So, I've been evaluating the "rating" stats in the game, trying to figure out patterns. I'm running into a wall with trying to figure out if Armour Penetration is worth anything. (Which makes me suspect, as a first guess, that it isn't, but I'd like to know for sure.)
In some games -- League of Legends being one example I'm familiar with -- abilities have separate base damage and scaling damage. So, an ability might have 200 base damage and then also deal extra damage equal to 80% of some damage-scaling stat, like Ability Power in LoL. This means some abilities have good ratios, and therefore characters with them want to build the scaling stat. Other abilities have good base damage but poor ratios, and characters with those want to build penetration instead of get the most out of the base damage.
I'm trying to figure out whether NW does anything like the above. As far as I can tell, what happens is that your abilities have a base damage and a small random factor which are summed, and then your Damage Bonus % from Power/feats/etc. is multiplied directly by that sum to get the total damage output. So that would mean there's no distinction between base damage and "scaling" damage.
In that context, I struggle to imagine why Armour Penetration exists, unless it's significantly cheaper than Power. But, even then, you wouldn't build too much of it or you'd "waste"penetration against squishy targets. So Power ends up being the superior stat 90% of the time, where the other 10% consists of particularly tanky bosses and the like.
Does anybody else have a perspective on how damage scaling works, when and why (and if) you might want to buy Penetration over Power, and all that?
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