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Game is great but...

kreakor27kreakor27 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 7 Arc User
edited May 2013 in General Discussion (PC)
There's ALOT of things that really needs to get looked at. This is a list of things that i think needs to be taken care of in the future to make the game even better.

1. The queue system.
Well it's broken. Last 10 groups ive been in had no tank or healer. One group even had 4 TR's..... Also the wait is way to long, but that's offcourse the lack of tanks and healers thats causing it.

2. PVP
Well 2 classes dominate pvp, i dont have you tell you wich 2 classes. Ballance is really needed.

3.Crafting
Slow, zzzzzz so slow. Most items craftet are completely useless by the time your able to make them. I only do leadership atm, becourse its the only one that makes any sense doing.

4.Timed Bonuses.
Here im talking about the timed bonuses for pvp crafting etc. If you ask me they need to be removed, and the bonus they give needs to be added in a smaller reward each time you do stuff. The way it is now i fell forced to do sertain task at sertain times for max reward, wich i dont like.

5. Dungeons.
****LOADS of trashmobs and way to long... Last time i checked this is a mmorpg not a hack and slash.

6. Followers.
When you solo after lvl 40 they tend to die really easy due to the lvl 15 cap they have atm. Especially the cleric.

7. Great weapon fighter.
They need to get buffed, i dont play one but omg they suck in dam.

8. TR's
I play one and deal twice as much dam as everyone else in **** gear and with no effort, clearly needs a nerf.

Other than that love the game keep up the good work.

PS Sorry for the gramma, english aint something im that good at ;)

Kreakor
Post edited by kreakor27 on

Comments

  • glanniganglannigan Member, Neverwinter Beta Users Posts: 463 Bounty Hunter
    edited May 2013
    Really what this game needs is:

    1) First Person Shooter mode!

    2) Flying Mounts, I don;t know why we have only ground based mounts. We should have Pegasus, Dragons, Giant Hawks.

    3) Unicorns. Maybe sell it in the Item shop for like $40.00 and the reason you want a Unicorn is so you can teleport. Cause Unicorns can teleport once a day according to the original Monster Manual.

    4) Gnomes. The game does not have Gnomes and they were an intricate part of the Races in Dungeons & Dragons.

    5) Hammers - It is a known fact that Clerics can only use BLUNT weapons! Everyone knows this. What needs to happen is the Javelin animation needs to be switched with one of the Spiritual Hammer.

    6) Magic Wands - Magic Wands should be in D&D. I should be able to cast Magic Missle with a Magic Wand regardless of my class!

    7) Names - No one should be able to know or see any ones name until after they have met and introduced themselves! This is Meta Gaming and it does not belong in D&D!!!!
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited May 2013
    Pretty decent points - I agree with most of them and wouldn't disagree with the rest.
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited May 2013
    What this game needs. Axe for GWF, huge bloody dwarven battle axes!
  • cuddlykitten1cuddlykitten1 Member Posts: 2
    edited May 2013
    Know what id like? A boss battle that doesnt involve

    " Kite boss, burn adds, rinse repeat till dead"
  • lipe124lipe124 Member Posts: 0 Arc User
    edited May 2013
    Know what id like? A boss battle that doesnt involve

    " Kite boss, burn adds, rinse repeat till dead"

    Instead of saying what you don't want why don't you give an example of what you think it should be like. Cause I just cant figure out how else you would kill something stronger than yourself like a boss monster without kiting and burning down adds?

    @OP TR's don't need a nerf the other classes need to be buffed. No one likes nerfs!!!!
    And on the TR note, there is a few skills that the TR has thats absolutely worthless. Mine is still a low level but I've been reading a lot of guides and there seems to be only 2 viable builds that work with very little variation in skills.

    I'm not sure about the other classes but I'd really like the dev's to look at the skills being used and figure out ways to improve/modify the unused skills to facilitate more build variety.
    [SIGPIC][/SIGPIC]
    Higurashi no Naku Koro ni - Go watch it alone ;)
  • cuddlykitten1cuddlykitten1 Member Posts: 2
    edited May 2013
    lipe124 wrote: »
    Instead of saying what you don't want why don't you give an example of what you think it should be like. Cause I just cant figure out how else you would kill something stronger than yourself like a boss monster without kiting and burning down adds?

    @OP TR's don't need a nerf the other classes need to be buffed. No one likes nerfs!!!!
    And on the TR note, there is a few skills that the TR has thats absolutely worthless. Mine is still a low level but I've been reading a lot of guides and there seems to be only 2 viable builds that work with very little variation in skills.

    I'm not sure about the other classes but I'd really like the dev's to look at the skills being used and figure out ways to improve/modify the unused skills to facilitate more build variety.

    The issue here is 9 times outta ten, the ads are far more an issue than the actual boss im fighting. Case in point the last boss of mad dragons lair. The bloody thing is easier to avoid than a snail freezing to death, and instead all the pressure comes from adds. When the adds are tougher than a GIANT DRAGON, theres something wrong.

    Now im all for Add based fights, and there are ways to do it right. But when the adds present 5 times a greater threat than the boss.....than maybe its time to make the boss harder. At worst, were looking at lazy boss design.

    Swarm o adds on EVERY **** ENCOUNTER is not real difficulty, its ok to do once in a while. Id kinda like the challenge to come from.....ya know the epic boss at the end of the dungeoun, not the swarm of nameless idiots with him.
  • v1ctor2kv1ctor2k Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    kreakor27 wrote: »
    There's ALOT of things that really needs to get looked at. This is a list of things that i think needs to be taken care of in the future to make the game even better.

    1. The queue system.
    Well it's broken. Last 10 groups ive been in had no tank or healer. One group even had 4 TR's..... Also the wait is way to long, but that's offcourse the lack of tanks and healers thats causing it.
    You're over exaggerating.
    kreakor27 wrote: »
    2. PVP
    Well 2 classes dominate pvp, i dont have you tell you wich 2 classes. Ballance is really needed.

    L2P.
    kreakor27 wrote: »
    5. Dungeons.
    ****LOADS of trashmobs and way to long... Last time i checked this is a mmorpg not a hack and slash.

    Believe it or not, some people prefer it that way
    kreakor27 wrote: »
    6. Followers.
    When you solo after lvl 40 they tend to die really easy due to the lvl 15 cap they have atm. Especially the cleric.

    Get a Tier3 companion then.
    kreakor27 wrote: »
    7. Great weapon fighter.
    They need to get buffed, i dont play one but omg they suck in dam.

    GWFs need some love, there's no doubt about it. But saying they suck just proves you have no idea what you're talking about.
    kreakor27 wrote: »
    8. TR's
    I play one and deal twice as much dam as everyone else in **** gear and with no effort, clearly needs a nerf.

    I lold.
  • cmccartcmccart Member Posts: 3 Arc User
    edited May 2013
    lipe124 wrote: »
    Instead of saying what you don't want why don't you give an example of what you think it should be like. Cause I just cant figure out how else you would kill something stronger than yourself like a boss monster without kiting and burning down adds?
    Have you ever played another MMORPG before? Boss battles should be interesting and, while there is room for repeating encounters, there should be a level of variation. In fact, in a game that is so invested in dungeon delving, I would go so far as to say that the bosses themselves need to be randomized at least a little so that parties are never quite sure exactly what they will need, and are forced to get creative when they run into something their group isn't tailored specifically to counter.

    Other than that, I do not like the presentation of the game at all. The graphics, poly count, AA, etc is technically just fine for this type of game. But the animations are childish anime-inspired stupidity, and the armor is an eyesore.
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