There is 0 reason why a class should have the ability to completely stun lock. Some of these knockdowns take like 3 seconds to recover from in pvp and in 3 seconds any class can decimate you. Some of these classes you got going have entirely too much CC
This is coming from a guy who has played hundreds of pvp matches at 60. I know the difference between a well made and poorly made class and once people have an idea what the heck they are doing you learn Rogues aren't exactly over powered.
A rogues skills are the most easily avoidable skills in the game. I've straight seen my attacks go through people and then they dodge and it's GG. We have 1 really devestating attack and it's a daily the rest don't do jack against a proper geared and spec'd class. Our "stealth" is the biggest joke of all. You can still be targeted and shot and a few hits later you're out of stealth and SOL.
You can take a good cleric and they could 1v1 a rogue as long as the rogue doesn't have their daily. Easy. They have shields spam heals and attacks and could widdle a rogue to dirt while keeping full HP. Just need gear and spec right.
You don't even need to be a good CW to CC a rogue to death. Knock backs, slows, stuns, shield, you can avoid any attack we have while dishing out your own rogue pwning.
GWF and GF's can both stun lock the <font color="orange">HAMSTER</font> out of a rogue if it's 1v1. GF just needs to know when to block and quit trying to block when we throw knives and basic attacks. tank the knives and run from basic attacks, if we use skills then block those. A good GWF can pop off 10k hits with some skills also knocking us too the ground.
So really to put it simple, how to beat a rogue. Just dodge his hard hits/dazes and you're fine. Keeping high HP is also key to surviving Shocking Execution.
GWF and GF's can both stun lock the <font color="orange">HAMSTER</font> out of a rogue if it's 1v1. GF just needs to know when to block and quit trying to block when we throw knives and basic attacks. tank the knives and run from basic attacks, if we use skills then block those. A good GWF can pop off 10k hits with some skills also knocking us too the ground.
If you're getting stunlocked by a GWF, you're doing it wrong. The animations are so obvious and the charge-up time is so long, that you should have NO issues whatsoever with dodging them. Also, he cannot avoid any of your attacks because Sprint doesn't do ****.
As far as I know TR has a skill which makes them inmune to CC for a while.
But, other than that, I believe they should remove the "stacking". With this I mean, no bull**** with two clerics stacking shields and HoT, no bull**** with a CC stacking (for example, a mage uses entangle and before it ends another mage uses entangle and the timer renews, turning the game into a perma CC, same goes for all kind of stuns or knockdowns). If you stun someone and before the stun ends he receives another stun IT SHOULDN'T WORK.
I agree in some aspects atm I feel that CW > All classes for pvp
Even though I just started this guy and I am at low levels atm the amount of cc they have is stupid you run around having two rouges chase you and CC both of them with a great deal of ease most of the time rouges just get tired of chasing me and find a easier target.
you can full cc some one with the proper rotation to where they will be perma cc till they die aka op as can be CW
but yes if you get caught you are in trouble
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oreoz2573Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
I find cc to only really be an issue if you're not working as a team. For example, if I see a rogue harrassing my healer on the node were holding, ill focus on the rogue to pressure him off. He may get a stun lock on the healer, but won't get to capitalize on it because I'm beating him in the face with my shield.
Teamwork. Name of the game.
"If you're going through Hell, keep going." -Winston Churchill
[SIGPIC][/SIGPIC]
Wait, it's CW, which means Control Wizard, and CC which means Crowd Control, right?
So, assuming I'm understanding the terminology, a Control Wizard has too much Crowd Control? Doesn't that actually mean they are doing their job?
Note: I play TR, and couldn't care less about PvP.
Reading comprehension is essential in a medium that requires reading for communication.
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oreoz2573Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
Furthermore I see these other posts talking about permanent cc and getting chased by two rogues and all I can say is that you weren't working as a team(teammates may have abandoned you) or you tried going it alone (never a good idea).
