So I dont want to come off as a jerk, but I think that there needs to be better communication between Cryptic/perfectworld and its players. There is obviously issues that need to be worked on, such as:
- Rogue damage
- Cleric threat & Guardian fighter threat
- Ninja Looting
- Pvp balance
- Zen prices
- GWF damage at below 60
Other things to consider:
- Diminishing Returns on CC
- Possible subscription option
- AFK timer in PvP
- Fixed auction house search functions
- Fix Dungeon Queue system(Healer 100 percent of time)
- Pay for total respecs with AD
- Reworked Chat system(There are way to many issues with how chat currently works oh and where is the /r functionally?)
If you feel there is something that needs to be changed and its acutally a valid complain please reply and i'll consider adding it to the list.
Now thats just a small list, but overall there is alot of other things that can be changed or should be changed. I believe there needs to be more updates on important issues in the game and confirmation that you know these issues exist and your actively working on them. I understand this is beta and I believe most other people do as well and that issues are expected.
So please figure out a good way to communicate with your player base. Whether this be weekly dev updates, twitter updates, forum updates or what not. Making sure that your player base feels like there being heard is extremely important and right now I only see a few dev posts hear and there.
Weekly dev updates addressing issues that players have been complaining about and what you intend on doing about them or atleast acknowledging them would be wonderful. It would make your players be heard and keep them in know about what is going on in the game.
Thanks for reading!
Comments
Especially the ZEN prices, since PWE obviously figures that they will make more money this way. I think they might well make more than double the sales if they drop prices by 50%, but I assume they must know what they are doing. Then again, when you look through the list of issues.......
This means:
- More feats. Especially armor and weapon feats.
- More classes
- More spells
Allow new people to join dungeons, skirmishes and PvP in progress.
These issues are the most frustrating.
This....and the original cleric aggro issues.
regarding rogue damage, they're a melee class and rogues are generally known to have high burst damage fair enough. But why the **** do their knife throw ranged attack do an absurd amount of damage also...Nerf it please (vaild point)
Matchmaking
- make temporary bans for afkers (actually make it work)
- Force one class per team for pvp so you don't get 4 rogues and cleric spam
- (if not present already) matchmaking teams with similar combined gear scores for more fairer matches.
(again all vaild points)
Character builds,
PvP and PvE are separate, we should at least be allowed to have 2 different specs for either styles of gameplay.
PvP issue -- or, at least I assume you're complaining about Rogues killing you too quickly in PvP, as I'm not sure why you'd complaint about us in monster-bashing
GWF damage, I agree with ... though I didn't play mine very long, so I really don't know what I'm talking about on this one.
Zen prices ... yea, mostly too high. Charging $6 for a respec is ludicrously over-priced; IMO, not allowing players a respec option in-game, for gold, is a terrible idea, one which PWE needs to fix.
PvP "Balance" is a relativistic term on which nobody seems to actually agree. I think it's basically a jackalope -- IOW, "no such animal." I simply don't believe that any MMO will ever actually get PvP "balance" right, to the point that nobody complains about it, & one reason for that is that too many complaints on the forums are, effectively, "waaaa, he killed me, he's overpowered," but when the complainer kills someone else, then it's "skill."
I don't play either a DC or GF & have no knowledge or opinion regarding their issues.
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...
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Unfortunately... this is the new D&D version.. which is a dumb****ed table-top WoW now.
Correct the OP's entire list is primarily PVP centric and is all stuff that as far as I am concerned should not take priority, or will not take priority because I don't expect them to change the Zen store for PvP for instance.
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You haven't played 4th Edition D&D the only version that is being licensed for new computer games have you?
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I have.
It sucks.
Well there you go then. Unfortunately for you the game needs to use the general 4th Edition mechanics which you admit you don't like.
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I honestly dont know of anyone in person that liked or likes 4e. I have seen people online say they like it, but I dont know them, so they could be lying.
I know plenty of people who like and enjoy playing 4th edition. The thing is you have to be willing to let go of your dependance on specific mechanics. Mind you those who I know who like 4th edition generally have been playing since 1st edition. I suspect the problem is that 3rd edition lasted long enough for a lot of people to think of it as defining D&D and the combination of never having had the entire rule set change on them and the degree of rule change is what threw most of them.
Frankly 4th edition is not a bad pen and paper roll playing game. I wish it had more flexibility than it does, I suspect the rigidity is in part an attempt to reign in the openness that could be a serious problem for a GM in 3 and 3.5 and and attempt to provide a mechanic for computer game tie ins that was easier to code.
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1. Player head tracking: For those who may not be familiar with the term, it's where your character automatically turns his or her head and looks at nearby players, NPCs and objects of interest. It would help a lot with immersion, and make our characters seem more alive.
2. Controls: The "S" key: It would be more useful if it allowed us to walk backward, rather than turning 180 degrees. And speaking of walking, there needs to be a walk/run toggle. (I found info. on how to keybind one here on the forums, but it should be a standard feature anyway).
3. Music: The music is good, but there needs to be waaaaaaaay more variety. Hearing epic battle music as I stroll into a quiet, peaceful tavern is just... very immersion-breaking.
4. More classes. The standard 4th Edition D&D classes in the Player's Handbook 1 would be great: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard. Paladin is my personal favorite.
My issue with it is the simplicity of it. Its like going from working on Rockets at NASA to working on rockets for high school science. Huge downgrade and oversimplified.
What was wrong with my wishes ?
I looked here http://dnd4.wikia.com/wiki/Feats and in some forums.
There are still many feats and spells.
4e does not have inescapable class restrictions for gear like weapons and armor.
A more flexible gear handling would alleviate the problem of lacking classes that will persist for the next years.
I think it is terrible if this is a example of it.I played D&D and 1st and 2nd Ed way back when.Anyhow that is back awhile and things change.People like it more power to them.
Back OT:Companions really need work IMHO as does the AH.Setting a level and it working needs to be fixed.
The rules and mechanics of NWNO are based on 4th Edition but are not 100% accurate to it. For example you generally have more active available powers in combat than you get here. Also the way the customization works is a bit smoother. All that said it is quite possible that you wouldn't like 4E. Plenty of people don't. ::Shrug::
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I don't know any who do, but I see plenty of 4E players at my local gaming store; quite often (tho not last night) there will be at least 3 different games going. So it's obviously popular with some segment of the D&D community, & since I've never played it & don't know it, I can't say whether I would like it or not.
If that's true, that bothers me a very, very great deal. IMO, the whole beauty of D&D was the ability of GMs to largely reign free & run their worlds their way. I even recall Gary Gygax saying explicitly, in the old 3rd Ed DM's Guide, that there weren't any "rules" to AD&D, merely "guidelines" which DMs were free to keep, discard, or modify for their own worlds as they saw fit; that's why the book was called a "DMs Guide" in the first place.
I do strongly suspect you're right about the coding for computer games part, & that also bothers me a great deal.
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...
Taken from http://www.shamusyoung.com/twentysidedtale/?p=1748: One of the biggest selling points for 4e was “Multiclassing is gone, but that’s okay, because you don’t need it any more! If you want to make a mage that fights, you can, with the base rules!”
The more power selection could give me a different view.Seems they are pretty limited.
It is very easy to argue that they went too far in giving everything an absolute rule for the GM to follow thus taking final arbitration from the GM to the rule book. From what I hear 5th Edition leans a lot closer to the 2.0 rules which would be more of a hybrid of the very ridged 4E rules and the fairly inflexible 2E rules. 2E was more open than 1st Edition but not as open as 3rd.
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Who are you and why are you so mad? If you dont have anything constructive to add get out.