group member. Just put them back where they were, in the same instance they were. Easy.
While you're at it, give party members the ability to move to the party leader when joining a party.
Fixes to the group finder will be nice, since I PUG when my group isn't online. Specifically it needs to let the party leader fill vacated spots due to disconnect or from kicking someone. I feel the need/greed loot system needs adjusting to let classes that can use items get the class items that drop as first choice, but that's just me.
MoF/Thaum CWSS/Thaum CWIV/Protector GFSW/Combat HRSM/Destroyer GWFWK/Executioner TRDO/Faithful DC
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okottekonekoMember, Neverwinter Beta UsersPosts: 0Arc User
I personally don't see a problem with it. This is supposed to be D&D. In PnP you rarely have a party made of one of each of the core classes
But that's because you have a human DM who can more easily account for non-standard parties while ensuring each player still has a good time. MMOs don't work that way, because the "DM" is computer software, & so different allowances have to be made.
There's no good reason for the LFD tool to be in this state, at this point in development, when you consider all of the versions of such a system that are already in place, across the industry, & working generally quite fine.
Fare you well
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
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trayvinMember, Neverwinter Beta UsersPosts: 24Arc User
edited May 2013
When your in a dungeon and you suddenly get the aggro of 10 to 15 mobs and have no way of dropping that aggro then i would say that dungeon is in need of a good tank to pull all that threat. Almost every boss fight in the 5 man lvl 21 and up dungeon ( I forget the name ) has a but ton of adds and its hard to stasy alive with all that pounding you especially when your a CW and rooted in place when your casting. Im sure most of these runs can be done with all kinds of comps but i know eventually as mentioned earlier thers gonna come the harder dungeons that require a strict 1 tank 1 heal and 3 dps comp and the dungeon queu as it is right now just isnt providing us what we need. This is really disapointing because thats my favorite thing to do and for most people its the best place to gear up as well ( dont even let me get started on the gear ). It shouldnt be to hard to put in a option to select what role you would like to perform in the group i mean thers good examples out ther to follow so it shouldnt be that hard. As it is now the queu is terrible. The role selection is just one of many issues. I sincerely hope they get to work on this soon because this is one of ther games most important quality of life assets.
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dixa1Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 4Arc User
If it's beta then can we get a free respec because of how many broken skills there are? I'm stuck with a bunch of skills I put points in and they don't do a **** thing. Also no word on when all the broken mechanics of the game will be fixed and what the devs are working on besides counting the money. Looks like the game is released with a open beta name covering it.
exactly.
nobody in the gaming press is calling this a beta. they refuse to. it's a soft launch.
if they are not only taking our money but gating key tenet of modern mmorpg's behind real dollars like respecs and inventory space then it's no longer a beta.
no character wipes. no 'we will take your feedback and adjust prices of cash shop items or remove them completely as this beta goes but don't worry you'll get all your zen back when we launch' type promises that would actually qualify this as a beta
1- LV requirements filter
2- Class requirement filter
3- Social channel not friendly (quest name; Level etc...)
I use to complain about DDO social panel , but when i saw the neverwinter channel was like trading a ferrari 2013 for a 79' beetle.
Its BEtA and we know it, but put some effort on make it better quick or this will never be a mmo ( at least for me)
It's good to see some one get this thread back on track, who cares if this is beta or not, so we can get our voice heard and maybe have a small chance they will implement something we all want included in the system.
I posted previously but I guess people were too busy arguing to maybe offer their own suggestions .
Here's some feedback IN a grouping system for this game.
I want to be able to put up a lfm showing:
*what quest I want to do ( I want to see the quest name in the lfm), I want to be able to select if it is a regular quest, a delve or epic dungeon
*what classes I want joining
*level range I am looking for
* a small comments line
* I want the ability to put the lfm back up even if I am inside a quest that way if someone drops or w/e they can be replaced
QFT
Lets recap and I will add in a few things I read in this thread.
