I think the problem that people are complaining about the prices in the shop has to do with the fact that items cost is more closely associated with the Cash side of the transaction than the gameplay side. The reality is that isn't true. Just because you CAN buy cash and get the items you want from the store doesn't mean that is the ONLY way.
Rough Astral Diamonds -> AD -> Zen < Cash
This does not mean that AD = Cash or that side of the transaction is irrelevant. The only reason people are getting pissed off is because someone can pay cash and get stuff, but what they have is irrelevant to your gameplay. ONLY you can make it some sick competition that no one pays attention to. NO ONE is going to care if you are all decked out in epics and can do everything in the game regardless if you got there with your checkbook or you farmed it all up in the game.
ONLY YOU can decide what has some meaning in the game and it as simple as changing your perspective that you aren't going to allow other people to decide what gives your gameplay value. If you like the game then play it. If you don't want to spend cash on it that's fine, grind up your AD and buy the things you want.
Pay-2-play games have been charging you for EVERYTHING in the game with cash for years. Now that a F2P game gives you the ability to get EVERYTHING for free if you want people start complaining about it. It just doesn't make any sense.
I think the problem that people are complaining about the prices in the shop has to do with the fact that items cost is more closely associated with the Cash side of the transaction than the gameplay side. The reality is that isn't true. Just because you CAN buy cash and get the items you want from the store doesn't mean that is the ONLY way.
Rough Astral Diamonds -> AD -> Zen < Cash
This does not mean that AD = Cash or that side of the transaction is irrelevant. The only reason people are getting pissed off is because someone can pay cash and get stuff, but what they have is irrelevant to your gameplay. ONLY you can make it some sick competition that no one pays attention to. NO ONE is going to care if you are all decked out in epics and can do everything in the game regardless if you got there with your checkbook or you farmed it all up in the game.
ONLY YOU can decide what has some meaning in the game and it as simple as changing your perspective that you aren't going to allow other people to decide what gives your gameplay value. If you like the game then play it. If you don't want to spend cash on it that's fine, grind up your AD and buy the things you want.
Pay-2-play games have been charging you for EVERYTHING in the game with cash for years. Now that a F2P game gives you the ability to get EVERYTHING for free if you want people start complaining about it. It just doesn't make any sense.
Progression = fun (for some folks)
Min-Maxing = fun (for some folks)
these are two very valid, very viable things and have been a mainstay in RPG's for a long time now, to see them targetted even indirectly by a monetization model, annoys people and alienates them. What I feel, and it's just my opinion personally, is that those issues don't affect you, and thus you disregard them and consider them non existant or unimportant. It's simply an issue of perspective in that regard.
It was like in GW2, I've been gaming for years, I'm not a child, yet in that game I was told to "make my own fun if the content was unrewarding" it was, as many bad responses on this forum are, a completely and utterly silly response to my shared issues with others, and more or less a cop out.
0
jorealMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
these are two very valid, very viable things and have been a mainstay in RPG's for a long time now, to see them targetted even indirectly by a monetization model, annoys people and alienates them. What I feel, and it's just my opinion personally, is that those issues don't affect you, and thus you disregard them and consider them non existant or unimportant. It's simply an issue of perspective in that regard.
It was like in GW2, I've been gaming for years, I'm not a child, yet in that game I was told to "make my own fun if the content was unrewarding" it was, as many bad responses on this forum are, a completely and utterly silly response to my shared issues with others, and more or less a cop out.
I'm not at all saying you can't complain, but my voicing my opinion is simply pointing out the fact that you don't speak for everyone. If this game doesn't offer what you are looking for you can just choose to not play it instead of complaining about how its not the game you thought it was. Give feedback about what you don't like fine, but people are making gross assumptions about the intentions of the devs, the purpose of the systems, and what will happen in the future if things don't change and that just simply is not true.
You can't predict the future anymore than I can, but you don't see me saying that the game is going to be the best game ever, people are going to just be flowing money into the game freely, and the world will be a beautiful place. People just need to take a step back and realize that its not all about what YOU want. If this game doesn't fit your playstyle or your economic style, sorry too bad, find a game that does. You are a customer, you buy the things you want, if this isn't what you want, then go find a game that suits your needs instead of trying to make it the game you wish it was.
GW2 tried to rage against all the norms of the RPG trinity and realized that no one gave a <font color="orange">HAMSTER</font> about the trinity. The Trinity is there because that was the means to beat the content, not because the devs forced you to be a tank, healer, DPS. You make the game what it is by playing within the ruleset given. If you don't like the ruleset don't play it, but just because someone offers a different ruleset than everyone else doesn't mean it is automatically bad. It will just have a different set of problems and issues to deal with.
