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Things that should change

jjb828jjb828 Member Posts: 340 Arc User
edited May 2013 in The Foundry
I've been playing with the Foundry for a little bit now, and I think a few things should change...

I think people should get a fair amount of loot and exp, not a ton, but a fair amount.
I also think that single NPC's should be able to attack and be attackable, as some situations in some of my quests would like to have single battles... Rather then having a bunch of enemies

I don't know if there's a thread like this but I want it to change
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Post edited by jjb828 on

Comments

  • drakedge2drakedge2 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    You can use guards for friendly NPCs
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  • auricklemtauricklemt Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 27 Arc User
    edited May 2013
    Friendly NPC's can also be made to attack. What you have to do is set up an encounter, then select each mob within the encounter and assign one of your NPC costumes instead. From there it's just a matter of setting up a trigger to make the NPC invisible while making the encounter visible.

    You can't make encounters fight each other, though. NPC's can fight encounters (they're super squishy, though). Or encounters can fight NPC's. But like cannot fight like.
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  • hercooles130uscghercooles130uscg Member Posts: 0 Arc User
    edited May 2013
    jjb828 wrote: »
    I've been playing with the Foundry for a little bit now, and I think a few things should change...

    I think people should get a fair amount of loot and exp, not a ton, but a fair amount.
    I also think that single NPC's should be able to attack and be attackable, as some situations in some of my quests would like to have single battles... Rather then having a bunch of enemies

    I don't know if there's a thread like this but I want it to change

    You can have single NPC fights. What you do is find an encounter that only has one mob, these are usually harder encounters anyways, so they are not the one hit kill type mobs. Then you dress that encounter up exactly like the NPC you want it to look like.

    You can dress up any encounter to look like any other NPC using costumes.

    You can have a "friendly" NPC go hostile by using the appear and hidden options. You have the NPC and the identical looking Encounter on the same spot. When you want to switch, say at a dialogue prompt, you hide the NPC and show the Encounter.
    bdayaffair_zps6675e60e.png
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