We want to be able to put up a lfm showing, and mechanics we should have in the system:
* what quest we want to do ( I want to see the quest name in the lfm), I want to be able to select if it is a regular quest, a delve or epic dungeon
* what classes we want joining
* level range we are looking for
* a small comments line
* we want the ability to put the lfm back up even if inside a quest that way if someone drops or w/e they can be replaced
* we want parties to arrive in the same instance when they travel, not just dungeons
* if we are not in the same instance when we travel we all join up in the same one without the need to all be in the same instance already
*party leader gets to accept or reject those wanting to join the party
* whom ever FIRST starts the party is the party leader and has the option to "promote" someone else as party leader, useful if he has to afk etc
*no one can be kicked once in a quest/delve not even by the party leader, party leader can only kick before entering said dungeons/delves
* if party leader d/c or quits group the "star" is auto granted to the next person in the party
Haven't tried out voice chat yet so no comment on the in game system.
laminorMember, Neverwinter Beta UsersPosts: 10Arc User
edited May 2013
For the argument of if this is beta or not its simple.
They call it open beta so they don't have to fix the problems. But quite simply it isn't. You have to pay them to get basic core things that may need to be tested (ie, a lot of feats and powers don't work...but you have to pay them 6 dollars to respec). That is NOT beta. That is release. Just called beta so that they have an excuse for a fundamentally incomplete game.
If this was true beta, they'd give access for everything to be tested for free, then do a wipe and release. This is what companies have done for years. Now they call it a 'soft launch' so they can get your money earlier (and more of it, due to 'bugs'). Games these days expect high turnover so they don't care if you leave. They've gotten a little money and they are okay with that.
Look if they want to stick with the "beta" thing it's cool, it's their puppy. Everyone knows it's with a *wink anyway.
The "It's beta!" is starting to make me think of Homer Simpson in the episode where he joins the Navy, and at the end when confronted with 5 angry boats in the sub, he says "It's my first day!" to each in their language.
We are the ones on the boats laughing I guess *chuckle*.
Comments
definitively the group sistem must be improved.
Social channel is a total lame...
What s missing:
1- LV requirements filter
2- Class requirement filter
3- Social channel not friendly (quest name; Level etc...)
I use to complain about DDO social panel , but when i saw the neverwinter channel was like trading a ferrari 2013 for a 79' beetle.
Its BEtA and we know it, but put some effort on make it better quick or this will never be a mmo ( at least for me)
They can call it beta all they want but once they started to take money for items in the zen shop they gained an obligation to address these issues because now they have paying customers.
Interesting. I've seen several people mention that PWI is still in beta, despite that beta starting in 2008. Wikipedia lists that open beta date as the launch date, and I can't seem to find mention of any other official launch date. I'm not personally familiar with other Perfect World games, and am not going to bother to research them just in an effort to prove your statement wrong, but maybe you could provide us with the official release date of PWI? I don't expect you to admit that open beta is just an excuse, but frankly, posting that excuse as a representative for Perfect World for completely broken mechanics of major features that any other MMO would have working by the time they hit open beta is mind-boggling.
Of course language is mutable. The thing is, it generally changes over time organically, not as the result of a massive CYA marketing campaign. When companies try to change accepted usage in order to benefit themselves and at the same time confuse consumers (q.v. the hundreds of times the character-wipe question has been asked), they should be called on it. That's not language changing, it's just weasel words from marketing.
Then taken behind the woodshed and beaten with mackerel.
I suspect you're right and that is why queue times can take forever sometimes. Too many people don't realize they can use "k" to queue so they spam chat LFG/LFM. Then you get those that know about the queue, but choose to spam chat instead of joining the queue because "the queues are broken".
I wish Cryptic would focus on that mechanic a bit more in the early levels. Maybe even have a couple quests for using the queue.
I wish people would hit all the keys on their keyboard at least once, so they can figure out what every thing does....or go to keybindings options. That usually tells you what all the different keys do....its sorta like a downloadable games instruction booklet.
I'm pretty sure they tell you how to queue when you get the Black Lake skirmish quest.
Two words SOFT. LAUNCH.
There will be no wipe, you're taking money (lots of it), you're charging for respecs.
You see, normally open beta would be a period for testing, but not for this game. This is just early access with a built in excuse for doing a poor job.
Correct me if I'm wrong, but you're saying major systems are actually being looked at?