Here the problem seems to be that everyone is ignoring that fact that you CAN grind whatever you want in game. It will take a while, but you are PLAYING FOR FREE. If you choose to take a short route and pay for it and in doing so support the game, then you make that choice. No one is forcing you into one choice or the other, you have to decide that for yourself.
This does not mean that AD = Cash or that side of the transaction is irrelevant. The only reason people are getting pissed off is because someone can pay cash and get stuff, but what they have is irrelevant to your gameplay. ONLY you can make it some sick competition that no one pays attention to. NO ONE is going to care if you are all decked out in epics and can do everything in the game regardless if you got there with your checkbook or you farmed it all up in the game.
...
*cough* PvP *cough*
0
terradraconisMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 17Arc User
edited May 2013
Might be a valid arguement if the only 2 ways to get Astral Diamonds was converting 24K rough a day or trading for Zen. But the real monsters on earning Astral Diamonds are raking hundreds of thousands without those two methods.
Might be a valid arguement if the only 2 ways to get Astral Diamonds was converting 24K rough a day or trading for Zen. But the real monsters on earning Astral Diamonds are raking hundreds of thousands without those two methods.
agreed. by being able to buy items in the auction house they made astral diamonds tradable. which nullifies the whole point of astral diamonds in the first place.
0
jorealMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
Which the truly competitive is a relatively small minority. PVPers like to think that most people want that level of competition, but the reality is people casually PVP, which pisses off the hardcore PVPers even more because the people suck so bad. No amount of money will make that better. Those people without gear are just as effective as when they do have gear.
So here we should make everyone in the game suffer because a minority want an even playing field to compete on. Not ever game is about the eternal struggle of PVPers. There is story and quests involved in games and this one especially is about that. Yet here were are decending into the same arguments over PVP balance when that is such a tiny aspect of the game.
I'm not saying that PVPers shouldn't have some balance with that aspect of the game, but they don't have to be catered too no more than catering to the casuals. Games can and will be different sometimes. If its not a game that meets your belief or gameplay system you have to decide to compromise and play anyways or find a game that meets your ideals.
0
jorealMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
agreed. by being able to buy items in the auction house they made astral diamonds tradable. which nullifies the whole point of astral diamonds in the first place.
Why should astral diamonds be non-tradeable. Zen is not the in game currency, AD is. Now I'm thinking that they should have made more items buyable with AD directly and left the stuff out of Zen because people have a serious problem thinking about zen in any other aspect other than cash. Except that this is so much better for all the other Perfect World games. If I want to stop playing NW I can sell all my stuff off cash out my Zen and take it to a different perfect world game. I actually gain equity in my Perfect World account.
And what exactly is in the shop that you poor sob can't get in game that makes them win pvp?
Inb4 mount QQ, you can get it for astrals easily if you have half a brain and know where AH button is AND I haven't met a single person who won a pvp match just because they had mount.
I think the problem that people are complaining about the prices in the shop has to do with the fact that items cost is more closely associated with the Cash side of the transaction than the gameplay side. The reality is that isn't true. Just because you CAN buy cash and get the items you want from the store doesn't mean that is the ONLY way.
Rough Astral Diamonds -> AD -> Zen < Cash
This does not mean that AD = Cash or that side of the transaction is irrelevant. The only reason people are getting pissed off is because someone can pay cash and get stuff, but what they have is irrelevant to your gameplay. ONLY you can make it some sick competition that no one pays attention to. NO ONE is going to care if you are all decked out in epics and can do everything in the game regardless if you got there with your checkbook or you farmed it all up in the game.
ONLY YOU can decide what has some meaning in the game and it as simple as changing your perspective that you aren't going to allow other people to decide what gives your gameplay value. If you like the game then play it. If you don't want to spend cash on it that's fine, grind up your AD and buy the things you want.
Pay-2-play games have been charging you for EVERYTHING in the game with cash for years. Now that a F2P game gives you the ability to get EVERYTHING for free if you want people start complaining about it. It just doesn't make any sense.
I agree most of the outrage does come from people hating buying things from microtransactions, however there are some serious concerns.
Bags for example are way too expensive, $10 is just way too much for 1 bag.
The training for T2/T3 mounts is way too high so basically you are paying enormous amounts of money twice for a faster mount which has been a big issue in multiple mmo's over the years.