I've taken down plent of rogues and CWs as a GF partially because of teamwork and partially die to my paying attention to specific attack animations and blocking.
"If you're going through Hell, keep going." -Winston Churchill
[SIGPIC][/SIGPIC]
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thevlakaMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
CC needs diminishing returns and some kind of immunity from getting zerg ****ed into oblivon from CC abilities alone.
Furthermore I see these other posts talking about permanent cc and getting chased by two rogues and all I can say is that you weren't working as a team(teammates may have abandoned you) or you tried going it alone (never a good idea).
I've taken down plent of rogues and CWs as a GF partially because of teamwork and partially die to my paying attention to specific attack animations and blocking.
Permalocking shouldn't be possible, period. Sure you could make it by using a combo of skills in a smart way BUT there is nothing smart about having 2-3 classes that can stunlock and overwritte CC after CC watching a player not even move, that's not team work...it's a CC fest and it's based around what team focuses CC on the same target.
As I said, it's fine that any class can CC (not only CW does great CC), but what shouldn't be possible is to knockdown someone and after that knock him down again and again and again without a chance of getting up, that's a <font color="orange">HAMSTER</font> PvP system imo. Same goes for all kind of stacking, let it be cleric shield, HoTs, and all kind of CC. If a target is stunned, it shouldn't be stunned again before it ends. The game still has so many flaws...
As far as I know TR has a skill which makes them inmune to CC for a while.
Also, GF i get "blocked" pop up a lot unless i take them by surprise, at which point a TR comes up and locks all my skills so i can't even dodge. Dead.
You can take our CC when you take the damage and healing from the other classes.
The problem is CC never breaks on damage. It should.
Soldiers live. And wonder why.
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nomine20Member, Neverwinter Beta UsersPosts: 15Arc User
edited May 2013
the problem here is that rogues are not awarded for solo play like they are in WoW.
i mean really, compare assassination rogue in WoW to trickster rogue for example.
it's funny. in Wow you can go in a fight, do damage and tank for quite a bit. you have bleeds and cc. You can actually slow people.
as a trickster rogue, you have max of 30% slow IF you are in stealth, with few encounters. If you specced into a paragon tree which grants what, 10% slow, you have another slow. Still people can easily get away from your DPS, they just have to walk away - because you dont slow them unless you have those skills. You either do OK DPS and slow them for a little while and go back to low dps, OR you do overall low dps in bursts because people can simply walk away from your strikes, as the animation is long and you cannot move while you attack - your attack animation speed is slow enough to allow enemies to do so, only damaging them for so little.
You will do terribly in a team game, just like rogues do in WoW. its the rogue effect - if a BG in WoW has 8 rogues and enemy has 8 defenders, the rogues just stay in stealth doing almost nothing, just waiting for opportunity. Same happens with neverwinter, but in neverwinter other classes simply win because of their CC or kiting power and faster attack animation.
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oreoz2573Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Permalocking shouldn't be possible, period. Sure you could make it by using a combo of skills in a smart way BUT there is nothing smart about having 2-3 classes that can stunlock and overwritte CC after CC watching a player not even move, that's not team work...it's a CC fest and it's based around what team focuses CC on the same target.
As I said, it's fine that any class can CC (not only CW does great CC), but what shouldn't be possible is to knockdown someone and after that knock him down again and again and again without a chance of getting up, that's a <font color="orange">HAMSTER</font> PvP system imo. Same goes for all kind of stacking, let it be cleric shield, HoTs, and all kind of CC. If a target is stunned, it shouldn't be stunned again before it ends. The game still has so many flaws...
You missed my point. In order for that kind of permanent CC to actually work, multiple teammates need to be focused on one enemy. That can only happen if you let it and thats usually because youre by yourself for whatever reason or your team just sucks. Now I've been killed plenty of times by rogues working with CWs, CCing me all over the place.
