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Lvl60 Dungeons Drop 2cp per mob?! Really... ?

kelestrakelestra Member, Moonstars, Neverwinter Beta Users, Neverwinter Hero Users Posts: 82
edited May 2013 in Bug Reports (PC)
A single injury kit at level 60 costs 20s - With a stack of pots at just a little over 1g - You've got the mobs dropping coin at roughly 1-3cp each?! Really... (-_-)

When you're pushing progression on the last boss of Castle Never... that's going to result in a lot of broke characters. Even putting on %Gold is just a fraction... 5% of 1-3cp? Wooooooo...

I'd appreciate it if you guys could take a look at your math/spreadsheets again for the end-game dungeons when it comes to coin drops. You must be crazy if you think I'm going to spend all that AD on an Ident Scroll for lvl60 greens.
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Post edited by kelestra on

Comments

  • banicksbanicks Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 66
    edited May 2013
    I think the intention is to sell BoE blues/purples on a gold cost. Rather than AD.
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