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When will healing mechanics be fixed?

arlandinoarlandino Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 31 Arc User
edited May 2013 in PvE Discussion
The whole spawn 50 adds , get instant agro, run around, trying to keep myself alive, spawn 50 more adds, etc etc on a lot of these bosses is getting pretty old already. The whole no tanking or any real solid healing thing is garbage.

GW2 focused on stupid cheese encounters like that and their PVE sucks. With no real grouping mechanics its just 5 people running around hoping to get lucky

Comments

  • heathenhammer9heathenhammer9 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 144 Bounty Hunter
    edited May 2013
    arlandino wrote: »
    The whole spawn 50 adds , get instant agro, run around, trying to keep myself alive, spawn 50 more adds, etc etc on a lot of these bosses is getting pretty old already. The whole no tanking or any real solid healing thing is garbage.

    GW2 focused on stupid cheese encounters like that and their PVE sucks. With no real grouping mechanics its just 5 people running around hoping to get lucky

    You're just doing it wrong. That's what the Control Wizard and Great Weapon Fighter are for; to control the adds. I run with a GWF that doesn't think he is or should be a rogue; he enjoys his job of taking care of adds and keeping them off the Cleric. I suggest finding people who know their roles to run dungeons with.
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