That's not because they're over powered, its because I'm a threat. I'm a heavy tank. I'm tough to kill.
Either that or I have low health and their team is just focusing me down.
Think about it. Every PvP game can have perma CC if two classes absolutely want to do it.
I say people aren't using good teamwork because if they were, it'd be tough for the opposite team to actually coordinate to perform perma CC.
It only happens to me because I willingly put myself in that position. I purposely run off and cap their home node because I know it will take at least two players to kill me. To do that, they have to abandon the node that my team actually wants, which is usually mid. Less enemies on the middle node means less CC for my team because they need it to take me out. Teamwork wins.
So like I said, people who whine about CC are either going it alone too much as a class that can't do it, or their team overall isn't working well together. Plain and simple.
"If you're going through Hell, keep going." -Winston Churchill
[SIGPIC][/SIGPIC]
You missed my point. In order for that kind of permanent CC to actually work, multiple teammates need to be focused on one enemy. That can only happen if you let it and thats usually because youre by yourself for whatever reason or your team just sucks. Now I've been killed plenty of times by rogues working with CWs, CCing me all over the place.
That's not because they're over powered, its because I'm a threat. I'm a heavy tank. I'm tough to kill.
Either that or I have low health and their team is just focusing me down.
Think about it. Every PvP game can have perma CC if two classes absolutely want to do it.
I say people aren't using good teamwork because if they were, it'd be tough for the opposite team to actually coordinate to perform perma CC.
It only happens to me because I willingly put myself in that position. I purposely run off and cap their home node because I know it will take at least two players to kill me. To do that, they have to abandon the node that my team actually wants, which is usually mid. Less enemies on the middle node means less CC for my team because they need it to take me out. Teamwork wins.
So like I said, people who whine about CC are either going it alone too much as a class that can't do it, or their team overall isn't working well together. Plain and simple.
So your telling me that if you get stunlocked it's because your team sux and the other team focuses on going 1v1 vs all...cool joke, thx.
The thing is, that while you go disable one of their classes with 2 classes doing a focus on one it's a permalock and therefor a target dead. And now you will tell me that your team is so pro that you have every single of you going vs each one on their team doing 1v1 fights and so on...yeh, cool story of playing premade vs crappy randoms.
Again, CCs shouldn't stack, just like Cleric shields and HoTs shouldn't stack either. I never said X class is overpowered, the stacking is. If you stun a stunned target it shouldn't overwritte the previous stun, and it shouldn't renew the duration. Just like how cleric shields shouldn't stack, same goes for the healing over time.
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oreoz2573Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
I mean I've 1v1d every other class at least once and have come out on top so multiple forms of CC are needed to take me out. If a rogue is harassing my heals, I harass the rogue. Attention is diverted to me. Bummer for me but hey, now that cleric can keep me alive longer which means that my team can whittle down their heavy hitters (rogue, CW) because the poor saps are trying to take me out.
Perhaps another GF has gone to cap their home node which means the two or three people on the middle node are all on me so when they go down, because the rest of their team is trying retake their home node, we cap mid.
CC is easily managed by forcing your enemies to use it when they don't want to.
CC on a cleric is good for them.
CC on me is wasted. Lol so I endeavor to make them use it on me.
"If you're going through Hell, keep going." -Winston Churchill
[SIGPIC][/SIGPIC]
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oreoz2573Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
So your telling me that if you get stunlocked it's because your team sux and the other team focuses on going 1v1 vs all...cool joke, thx.
The thing is, that while you go disable one of their classes with 2 classes doing a focus on one it's a permalock and therefor a target dead. And now you will tell me that your team is so pro that you have every single of you going vs each one on their team doing 1v1 fights and so on...yeh, cool story of playing premade vs crappy randoms.
Again, CCs shouldn't stack, just like Cleric shields and HoTs shouldn't stack either. I never said X class is overpowered, the stacking is. If you stun a stunned target it shouldn't overwritte the previous stun, and it shouldn't renew the duration. Just like how cleric shields shouldn't stack, same goes for the healing over time.
