I have a total of 3 encounter spawns all in a row along a linear path. When I went to add these spawns into the Story Objectives, when the first encounter is spawned, they ALL spawn (they are intended to spawn individually when certain Place Markers are reached). I assumed this is because of the way I have the objective set up in a 0/3, 1/3, 2/3 etc. format by placing each encounter under one "Kill Enemies" objective.
What is the best way to maintain my Place Marker controlled spawns and have this "Wave" objective format still work? Should I attempt to stagger the individual "Kill Enemies" objectives under a main objective instead of adding each encounter under a one objective?
That is precisely why it is happening the way you describe. One kill enemies objective is one objective. You have to create three objectives OR don;t put them as objectives at all (don;t put it into the storyboard). But rather just set each encounter individually to appear when -> component reached; set each encounter to the marker you want for that encounter.
Not everything has to be an objective in the storyboard.
Objectives in the storyboard are *required* completions, and the golden path will always follow objectives (unless you turn that off).
Most Cryptic quests have only one objective: kill the boss. Everything else in the crypt/cave/whatever is set to trigger or interact separately outside the storyboard. Just mentioning this as an example.
Roger that sprite - thanks for the reply. I do realize what you are saying about not everything needing to be an objective. The only reason I have them as objectives is because I wanted these encounters to be completely dealt with before moving on to the next objective (a door). Was afraid that there was someway, someone would be able to access the door before all the encounters were killed causing some problems with the objective flow of my quest.
I will look into alternatives. Thanks again
Off-topic question but, does a Spawn point act as a respawn point if the respawn point is not reached?
Comments
Not everything has to be an objective in the storyboard.
Objectives in the storyboard are *required* completions, and the golden path will always follow objectives (unless you turn that off).
Most Cryptic quests have only one objective: kill the boss. Everything else in the crypt/cave/whatever is set to trigger or interact separately outside the storyboard. Just mentioning this as an example.
I will look into alternatives. Thanks again
Off-topic question but, does a Spawn point act as a respawn point if the respawn point is not reached?