I'm currently working on a campain, and on my second act, I have one of the important character fleeing the player in a dungeon. But whenever I let the NPC do its One Way Patrol, he gets attacked by monsters, and stop doing the patrol.
The goal is that the fleeing character spawns monsters behind him, and the player cannot reach him until the end of the dungeon. But he should be able to see him turning corners and things like that.
Currently, the protagonist is an NPC doing a One Way Patrol, and each part is triggered by a marker.
As for the monsters, a marker also triggers them whenever the player gets near.
Another question, it seems that the Patrolling (feet per second) doesn't work on the One Way patrol. Anyone has any idea why?
Thank you very much.
Moribela.
My Foundry Campain
NWS-DA9D7G6NM The White Herald Act 1 : The Stolen Artefact
Act 2 : Chasing the Herald
Post edited by mordrek on
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luther8Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
I'm currently working on a campain, and on my second act, I have one of the important character fleeing the player in a dungeon. But whenever I let the NPC do its One Way Patrol, he gets attacked by monsters, and stop doing the patrol.
The goal is that the fleeing character spawns monsters behind him, and the player cannot reach him until the end of the dungeon. But he should be able to see him turning corners and things like that.
Currently, the protagonist is an NPC doing a One Way Patrol, and each part is triggered by a marker.
As for the monsters, a marker also triggers them whenever the player gets near.
Another question, it seems that the Patrolling (feet per second) doesn't work on the One Way patrol. Anyone has any idea why?
Thank you very much.
Moribela.
I have never been able to get the feet per second to work on anything, triggers might be you're best bet plus patrol seems a bit broken on live server, I know when in Author mode my patrols work perfect except out after its published they bounce all over the place.
maybe focus only on corners where he only needs a second to vanish from view that should give a good effect maybe.
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mordrekMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
That is what I was about to do. I was just hoping for a better solution.
Oh well, thanks anyway
My Foundry Campain
NWS-DA9D7G6NM The White Herald Act 1 : The Stolen Artefact
Act 2 : Chasing the Herald
narathkorMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
Invisible walls would be about the only way to get it to work. If its a 1 time quick event you could make the wall appear while he runs then disapear when he gets away so that your players do not run into the wall.
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I have never been able to get the feet per second to work on anything, triggers might be you're best bet plus patrol seems a bit broken on live server, I know when in Author mode my patrols work perfect except out after its published they bounce all over the place.
maybe focus only on corners where he only needs a second to vanish from view that should give a good effect maybe.
Quest I
The Mysteries at Fang Ridge!
Short code: NW-DGTN72HYL
Oh well, thanks anyway
NWS-DA9D7G6NM
The White Herald
Act 1 : The Stolen Artefact
Act 2 : Chasing the Herald
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