You're thinking with your nerd rage instead of your head.
No we are not so pro that we've got everyone going 1v1.
Listen to what I said. Two enemies on me on their home node(because I play to my strengths as a tank and force them to) means less enemies fighting my guys on the node we want (mid). We outnumber them which means CC on us is mitigated because they're busy using it on me which means my guys win a team fight (because they can't capitalize on CC due to being outnumbered).
And yes if you're getting stun locked over and over again its probably because your team is playing very poorly and the enemy is doing to you what I recommend doing to them: thinning out your resources. Or again, you're going it alone too much and not sticking with your team. All of my losses are due to my team just not sticking together or coordinating well.
Read before you rage.
"If you're going through Hell, keep going." -Winston Churchill
[SIGPIC][/SIGPIC]
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thevlakaMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
blah blah
CC is broken. No dicussion.
Hows about removing this bull**** lock on that every class can do to TR's by pressing CTRL?
Even in stealth we're still targetable/locked on.
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oreoz2573Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
You should better understand the game before you brag about your godly premade or how you taunt newbies into wasting their burst on you.
You don't understand how CC, among other things, is broken on this game, yet you are arguing about how you beat randoms with your premade...pure bragging that brings nothing to the topic.
I play as CW, and I've done premade several times, crapping out on people with a premade with 0 deaths on your team doesn't mean the PvP is not broken, nor it means you did anything worthy. It's a CC fest with not much skill involved.
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orangerascalMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
All I can say is:
Start learning to use that Shift key. If you're getting cc'd you're not dodging/blocking/sprinting quick enough. It is an action mmo after all.
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oreoz2573Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
You should better understand the game before you brag about your godly premade or how you taunt newbies into wasting their burst on you.
You don't understand how CC, among other things, is broken on this game, yet you are arguing about how you beat randoms with your premade...pure bragging that brings nothing to the topic.
I play as CW, and I've done premade several times, crapping out on people with a premade with 0 deaths on your team doesn't mean the PvP is not broken, nor it means you did anything worthy. It's a CC fest with not much skill involved.
Lmao.
I don't have a premade. Its a level 22 I rerolled the day before yesterday cuz I borked the stats on my main. I may be fighting noobs at this level, but the overall scheme worked out pretty well between level 50 and 55 on my main. And I'm not really bragging. I'm presenting strategies to mitigate this invisible CC issue.
I guess that means the CC isn't broken and that I'm just a better tactician than you. I DO make use of the voice chat you're automatically given ya know. Even if my team doesn't have a mic they can still hear me. Any pug can dominate if you coordinate.
Lmao. A premade. Don't even know how to do that actually....
"If you're going through Hell, keep going." -Winston Churchill
[SIGPIC][/SIGPIC]
Start learning to use that Shift key. If you're getting cc'd you're not dodging/blocking/sprinting quick enough. It is an action mmo after all.
My sprint does not avoid me from getting CC, as it is a dodge mechanic without the ability to dodge. You can still run behind a pillar, but by the time you get there you'll be CC'ed (even if you end out of the CW's LoS).
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terradraconisMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 17Arc User
edited May 2013
No CC needs to me be made more effective. Last twice as long.
I don't have a premade. Its a level 22 I rerolled the day before yesterday cuz I borked the stats on my main. I may be fighting noobs at this level, but the overall scheme worked out pretty well between level 50 and 55 on my main. And I'm not really bragging. I'm presenting strategies to mitigate this invisible CC issue.
Seriously, are you here telling people how they should play when you are saying you probably haven't even played at level 60 where you get ONE and two shotted all the time and double CC = dead?
