* Include more armor and weapon models.
Everyone looks the same for far too many levels of content.
Don't be lazy by using palatte swaps, we've already got dye for that.
* Make PvP earned gear have its own specific style that looks very different from Dungeon gear, so at a glance you can say "that guy PvP's like mad!"
* Include a ranking system for PvP with its own rewards.
Such as: ranked PvP only Dyes, Companions, Mounts.
* Create PvP armor and weapons that are purchasable with Glory for levels other than just 60.
* More weapon types for classes to use.
* A schedule for upcoming content that will be available in the Zen store.
I had no idea there would be a Bear mount until it was already there.
* Decrease the cost of Mounts significantly.
$40 is far too much.
I'd much rather spend $10 a piece to collect 4 mounts, than $120.
* Given the current Exhorbitant Zen Pricing, nearly everything purchased with Zen should be available account wide and untradable.
(eg: i should not have to repurchase bags, bank slots, companion slots and expensive companions for all my characters)
* The Guild Bank Tab Purchasing U.I. should allow Guildmates to contribute their Astral Diamonds towards the purchase of a Guild Bank tab, so everyone can participate.
* Items such as Dyes should be significantly cheaper (like 10 cents each)
OR
Make Dyes infinitely resusable.
It costs far too much to dye ONE PIECE of armor, which could easily become outdated when something better drops.
* Consolidate the function of removing dye to a very small cost in Astral Diamonds.
I would consider using dye if it was easy and inexpensive to move around to my new set of armor / weapons.
Paying to repurchase dye every time i get new gear, is not going to happen if the dye stays so expensive.
* Move Dyes out of the regular loot section of your backpack space, since it is a utility item and not actual loot.
* A player should never be able to roll Need on an item their class cannot equip.
* Enable guild and guild rank based toggles for in game VoiP.
* Disable direct player kicking for group leaders in PvP / Foundry / Skirmish; Instead use a "Vote to kick" function. This allows you to deal with Idlers and unpleasant group members as a group instead of being forced to trust a randomly assigned group member with Leadership.
* After being AFK kicked you cannot rejoin a pvp mission for X minutes.
* Limit the number of consecutive posts in Zone chat to X per every Y seconds to prevent Gold spammers.
* New option (and appropriate hotkey) to "report Gold / AD spammer", so PWE can monitor these game-breaking reports more harshly and separate it from "annoying player" chat spam reports.
* Allow me to turn off the X player has acquired a Flaming Horse message.
Its quite tacky.
* Give the Name Change Token a 30 day Cooldown timer before another can be used.
This way people can't be ninja looters or unpleasant, only to change their name once their reputation is awful.
* Make the Name Change Token increase in price if bought again when the cooldown timer is still cooling.
* Enable naming of mounts.
* Right when any name is chosen, be it a Companion, Character Name Change Token or otherwise, allow infinite adjustments over X minutes of time.
This will combat the frustration of typographical errors and cut down on customer service tickets.
* Give free respecs on a timer, once every 3 days or once a week.
Also give one free respec every ten levels.
* This is beta, where some powers are broken, respecs should be Completely Free until the beta is over and all powers are working properly.
Stop demanding the players pay to beta test the broken parts of your game.
* Allow players to temporarily respec in the training hall, so they can see exactly how Powers and Feats function when fighting a Training Dummy.
* Enable a toggle for a second build of Powers and Feats, so we can switch our playstyle back and forth without paying to respec every single time.
* Consider reworking Professions, currently i'm not seeing anything worth working towards, given the time required.
The current AD rewards for professions are infantesimal.
The missions and rewards given are not proportional to each other in terms of required tools and assets to start, rarity of the mission, the mission's required tier, value of the loot, xp gain or time to complete.
I'd much rather have fun in a Dungeon if i want loot.
* Reduce the cost for Mount training.
* Reduce the cost of the Adventurer's Pack to around 10 zen, not the current 2,000. (its very common loot)
* Include thematically relevant Companions as Dungeon Boss loot, and on a case by case basis for excellent Foundry missions that have entertaining characters.
Post edited by fractalprism on
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Comments
solresolMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
Sounds and looks good to me!
I would like to see Crafting be part of "modifying armor". Makes it a good reason to work at crafting as well
ALL very solid and good ideas and complaints. YOur point on charging player base to beta test broken parts of the game is well spoken... a good post OP, no way should it be taken as crying or bi*%$hn..
[SIGPIC][/SIGPIC]
"Sir, were now surrounded"!
Thats great news son, now we can attack from ALL sides"!
0
d20rollaMember, Neverwinter Beta UsersPosts: 8Arc User
edited May 2013
How about some hotbars for gear swaps and key-able weapon sets.
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wanyeneqMember, Neverwinter Beta UsersPosts: 11Arc User
edited May 2013
"Give free respecs on a timer, once every 3 days or once a week.
Also give one free respec every ten levels."
If nothing else, this. Even if the cooldown time between respecs was a bit longer and a bit more spread out. Whimsical respec changes at any amount via the zen store would make more sense then.
Loot format options: Round robin/draft style within tier/quality, automatically distributed at end of dungeon or at group composition change with the opportunity for each person to mark a preference within a tier. If someone disconnects or drops or is even kicked before preferences are made, they still get their share but no preference is applied on their behalf.
Comments
I would like to see Crafting be part of "modifying armor". Makes it a good reason to work at crafting as well
"Sir, were now surrounded"!
Thats great news son, now we can attack from ALL sides"!
Also give one free respec every ten levels."
If nothing else, this. Even if the cooldown time between respecs was a bit longer and a bit more spread out. Whimsical respec changes at any amount via the zen store would make more sense then.
Loot format options: Round robin/draft style within tier/quality, automatically distributed at end of dungeon or at group composition change with the opportunity for each person to mark a preference within a tier. If someone disconnects or drops or is even kicked before preferences are made, they still get their share but no preference is applied on their behalf.