ran through some foundry maps last night, as a rogue, approximately 1 in 4 kills registered as far as exp/loot was concerned.
ran through some foundry maps today, as a rogue, approximately 1 in 4 kills registered as far as exp/loot was concerned.
yeah, I'm with you - the "improved and relaxed" foundry exp seems to be absolutely the same as it was prior.
honestly I get that the ogre shooting gallery was stupid, but what's wrong with grinding on single mobs one after the other, in melee?
I'm just not a fan of the 'wow-style' quest grind, an alternative option to fetch quests, go to person x, kill y number of z enemies and return to me junk... it was nice.
maybe I'm just too old school when it comes to MMOs, but I miss the grinding parties from the pre-WoW era. games like EQ, DAoC, FFXI
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xydsxlegendMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
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ran through some foundry maps last night, as a rogue, approximately 1 in 4 kills registered as far as exp/loot was concerned.
ran through some foundry maps today, as a rogue, approximately 1 in 4 kills registered as far as exp/loot was concerned.
yeah, I'm with you - the "improved and relaxed" foundry exp seems to be absolutely the same as it was prior.
honestly I get that the ogre shooting gallery was stupid, but what's wrong with grinding on single mobs one after the other, in melee?
I'm just not a fan of the 'wow-style' quest grind, an alternative option to fetch quests, go to person x, kill y number of z enemies and return to me junk... it was nice.
maybe I'm just too old school when it comes to MMOs, but I miss the grinding parties from the pre-WoW era. games like EQ, DAoC, FFXI
Thx man, I will make a thread will this info. You are the man!