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Empty chests are cheating the foundry makers

gsundered11gsundered11 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 135 Bounty Hunter
edited May 2013 in The Foundry
I've played 8 different foundry missions this weekend and every one of them had an empty chest at the end. I will be thinknig more than twice about running any more, which given all the good work put in, is a shame. Get it sorted Cryptic.
Post edited by gsundered11 on

Comments

  • hercooles130uscghercooles130uscg Member Posts: 0 Arc User
    edited May 2013
    Were these short combat oriented missions? I think the chest reward is based on over time it takes to complete a quest.
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  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    Based on my feedback, I think if you complete in under 15 minutes, no chest loot.
  • drakedge2drakedge2 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    zovya wrote: »
    Based on my feedback, I think if you complete in under 15 minutes, no chest loot.

    This is my assumption as well. Story skippers wont get loot in Planescape either hehe. I think this is the best guess at the moment.
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  • gsundered11gsundered11 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 135 Bounty Hunter
    edited May 2013
    No, these were all ones that took anything from 30 to 90 minutes. I don't do the short stupid cheat ones, only those eligible for the foundry event. I haven't had hardly anything if anything at all drop from a chest in any scenario since they changed things.
  • auricklemtauricklemt Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 27 Arc User
    edited May 2013
    I ran a Foundry mission earlier today and the chest did have loot. Nothing particularly special, but that's par for the course. Let's face it -- the loot from the chest at the end is never as good as the stuff you pick up from killed enemies while playing the adventure. That applies not just to the Foundry, but to Cryptic's own dungeons as well.
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  • gsundered11gsundered11 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 135 Bounty Hunter
    edited May 2013
    Well, it's good that things are in some chests. Not for me recently and I'm afraid I find it a let down. There's an issue and i'm betting it's not just happening to me and I bet I'm not the only one reconsidering things. But, I've raised the issue now and that's me done. I hope they look their botched together fixs over and ID the problem because there's some great work being done.
  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited May 2013
    I've played 8 different foundry missions this weekend and every one of them had an empty chest at the end. I will be thinknig more than twice about running any more, which given all the good work put in, is a shame. Get it sorted Cryptic.

    Every time I tested my first quest, I got the exact same loot, an Amulet of Life. So yeah, it very well could depend on how long it takes to complete the quest. The one I played was basically just a test map and it lasted long enough to get a reward, so if you're making/playing anything shorter than that, I wouldn't whine too much about it.
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  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited May 2013
    No, these were all ones that took anything from 30 to 90 minutes. I don't do the short stupid cheat ones, only those eligible for the foundry event. I haven't had hardly anything if anything at all drop from a chest in any scenario since they changed things.

    Maybe this is a legitimate bug, but honestly, there will never be anything worthwhile in a chest at the end of a mission. It's always a common trinket with a barely noticeable buff to one stat. I always find better loot killing small, non-stacked encounters as part of a story. If you want the player to feel more rewarded, make a few chests, place them around your dungeon, and put a few special quest items in them. Sure, the player can't equip the item for a bonus, or sell it for a huge profit, but you can make it feel more special by having it required to unlock a door, dispel a barrier, or simply insert some D&D lore into the item's description.
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  • lanessar13lanessar13 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars Posts: 8 Arc User
    edited May 2013
    wuhsin wrote: »
    Every time I tested my first quest, I got the exact same loot, an Amulet of Life. So yeah, it very well could depend on how long it takes to complete the quest. The one I played was basically just a test map and it lasted long enough to get a reward, so if you're making/playing anything shorter than that, I wouldn't whine too much about it.

    I spent nearly an hour and a half in a Foundry quest with an average playtime of 1 hour. The reward wasn't present. I immediately bugged this, but I have been doing so since the "tweak" to rewards done to stop the exploits.
    wuhsin wrote: »
    Maybe this is a legitimate bug, but honestly, there will never be anything worthwhile in a chest at the end of a mission. It's always a common trinket with a barely noticeable buff to one stat. I always find better loot killing small, non-stacked encounters as part of a story. If you want the player to feel more rewarded, make a few chests, place them around your dungeon, and put a few special quest items in them. Sure, the player can't equip the item for a bonus, or sell it for a huge profit, but you can make it feel more special by having it required to unlock a door, dispel a barrier, or simply insert some D&D lore into the item's description.

    I think you're missing the point. Standard content rewards 1 green item (your level, and also class-specific and identified) as a quest reward every 15-30 minutes. I played a Foundry quest for an hour and got a white reward. As the developers have stated they want Foundry rewards to be in-line with standard content, workarounds like these get us nowhere.
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    lanessar13 wrote: »
    I spent nearly an hour and a half in a Foundry quest with an average playtime of 1 hour. The reward wasn't present. I immediately bugged this, but I have been doing so since the "tweak" to rewards done to stop the exploits.

    Good advice. Report the empty chest as a bug, if there is a chest there, something should be in it.
  • zahinderzahinder Member Posts: 897 Arc User
    edited May 2013
    I don't know if it's possible, but what I'd love is if some or all of the loot that would drop from random enemies could be stored up and then delivered in the final chest.

    Same effective result, but more... thematically rewarding.

    Similarly, maybe tie various chests during a mission to defeat of various encounters and do similarly.


    Unfortunately I imagine this would require extensive extra coding on Cryptic's part, which might not be in the cards. But it would mean more emotionally satisfying results while not actually changing balance.
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