Tucker's Kobolds
NW-DGW8GFH6
@EB2013
I've completely revamped the map and encounters from version 1.0. I implemented a lot of encounters and events that bring the dungeon experience past the traditional "kill a bunch of stuff and loot a chest" archetype that was an issue in my first design.
This time instead of saying "what can the foundry do" I said "what do I want the foundry to do?" and made it work.
Let me know what you think.