I've been wanting to ask the same thing. I'm at lvl 34, and so far I've been trying to balance power and crit.
Right now i have 1353 in power, which if i think gives about 52~ish buff to dmg, and 566 crit, which gives about 6.3% buff to crit.
Is the buff from power just flat bonus to dmg? if so that seems very underwhelming no? just a bonus of about 50 at lvl 34? or is it calculated another way?
Also would deflect/defense be good investments? which is better for us?
The only use the auto recomend thing has ingame is that the broker tab will allow remote access to the AH for posting up your unwanted stuff without having to get back to town.
If you're making use of CC type abilities then defense or deflection should be lower down your wishlist than power crit or recovery. Lifesteal works off damage done so without decent amount power it's not as much use to begin with.
Whatever dev came up with the choices of quest rewards for the class should have had it explained to them what the class was as they seem to have been working on the concept of a wizard was some kind of melee meatshield with the amount of extra hp, def and deflect on the worthless rewards. And then maybe poked with a very sharp stick just to make sure they were listening.
The recommended thing looks purely at Gear Score, not actual stats, so just ignore it.
Power->Crit->Recovery is the core itemisation for the Renegade build, obviously. I'm not doing Renegade on my CW, though, so I've been building Power->Recovery instead. Gotta use those Encounters and Dailies as often as possible.
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violated87Member, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
There are no diminishing returns on power, at least not that I've encountered yet. I'm at 3800 and it's still 25 power per 1 bonus to damage/healing.
There are diminishing returns on crit and recovery though.
I prefer Power>Recovery>Crit, because of Eye of the Storm. The fact that my dailies come up more often adds more CC and more DPS in the end, while Eye of the Storm keeps me critting on a constant basis.
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honoraryorangeMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
If i may ask, what's the soft cap for recovery/crit?
I'm not sure, but it seems to be around the 2000 mark? For example with 2100 crit at level 51 I have 33.8% crit, but if I bump it up to 3500 crit I only have 37.8% crit. An almost 70% increase in stats for a little over 10% increase in crit. Definitely needs some testing though.
Comments
I like crit too, most people prefer it because the renegade feat tree is pretty popular.
The in-game recommendation system is broken, don't rely on it.
Turniwen - Half-orc GWF
Turnholm Twofoot - Halfling Cleric of Kelemvor
Errol Lackelir - Half-elf Rogue
lifesteal sounds great but not really recovering enough to make it worth a ****.
Do not know if this is true, but would make sense, atleast to me if it was that way.
Right now i have 1353 in power, which if i think gives about 52~ish buff to dmg, and 566 crit, which gives about 6.3% buff to crit.
Is the buff from power just flat bonus to dmg? if so that seems very underwhelming no? just a bonus of about 50 at lvl 34? or is it calculated another way?
Also would deflect/defense be good investments? which is better for us?
If you're making use of CC type abilities then defense or deflection should be lower down your wishlist than power crit or recovery. Lifesteal works off damage done so without decent amount power it's not as much use to begin with.
Whatever dev came up with the choices of quest rewards for the class should have had it explained to them what the class was as they seem to have been working on the concept of a wizard was some kind of melee meatshield with the amount of extra hp, def and deflect on the worthless rewards. And then maybe poked with a very sharp stick just to make sure they were listening.
Power->Crit->Recovery is the core itemisation for the Renegade build, obviously. I'm not doing Renegade on my CW, though, so I've been building Power->Recovery instead. Gotta use those Encounters and Dailies as often as possible.
There are diminishing returns on crit and recovery though.
If i may ask, what's the soft cap for recovery/crit?
I'm not sure, but it seems to be around the 2000 mark? For example with 2100 crit at level 51 I have 33.8% crit, but if I bump it up to 3500 crit I only have 37.8% crit. An almost 70% increase in stats for a little over 10% increase in crit. Definitely needs some testing though.
No just kidding. Power>Recovery>Crit
We don't care about crit on gear.