Res scrolls should be an in game function, not a store item.
Those sorts of things are very much not in the best interests of the players and should be adjusted removed from the store entirely.
Might be a valid arguement if the only 2 ways to get Astral Diamonds was converting 24K rough a day or trading for Zen. But the real monsters on earning Astral Diamonds are raking hundreds of thousands without those two methods.
You're right. They're doing it by rolling need on non-class items or kicking people from parties in epic T2 dungeons just before the last boss is downed.
0
jorealMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
I agree most of the outrage does come from people hating buying things from microtransactions, however there are some serious concerns.
Bags for example are way too expensive, $10 is just way too much for 1 bag.
The training for T2/T3 mounts is way too high so basically you are paying enormous amounts of money twice for a faster mount which has been a big issue in multiple mmo's over the years.
Res scrolls should be an in game function, not a store item.
Those sorts of things are very much not in the best interests of the players and should be adjusted removed from the store entirely.
It's $10 if you pay for it for cash. This is a huge DISINCENTIVE to purchase it this way. The bag is only 318,000 AD in game. Then someone is going to translate that into how many days of farming and that will seem like too much work. Just play the game. If you like playing the game then it shouldn't matter how long it takes to get things. If things seem to take too long then go find an instant fix for your gratification problem somewhere else. The grind here is not that LONG. Just because a few people are ultra successful in hording millions of AD doesn't mean that you can't either. They didn't get that for free they either paid real money for it or farmed the dungeons with people to take advantage of the huge demand for the items.
What's sad is that so many people are willing to cop out and say things are too expensive so I'm just going to whine about it instead of playing the game. I have characters that have no extra bags and its annoying, but you can still play every aspect of the game just fine. Even at level 60. There are some annoyances that encourage you to save your pennies or spend real cash, but who gives a <font color="orange">HAMSTER</font>. People spend 10-20x as much money in every other MMO out there by paying a useless monthly subscription and get nothing in return and people here are *****ing because they don't have to pay for nothing, yet they want to pay for anything. So keep milking at the teet of monthly subscription games or make it your choice of what you buy in F2P ones. No one is forcing you to do either.
People spend 10-20x as much money in every other MMO out there by paying a useless monthly subscription and get nothing in return and people here are *****ing because they don't have to pay for nothing, yet they want to pay for anything. So keep milking at the teet of monthly subscription games or make it your choice of what you buy in F2P ones. No one is forcing you to do either.
This simply isn't the case for me in any of the F2P or subscription based games I play, or ever have played. I certainly don't spend anywhere near 10-20x the amount, and no-one I know does either. Not really sure where that figure is coming from? I sub at under a tenner a month, and for that I get mounts, bags, and everything else that would cost me a tenner per character, per individual item in Neverwinter. For me, this doesn't represent good value - I am happier paying a monthly sub to get everything. Unfortunately, Neverwinter doesn't offer me this choice. The other F2P games I play also offer much better value items in their cash stores.
Comments
Progression = fun (for some folks)
Min-Maxing = fun (for some folks)
these are two very valid, very viable things and have been a mainstay in RPG's for a long time now, to see them targetted even indirectly by a monetization model, annoys people and alienates them. What I feel, and it's just my opinion personally, is that those issues don't affect you, and thus you disregard them and consider them non existant or unimportant. It's simply an issue of perspective in that regard.
It was like in GW2, I've been gaming for years, I'm not a child, yet in that game I was told to "make my own fun if the content was unrewarding" it was, as many bad responses on this forum are, a completely and utterly silly response to my shared issues with others, and more or less a cop out.
I'm not at all saying you can't complain, but my voicing my opinion is simply pointing out the fact that you don't speak for everyone. If this game doesn't offer what you are looking for you can just choose to not play it instead of complaining about how its not the game you thought it was. Give feedback about what you don't like fine, but people are making gross assumptions about the intentions of the devs, the purpose of the systems, and what will happen in the future if things don't change and that just simply is not true.
You can't predict the future anymore than I can, but you don't see me saying that the game is going to be the best game ever, people are going to just be flowing money into the game freely, and the world will be a beautiful place. People just need to take a step back and realize that its not all about what YOU want. If this game doesn't fit your playstyle or your economic style, sorry too bad, find a game that does. You are a customer, you buy the things you want, if this isn't what you want, then go find a game that suits your needs instead of trying to make it the game you wish it was.