At lvl 20 I could go naked with a CW and be more tanky than a lvl 60 tank, so what about you get to 60 and then tell people how they should play? Get to 60 and get crapped with a tank that won't even survive the burst from a single class, let alone brag about "luring people to attack me". If someone ever targets you, then you are gone. Yes...you can block, yet the shield bar is gone in a few seconds and then you are a bag of meat. Even if you block dots initial tick, they will still keep getting rid off your shield bar as if you didn't block it so...GL
PvP from 1-59 is somewhat ok and some fights take a while, at 60 it's garbage.
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oreoz2573Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Omg...seriously you are here telling people how they should play when you are saying you probably haven't even played at level 60 where you get ONE and two shotted all the time and double CC = dead?
At lvl 20 I could go naked with a CW and be more tanky than a lvl 60 tank, so what about you get to 60 and then tell people how they should play? Get to 60 and get crapped with a tank that won't even survive the burst from a single class, let alone brag about "luring people to attack me". If someone ever targets you, then you are gone. Yes...you can block, yet the shield bar is gone in a few seconds and then you are a bag of meat. Even if you block dots initial tick, they will still keep getting rid off your shield bar as if you didn't block it so...GL
PvP from 1-59 is somewhat ok and some fights take a while, at 60 it's garbage.
Well level 55 is when I stopped. I can't possibly imagine 60 being that much worse. And one level makes that big a diff? One skill and feat point? Really? C'mon now.
Brain before brawn anyway.
"If you're going through Hell, keep going." -Winston Churchill
[SIGPIC][/SIGPIC]
Get to 60 and get crapped, then come back here and QQ a bit. Everyone I play with agreed that PvP was somewhat decent from 1-59 but at 60 it's a one/two shotting/CC fest, and this is not even with enchanted gear.
At 58-59 I could kill people with my CW but it was with average damage, at 60 with two skills you leave pretty much anyone with half HP, and also get killed in one-three shots.
CW vs CW the first one to land a CC wins, vs Cleric...push it outside the shield and it's gone, Rogue...unless he ambushes you he is most likely dead, warrior...unless they are lucky to perma-knock you down they are dead, GF if you have proper powers they run out of shield before they even get to try to hit you, then CC to death.
Well level 55 is when I stopped. I can't possibly imagine 60 being that much worse. And one level makes that big a diff? One skill and feat point? Really? C'mon now.
Brain before brawn anyway.
Uh. level 59-> 60 is an enormous damage jump and almost no increase in hitpoints or defenses.
Use the <removed exploit lead-in> to interact with the auction vendor.
Comments
Only other classes can avoide CC or dmg by shift-key using. I feel bad for rogues, being so under-powered, they truly need a buff.
I agree .
If you're getting stunlocked by a GWF, you're doing it wrong. The animations are so obvious and the charge-up time is so long, that you should have NO issues whatsoever with dodging them. Also, he cannot avoid any of your attacks because Sprint doesn't do ****.
That said, PVP is about TEAMPLAY and not 1v1s.
Approach a CW
Kill him
Laugh at him while being stealthed.
"The 4 fundamental steps a rogue should take for a happy gaming life"
My new best seller i am writing.
But, other than that, I believe they should remove the "stacking". With this I mean, no bull**** with two clerics stacking shields and HoT, no bull**** with a CC stacking (for example, a mage uses entangle and before it ends another mage uses entangle and the timer renews, turning the game into a perma CC, same goes for all kind of stuns or knockdowns). If you stun someone and before the stun ends he receives another stun IT SHOULDN'T WORK.
Even though I just started this guy and I am at low levels atm the amount of cc they have is stupid you run around having two rouges chase you and CC both of them with a great deal of ease most of the time rouges just get tired of chasing me and find a easier target.
you can full cc some one with the proper rotation to where they will be perma cc till they die aka op as can be CW
but yes if you get caught you are in trouble
Teamwork. Name of the game.
[SIGPIC][/SIGPIC]
So, assuming I'm understanding the terminology, a Control Wizard has too much Crowd Control? Doesn't that actually mean they are doing their job?
