I like the game a lot overall, but I am pretty disappointing in that we only have one non combat skill.... and that skill is pretty much used only for random crafting or potion looting. I know the DnD 4 rule set cut out most the non combat skills that earlier versions had. The problem with sticking to that in a mmo is that many of those cut out skills in the PnP game were left up to the players and DM to work in. We cannot work anything in to our game in a mmo... we need more in game to be used.
This is not a very big problem main game wise, but it feels very limiting foundry wise. So please consider adding more non combat skills to the game!
Any others have thoughts on this?
What I mean by non combat skills are things like the following
-Bluff/other convo skills
-Lore
-Search
-Spot
-any many other more dialogue type skills.
With these skills we could feel like our characters are unique and more our own rather then just one of many. You guys gave us the ability to choose different background, not let us flush our characters out a bit.
I like the game a lot overall, but I am pretty disappointing in that we only have one non combat skill.... and that skill is pretty much used only for random crafting or potion looting. I know the DnD 4 rule set cut out most the non combat skills that earlier versions had. The problem with sticking to that in a mmo is that many of those cut out skills in the PnP game were left up to the players and DM to work in. We cannot work anything in to our game in a mmo... we need more in game to be used.
This is not a very big problem main game wise, but it feels very limiting foundry wise. So please consider adding more non combat skills to the game!
Any others have thoughts on this?
What I mean by non combat skills are things like the following
-Bluff/other convo skills
-Lore
-Search
-Spot
-any many other more dialogue type skills.
With these skills we could feel like our characters are unique and more our own rather then just one of many. You guys gave us the ability to choose different background, not let us flush our characters out a bit.
all of those skills are actually still in 4e, just reworded. But yeah I agree I'd like to see bluff in the game, search and spot =Perception (4e skill name) would be kinda interesting to see used. like it would give you a chance to detect stealth classes in pvp and pve. So they could add in mob patrols that are stealthed. Lore... is kind of in there with Arcane and Religion. At least in my foundry I used it like it was.
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spikespireMember, Neverwinter Beta UsersPosts: 14Arc User
edited May 2013
What about Rituals from 4th Edition? Those were niffty.
What about Rituals from 4th Edition? Those were niffty.
Rituals were neat... but I don't see a lot of usefulness in the game for them... We can't Rez people so that takes that one away... you don't need to purify water or conjure food (could be an easy option for making a health source instead of relying on potions... hmm) and you don't need to protect your camp ground as we have campfires... Outside of the resurrecting the dead... Rituals were always RP related in my opinion... which is awesome... but in a mechanical sense serve no purpose. Whats to stop me from making a foundry where you have to go get a Ritual tome to bring back a dead NPC or you have to protect a NPC Cleric while he performs a Ritual... You can have them in the game just gotta be creative about it.
Comments
all of those skills are actually still in 4e, just reworded. But yeah I agree I'd like to see bluff in the game, search and spot =Perception (4e skill name) would be kinda interesting to see used. like it would give you a chance to detect stealth classes in pvp and pve. So they could add in mob patrols that are stealthed. Lore... is kind of in there with Arcane and Religion. At least in my foundry I used it like it was.
"You know you wanna fondle my dragons."
Rituals were neat... but I don't see a lot of usefulness in the game for them... We can't Rez people so that takes that one away... you don't need to purify water or conjure food (could be an easy option for making a health source instead of relying on potions... hmm) and you don't need to protect your camp ground as we have campfires... Outside of the resurrecting the dead... Rituals were always RP related in my opinion... which is awesome... but in a mechanical sense serve no purpose. Whats to stop me from making a foundry where you have to go get a Ritual tome to bring back a dead NPC or you have to protect a NPC Cleric while he performs a Ritual... You can have them in the game just gotta be creative about it.