GW2 tried to rage against all the norms of the RPG trinity and realized that no one gave a <font color="orange">HAMSTER</font> about the trinity. The Trinity is there because that was the means to beat the content, not because the devs forced you to be a tank, healer, DPS. You make the game what it is by playing within the ruleset given. If you don't like the ruleset don't play it, but just because someone offers a different ruleset than everyone else doesn't mean it is automatically bad. It will just have a different set of problems and issues to deal with.
Here the problem seems to be that everyone is ignoring that fact that you CAN grind whatever you want in game. It will take a while, but you are PLAYING FOR FREE. If you choose to take a short route and pay for it and in doing so support the game, then you make that choice. No one is forcing you into one choice or the other, you have to decide that for yourself.
*cough* PvP *cough*
[SIGPIC][/SIGPIC]
agreed. by being able to buy items in the auction house they made astral diamonds tradable. which nullifies the whole point of astral diamonds in the first place.
Which the truly competitive is a relatively small minority. PVPers like to think that most people want that level of competition, but the reality is people casually PVP, which pisses off the hardcore PVPers even more because the people suck so bad. No amount of money will make that better. Those people without gear are just as effective as when they do have gear.
So here we should make everyone in the game suffer because a minority want an even playing field to compete on. Not ever game is about the eternal struggle of PVPers. There is story and quests involved in games and this one especially is about that. Yet here were are decending into the same arguments over PVP balance when that is such a tiny aspect of the game.
I'm not saying that PVPers shouldn't have some balance with that aspect of the game, but they don't have to be catered too no more than catering to the casuals. Games can and will be different sometimes. If its not a game that meets your belief or gameplay system you have to decide to compromise and play anyways or find a game that meets your ideals.
Why should astral diamonds be non-tradeable. Zen is not the in game currency, AD is. Now I'm thinking that they should have made more items buyable with AD directly and left the stuff out of Zen because people have a serious problem thinking about zen in any other aspect other than cash. Except that this is so much better for all the other Perfect World games. If I want to stop playing NW I can sell all my stuff off cash out my Zen and take it to a different perfect world game. I actually gain equity in my Perfect World account.
Inb4 mount QQ, you can get it for astrals easily if you have half a brain and know where AH button is AND I haven't met a single person who won a pvp match just because they had mount.
I agree most of the outrage does come from people hating buying things from microtransactions, however there are some serious concerns.
Bags for example are way too expensive, $10 is just way too much for 1 bag.
The training for T2/T3 mounts is way too high so basically you are paying enormous amounts of money twice for a faster mount which has been a big issue in multiple mmo's over the years.
Res scrolls should be an in game function, not a store item.
Those sorts of things are very much not in the best interests of the players and should be adjusted removed from the store entirely.
You're right. They're doing it by rolling need on non-class items or kicking people from parties in epic T2 dungeons just before the last boss is downed.
It's $10 if you pay for it for cash. This is a huge DISINCENTIVE to purchase it this way. The bag is only 318,000 AD in game. Then someone is going to translate that into how many days of farming and that will seem like too much work. Just play the game. If you like playing the game then it shouldn't matter how long it takes to get things. If things seem to take too long then go find an instant fix for your gratification problem somewhere else. The grind here is not that LONG. Just because a few people are ultra successful in hording millions of AD doesn't mean that you can't either. They didn't get that for free they either paid real money for it or farmed the dungeons with people to take advantage of the huge demand for the items.
What's sad is that so many people are willing to cop out and say things are too expensive so I'm just going to whine about it instead of playing the game. I have characters that have no extra bags and its annoying, but you can still play every aspect of the game just fine. Even at level 60. There are some annoyances that encourage you to save your pennies or spend real cash, but who gives a <font color="orange">HAMSTER</font>. People spend 10-20x as much money in every other MMO out there by paying a useless monthly subscription and get nothing in return and people here are *****ing because they don't have to pay for nothing, yet they want to pay for anything. So keep milking at the teet of monthly subscription games or make it your choice of what you buy in F2P ones. No one is forcing you to do either.
This simply isn't the case for me in any of the F2P or subscription based games I play, or ever have played. I certainly don't spend anywhere near 10-20x the amount, and no-one I know does either. Not really sure where that figure is coming from? I sub at under a tenner a month, and for that I get mounts, bags, and everything else that would cost me a tenner per character, per individual item in Neverwinter. For me, this doesn't represent good value - I am happier paying a monthly sub to get everything. Unfortunately, Neverwinter doesn't offer me this choice. The other F2P games I play also offer much better value items in their cash stores.