Besides, this is the kind of stuff that should have been ironed out in CLOSED beta. But considering your company took CBT and reduced it to payed for publicity stunts, and limiting it to a few paltry weekends, you proved that feedback and fixing major issues is something you are not interested in.
And knowing Cryptic's history, do you really expect any of us to believe that they are hard at work on fixing ANYTHING? Other companies manage to apply major fixes on a semi-daily basis. What has been fixed so far on NWO? Thank goodness you got those Foundry exploits underwraps in record time though, right?
Hell you can't even be bothered to communicate with us, on any real level. Even now, you'll probably either ignore me, or delete this post. Rather than admit that posting "its beta" is about as meaningful to this game, as posting nothing at all.
WRONG. WRONG. WRONG.
The word "beta" can be applied at will, to any code. There is no special "beta" state that games go into that separates them from finished game code. Games have been known to stay in beta for over a year. The only difference between a game in OBT, and a game in gold status, is an official declaration of such.
This game may as well be launch, they just call it open beta to take the heat off of their *** for a while. That way they can take a ton of money from early adopters, before they start ****ing up and nerfing everything into the ground, and people start to catch on that **** isn't getting fixed, communication sucks, and customer service is rock bottom.
-Wrong-
Correct me if I am mistaken, but is this not basically a soft release of the game and people are actually able to spend real world currency in game? Oh no more character / server wipes coming either, I think these peoples complaints are pretty valid, especially when the games economy is going to be in the crapper come official release.
Dungeons.
While traversing the dungeons themselves are not bad, its the whole queuing and grouping mechanic that make it horrible.
The first two dungeons are great. You learn a whole lot about your class and relating to others in a dungeon. This is great and I vastly enjoyed Cloak Tower and Cragspire. Then I got to Mad Dragon. The dungeon was set at level 34. I was level 30 when I started queuing for it. By level 36, I couldn't queue for it (although I could go back and do it by manually entering it). 36??? Really??? Is leveling any harder at level 1 than it is at level 30? Needless to say, levels 30-36 went by altogether too quickly. I was too high for the auto queue system and already putting me in Idris.
Not only that, but I have been gnashing on other things other than the leveling too fast.
The queue system leaves a lot to be desired.
Firstly, it takes FOREVER to form a group by queuing alone.
Secondly, it seems to only trigger when you are in an instance (forcing you to redo the instance if you take the queue)
Next, if you miss the queue, you don't go back into the queue, you are booted out of it. Fine, ok, you didn't get there in time, were afk, ok, I can *kinda* see this.
However, if you do accept it, and three other mates take it, and that 4th is afk, or declines....well, you DON'T go back into the queue, you get BOOTED and have to RE-QUEUE and have to wait all over again, at the BACK of the line.
Next, if a group mates leaves while in a dungeon, you can't re-queue and ask for someone to replace him. NO, YOUR SCREWED!!! You have to do it with 4, or disband and put yourselves back into the queue.
This system is terrible and oddly looks like something designed by an infant. Seriously., it's horrible and I'm glad you don't have to pay money on this, because right now, I'd be unsubbing and learning a lesson from PW and its games....As it is, I am severly ticked that this is the garbage I get to deal with when handling dungeons....
Same, I was sick of waiting an hour on my CW, made a tank and I have never waited more than 10 seconds for a pop. I queue the second a dungeon delve starts, do a run, and have 15 minutes left to get into another. Pretty sweet.
On the other hand, I want to play a wizard
Traditionally the difference between a beta and a release is that a beta is limited to select users while the release is available for general sale. "Open" betas kind of blow this out of the water.
But it's still the case that you ought to be confident in your product before declaring it beta-ready because once it goes beta the customers are going to see it and if it's a piece of <font color="orange">HAMSTER</font> the will not remain customers.
This wouldnt be bad if some T2 epic instances didnt need a certain make up of classes. To say other wise is just foolish. And why should i have to find a guild if i want to play? I for one am sick and tired of having to apply to guilds from some 3rd party website. And that is the only way to get a half way decent one that isnt full of window lickers. I am older now and just the thought of having to have credentials and requirements to join a video game guild make me sick.
this issue should have been addressed in closed beta.