Note: I play TR, and couldn't care less about PvP.
I've taken down plent of rogues and CWs as a GF partially because of teamwork and partially die to my paying attention to specific attack animations and blocking.
[SIGPIC][/SIGPIC]
Permalocking shouldn't be possible, period. Sure you could make it by using a combo of skills in a smart way BUT there is nothing smart about having 2-3 classes that can stunlock and overwritte CC after CC watching a player not even move, that's not team work...it's a CC fest and it's based around what team focuses CC on the same target.
As I said, it's fine that any class can CC (not only CW does great CC), but what shouldn't be possible is to knockdown someone and after that knock him down again and again and again without a chance of getting up, that's a <font color="orange">HAMSTER</font> PvP system imo. Same goes for all kind of stacking, let it be cleric shield, HoTs, and all kind of CC. If a target is stunned, it shouldn't be stunned again before it ends. The game still has so many flaws...
Also, GF i get "blocked" pop up a lot unless i take them by surprise, at which point a TR comes up and locks all my skills so i can't even dodge. Dead.
You can take our CC when you take the damage and healing from the other classes.
i mean really, compare assassination rogue in WoW to trickster rogue for example.
it's funny. in Wow you can go in a fight, do damage and tank for quite a bit. you have bleeds and cc. You can actually slow people.
as a trickster rogue, you have max of 30% slow IF you are in stealth, with few encounters. If you specced into a paragon tree which grants what, 10% slow, you have another slow. Still people can easily get away from your DPS, they just have to walk away - because you dont slow them unless you have those skills. You either do OK DPS and slow them for a little while and go back to low dps, OR you do overall low dps in bursts because people can simply walk away from your strikes, as the animation is long and you cannot move while you attack - your attack animation speed is slow enough to allow enemies to do so, only damaging them for so little.
You will do terribly in a team game, just like rogues do in WoW. its the rogue effect - if a BG in WoW has 8 rogues and enemy has 8 defenders, the rogues just stay in stealth doing almost nothing, just waiting for opportunity. Same happens with neverwinter, but in neverwinter other classes simply win because of their CC or kiting power and faster attack animation.
That's not because they're over powered, its because I'm a threat. I'm a heavy tank. I'm tough to kill.
Either that or I have low health and their team is just focusing me down.
Think about it. Every PvP game can have perma CC if two classes absolutely want to do it.
I say people aren't using good teamwork because if they were, it'd be tough for the opposite team to actually coordinate to perform perma CC.
It only happens to me because I willingly put myself in that position. I purposely run off and cap their home node because I know it will take at least two players to kill me. To do that, they have to abandon the node that my team actually wants, which is usually mid. Less enemies on the middle node means less CC for my team because they need it to take me out. Teamwork wins.
So like I said, people who whine about CC are either going it alone too much as a class that can't do it, or their team overall isn't working well together. Plain and simple.
[SIGPIC][/SIGPIC]
So your telling me that if you get stunlocked it's because your team sux and the other team focuses on going 1v1 vs all...cool joke, thx.
The thing is, that while you go disable one of their classes with 2 classes doing a focus on one it's a permalock and therefor a target dead. And now you will tell me that your team is so pro that you have every single of you going vs each one on their team doing 1v1 fights and so on...yeh, cool story of playing premade vs crappy randoms.
Again, CCs shouldn't stack, just like Cleric shields and HoTs shouldn't stack either. I never said X class is overpowered, the stacking is. If you stun a stunned target it shouldn't overwritte the previous stun, and it shouldn't renew the duration. Just like how cleric shields shouldn't stack, same goes for the healing over time.
Perhaps another GF has gone to cap their home node which means the two or three people on the middle node are all on me so when they go down, because the rest of their team is trying retake their home node, we cap mid.
CC is easily managed by forcing your enemies to use it when they don't want to.
CC on a cleric is good for them.
