"When a good idea goes bad, and is unleashed onto the world.. It better not cross your path. Because you don't screw around when your asked for help. So when a general asks for your assistance in confirming a stunned criers story of a chaotic and disturbing enemy, you make it your goal.. to kill whoever's HAMSTER up."
Short Code: NW-DGG47QG07 Mission Type: Combat/Journey Average Duration: 30 minutes Amount of Combat: Consistent, Balanced Encounters with 2 major battles and 1 boss battle. Type of Combat: Single Unit Encounters, Multiple Unit Encounters, Boss Encounters (Discussed further down)
This map is my attempt at bringing out the wonder and excitement of the journey, that will bring you along as it unravels, letting you figure it out for yourself.
The story unfolds as you go through it, taking unexpected turns, and leading you to unexpected foes. This quest is not about objectives, this quest is about the experience- but not just about the experience, this quest is filled with deep and referenced lore that is left for you to sink your eyes into. If you don't want to read the dialogue, its ok. But if story is what your looking for, interactable items and detailed mission descriptions fill your journey with lore as you progress through it.
The enemy encounters are carefully placed and balanced to make sure that your going to be enjoy yourself with ought having you feel punished, but it still remembers to thrill by bringing the fight to you.
Other than the single unit encounters, which only have one set of enemies. There are also Multi-Stage Sequences which deliver the enemies to you after successful extermination of previous enemies, to maintain the difficulty balance while letting you slaughter mercilessly. Multi-Stage sequences are incorporated into the whole story, but the hard work really shines at the Boss Encounters, which deliver the balanced action pack commotion Multi-Stage sequences while moving the player with the enemies to the spectacular finale!
I've revised this map many times, to its current version! This means I've played through it many a times, and I've put in a lot of effort to give players a smooth bug free experience, as well as a massive spelling and grammar check (as requested) and i wont be slowing down with the quests! But you have my word that when i do come out with a new quest, it'll be nurtured to perfection as well.
PROTIPS:
- The Sparkly Quest Line is your friend, it leads to objectives, use it.
- Stay cool whilst in the fray, pick out weak targets so that their damage doesn't stack.
- The dialogue options branch! No two play-through's will have the same dialogue (unless u select so)
- Use your space in battles! In some moments you will NEED room, but be aware of your surroundings!
- The cowardly Field Sargent makes for a great distraction!
UPDATE: Servers are back up and so am I ! v2.3 is currently publishing!
UPDATE: "The Foundry team is working on the sound issue with the help of the world build team. These are 2 groups of programmers that are very busy. We are actively working on this issue but some issues like Foundry crashes, publish fails and server stability have taken a higher priority"
BTW: thanks for all the great feedback! unfortunately remember that this is a story of its own with enemies of its own, different enemy types and more maps will come with upcoming quests, yes there's a lot of rotters, zombies, and werewolves but it wouldn't make the story justice! More enemy types will come at later quests
thanks for all the help!
sincerely, a happy camper
BBTW: there are some skins and names that are switched around but theres so much enemies i cant get around to going through all of them to find the couple culprits im working on a new quest!
Comments
[IMG][/img] A Close Call
[IMG][/img] Unexpected Enemy
[IMG][/img] Minor Showdown
[IMG][/img]
UPDATE: "The Foundry team is working on the sound issue with the help of the world build team. These are 2 groups of programmers that are very busy. We are actively working on this issue but some issues like Foundry crashes, publish fails and server stability have taken a higher priority"
UPDATE: v2.3 went online as planned
UPDATE: v3 Released! Mob fixes, Bug Fixes, Smooother than ever before!
BTW: thanks for all the great feedback! unfortunately remember that this is a story of its own with enemies of its own, different enemy types and more maps will come with upcoming quests, yes there's a lot of rotters, zombies, and werewolves but it wouldn't make the story justice! More enemy types will come at later quests
thanks for all the help!
sincerely, a happy camper
BBTW: there are some skins and names that are switched around but theres so much enemies i cant get around to going through all of them to find the couple culprits im working on a new quest!