Namely, when grouped all group members need to be moved to the group leaders instance. No questions asked, no intermediate stage, just this. I play with a premade group of friends, and it is by far our #1 gripe.
When a player disconnects from the game and reconnects still in the group, put the group member back in the group leaders instance. The cool down on changing instance doesn't need to start when you connect to the game either. It makes changing instances a huge pain, especially since it puts you back at the start of a given area.
As a matter of fact, change that too. Some of the zones are a huge pain to move across, and going back because of a disconnect is hugely annoying as a game function. Especially since you make the whole party suffer for one group member. Just put them back where they were, in the same instance they were. Easy.
While you're at it, give party members the ability to move to the party leader when joining a party.
Fixes to the group finder will be nice, since I PUG when my group isn't online. Specifically it needs to let the party leader fill vacated spots due to disconnect or from kicking someone. I feel the need/greed loot system needs adjusting to let classes that can use items get the class items that drop as first choice, but that's just me.
wow did it well, 1 tank 1 healer 3 dps this just does random <font color="orange">HAMSTER</font>.
But that's because you have a human DM who can more easily account for non-standard parties while ensuring each player still has a good time. MMOs don't work that way, because the "DM" is computer software, & so different allowances have to be made.
There's no good reason for the LFD tool to be in this state, at this point in development, when you consider all of the versions of such a system that are already in place, across the industry, & working generally quite fine.
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...
this was a sarcastic post btw
Correct me if I am mistaken, but this is the first mmo with a que? This shows that the devs didn't even test endgame at all.
Smoke@stonedbill - Mindflayer - 60 Rogue
Careful. Don't give them an excuse to lock this.
exactly.
nobody in the gaming press is calling this a beta. they refuse to. it's a soft launch.
if they are not only taking our money but gating key tenet of modern mmorpg's behind real dollars like respecs and inventory space then it's no longer a beta.
no character wipes. no 'we will take your feedback and adjust prices of cash shop items or remove them completely as this beta goes but don't worry you'll get all your zen back when we launch' type promises that would actually qualify this as a beta
It's good to see some one get this thread back on track, who cares if this is beta or not, so we can get our voice heard and maybe have a small chance they will implement something we all want included in the system.
I posted previously but I guess people were too busy arguing to maybe offer their own suggestions .
QFT
Lets recap and I will add in a few things I read in this thread.
We want to be able to put up a lfm showing, and mechanics we should have in the system:
* what quest we want to do ( I want to see the quest name in the lfm), I want to be able to select if it is a regular quest, a delve or epic dungeon
* what classes we want joining
* level range we are looking for
* a small comments line
* we want the ability to put the lfm back up even if inside a quest that way if someone drops or w/e they can be replaced
* we want parties to arrive in the same instance when they travel, not just dungeons
* if we are not in the same instance when we travel we all join up in the same one without the need to all be in the same instance already
*party leader gets to accept or reject those wanting to join the party
* whom ever FIRST starts the party is the party leader and has the option to "promote" someone else as party leader, useful if he has to afk etc
*no one can be kicked once in a quest/delve not even by the party leader, party leader can only kick before entering said dungeons/delves
* if party leader d/c or quits group the "star" is auto granted to the next person in the party
Haven't tried out voice chat yet so no comment on the in game system.
Neverwinter Thieves Guild
They call it open beta so they don't have to fix the problems. But quite simply it isn't. You have to pay them to get basic core things that may need to be tested (ie, a lot of feats and powers don't work...but you have to pay them 6 dollars to respec). That is NOT beta. That is release. Just called beta so that they have an excuse for a fundamentally incomplete game.
If this was true beta, they'd give access for everything to be tested for free, then do a wipe and release. This is what companies have done for years. Now they call it a 'soft launch' so they can get your money earlier (and more of it, due to 'bugs'). Games these days expect high turnover so they don't care if you leave. They've gotten a little money and they are okay with that.
The "It's beta!" is starting to make me think of Homer Simpson in the episode where he joins the Navy, and at the end when confronted with 5 angry boats in the sub, he says "It's my first day!" to each in their language.
We are the ones on the boats laughing I guess *chuckle*.