CC on me is wasted. Lol so I endeavor to make them use it on me.
[SIGPIC][/SIGPIC]
You're thinking with your nerd rage instead of your head.
No we are not so pro that we've got everyone going 1v1.
Listen to what I said. Two enemies on me on their home node(because I play to my strengths as a tank and force them to) means less enemies fighting my guys on the node we want (mid). We outnumber them which means CC on us is mitigated because they're busy using it on me which means my guys win a team fight (because they can't capitalize on CC due to being outnumbered).
And yes if you're getting stun locked over and over again its probably because your team is playing very poorly and the enemy is doing to you what I recommend doing to them: thinning out your resources. Or again, you're going it alone too much and not sticking with your team. All of my losses are due to my team just not sticking together or coordinating well.
Read before you rage.
[SIGPIC][/SIGPIC]
CC is broken. No dicussion.
Hows about removing this bull**** lock on that every class can do to TR's by pressing CTRL?
Even in stealth we're still targetable/locked on.
[SIGPIC][/SIGPIC]
You don't understand how CC, among other things, is broken on this game, yet you are arguing about how you beat randoms with your premade...pure bragging that brings nothing to the topic.
I play as CW, and I've done premade several times, crapping out on people with a premade with 0 deaths on your team doesn't mean the PvP is not broken, nor it means you did anything worthy. It's a CC fest with not much skill involved.
Start learning to use that Shift key. If you're getting cc'd you're not dodging/blocking/sprinting quick enough. It is an action mmo after all.
I don't have a premade. Its a level 22 I rerolled the day before yesterday cuz I borked the stats on my main. I may be fighting noobs at this level, but the overall scheme worked out pretty well between level 50 and 55 on my main. And I'm not really bragging. I'm presenting strategies to mitigate this invisible CC issue.
I guess that means the CC isn't broken and that I'm just a better tactician than you. I DO make use of the voice chat you're automatically given ya know. Even if my team doesn't have a mic they can still hear me. Any pug can dominate if you coordinate.
Lmao. A premade. Don't even know how to do that actually....
[SIGPIC][/SIGPIC]
My sprint does not avoid me from getting CC, as it is a dodge mechanic without the ability to dodge. You can still run behind a pillar, but by the time you get there you'll be CC'ed (even if you end out of the CW's LoS).
[SIGPIC][/SIGPIC]
At lvl 20 I could go naked with a CW and be more tanky than a lvl 60 tank, so what about you get to 60 and then tell people how they should play? Get to 60 and get crapped with a tank that won't even survive the burst from a single class, let alone brag about "luring people to attack me". If someone ever targets you, then you are gone. Yes...you can block, yet the shield bar is gone in a few seconds and then you are a bag of meat. Even if you block dots initial tick, they will still keep getting rid off your shield bar as if you didn't block it so...GL
PvP from 1-59 is somewhat ok and some fights take a while, at 60 it's garbage.
Well level 55 is when I stopped. I can't possibly imagine 60 being that much worse. And one level makes that big a diff? One skill and feat point? Really? C'mon now.
Brain before brawn anyway.
[SIGPIC][/SIGPIC]
Get to 60 and get crapped, then come back here and QQ a bit. Everyone I play with agreed that PvP was somewhat decent from 1-59 but at 60 it's a one/two shotting/CC fest, and this is not even with enchanted gear.
At 58-59 I could kill people with my CW but it was with average damage, at 60 with two skills you leave pretty much anyone with half HP, and also get killed in one-three shots.
CW vs CW the first one to land a CC wins, vs Cleric...push it outside the shield and it's gone, Rogue...unless he ambushes you he is most likely dead, warrior...unless they are lucky to perma-knock you down they are dead, GF if you have proper powers they run out of shield before they even get to try to hit you, then CC to death.
Uh. level 59-> 60 is an enormous damage jump and almost no increase in hitpoints or defenses.