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Leveling guidance for new cleric

voodoogrovesvoodoogroves Member Posts: 42
edited May 2013 in The Temple
New player, played other games. Got some questions to future-proof my decisions and make sure I don't gimp myself too much.

(a) How common are respecs?
(b) If not common, is there general advice on how to spend the by-level points?
(c) Is there a wiki somewhere that posts how some of the specific mechanics work (recovery, defense, etc.) including how armor works against spells, etc.? Does it
(d) Is there any way to share equipment across characters? Mail them to each other, shared bank?
(e) Are there things that, if I've done, may be better to just re-roll? Too much / too little in key attributes that are non-obvous, etc.?
(f) Is there a quest path that works well for cleric gear / general leveling? Would the wiki in (c) above help with where to farm key named items, etc.?

Thanks in advance
Post edited by voodoogroves on

Comments

  • fugenchutenzfugenchutenz Member Posts: 21 Arc User
    edited May 2013
    check out Diestick's and Unspecifiederror's videos in the sticky above. They vary slightly but they pretty much cover everything you need to know.
  • voodoogrovesvoodoogroves Member Posts: 42
    edited May 2013
    I'll check out those videos

    Is there a reference wiki that is useful? Quests, items, under-the-cover mechanics?
  • voodoogrovesvoodoogroves Member Posts: 42
    edited May 2013
    Mechanically, is there a DC involved where a caster type would want to max their casting stat?

    This is why I'm asking about a wiki - as far as I can tell, a blend of a few stats may be more effective long-term - unless you're pushing a single stat high (which PNP favors throughout many editions for some classes).
  • yushimushiyushimushi Member Posts: 5 Arc User
    edited May 2013
    Respecs don't seem to be that common outside of founders. A single respec costs 600 zen, so unless you want to spend money or a large amount of ADs, you won't have access to it. However, you get a large amount of points to put into your powers, so there is some leeway. I think it'd be a bit hard to totally fubar a build.

    As for feats, with a little research into different builds, it's pretty easy to see which path to take and which feats to avoid. Like Fugen said, check out the sticky for Diestick's "Critical Cleric" and Unspecified's build. They both go into good detail of the different feats and powers. Actually, one of Unspecified's videos even goes into a leveling build, getting some powers that you'll need to solo level and also getting all the needed ones for end game. I highly recommend checking them both out.

    For sharing equipment, the only way to pass stuff is to mail it to yourself (just type in @username to send it to yourself). I don't think there's a time limit or a space limit for the mail box, so you can use it as another storage other than the bank.

    There is a NW wiki available, but it's pretty bare-bones at the moment. There isn't much numerical data available, but perhaps if you search through the forums you might find it. Otherwise, reading different build threads and such can give you a better idea of what does what. Be aware, though, that there are bugs and skills that don't seem to be working properly (don't think so much with DCs, but GWFs and GFs have this problem).

    As for DCs (difficulty checks), there aren't any that I've run across, so nothing to worry about there. You don't have to pump a stat or have one high enough to cast spells like in PnP. I think most clerics here tend to go for 20s in str/wis/cha by the time they hit 60 (at least I'm planning to). Your stats just aren't as important in this game as in regular D&D. Changing the value of a stat is only a 1% change. Mousing over the stats in your character sheet will give you all the values.
  • chintaechintae Member Posts: 110 Bounty Hunter
    edited May 2013
    I can't make my own forums posts yet, I dunno if it's a certain time I have to wait or a certain number of posts I need to make, and I am sorry to hijack this thread, but I had some questions about cleric builds and "how-too".

    I've seen the guides but I don't think they answer the questions I have.

    Just how should I be speccing myself? I currently spec into power. I believe higher base heals are better than hoping for crits. I don't like hoping for a random stat, I like building on my foundations. Like i said, I like higher case stats, not random chances (crit heals). Next, I pump into recovery. I think it is important, after all, we need it to build powers. And lastly, I build into defense. I like living, seeing as most my groups I run with are PUGs and don't understand the concept of protecting the life-giver.

    First and foremost, I consider myself a healer. So I am thinking of going the Faithful path, but I also like buffing my allies to boost their combat effectiveness, and so I was thinking of going righteous as well.

    Does anyone have any advice on what I should do? Can anyone explain to me what our AoE heals are? I am level 27 currently, and use RMB at-will and 'E' switching to 'TAB' and using 'E' and RMB at-will for healing. I do well enough, but I guess I am clueless and any advice would be helpful to say the least
  • voodoogrovesvoodoogroves Member Posts: 42
    edited May 2013
    yushimushi wrote: »
    I think most clerics here tend to go for 20s in str/wis/cha by the time they hit 60 (at least I'm planning to). Your stats just aren't as important in this game as in regular D&D. Changing the value of a stat is only a 1% change. Mousing over the stats in your character sheet will give you all the values.

    Why 20 in each?

    Are the mechanics for combat described somewhere?
  • osomonstruosoosomonstruoso Member Posts: 1 Arc User
    edited May 2013
    "Just how should I be speccing myself? I currently spec into power. I believe higher base heals are better than hoping for crits."


    Apparently there is a strong argument for speccing into recovery (of cooldowns) for a cleric, so much so that a minimal wisdom build is optimal for healing. See the "minimum wis cleric" in the build guide sticky for details.

    Not sure how power fits in there except that some of those power slots would go to recovery instead (assuming the min wis cleric really is optimal. I can't speak to that directly, but it's a convincing argument with some good circumstantial evidence to back it up.)

    Caveat emptor.
  • cwiyk13cwiyk13 Member, Neverwinter Beta Users Posts: 5 Arc User
    edited May 2013
    chintae wrote: »
    Just how should I be speccing myself? I currently spec into power. I believe higher base heals are better than hoping for crits. I don't like hoping for a random stat, I like building on my foundations. Like i said, I like higher case stats, not random chances (crit heals). Next, I pump into recovery. I think it is important, after all, we need it to build powers. And lastly, I build into defense. I like living, seeing as most my groups I run with are PUGs and don't understand the concept of protecting the life-giver.

    This is a matter of some debate. My advise would be to focus on recovery first and critical chance second or vice versa. I would advise you to read through the various guides on cleric builds to get the various opinions on the matter. I'd also advise you to read the thread "The Minimum Wisdom Cleric - Keeping up with Changing Times for Healers", especially the post regarding the usefulness of stacking recovery versus stacking power.
    chintae wrote: »
    First and foremost, I consider myself a healer. So I am thinking of going the Faithful path, but I also like buffing my allies to boost their combat effectiveness, and so I was thinking of going righteous as well.

    Again, I'd advise you to read through the various guides on cleric builds listed in the sticky at the top of this forum. The authors of and contributors to those threads have a lot to say on the best way to make all of your choices synergize so you can perform the role you choose to the best of your ability.

    chintae wrote: »
    Does anyone have any advice on what I should do? Can anyone explain to me what our AoE heals are? I am level 27 currently, and use RMB at-will and 'E' switching to 'TAB' and using 'E' and RMB at-will for healing. I do well enough, but I guess I am clueless and any advice would be helpful to say the least

    I would advise you to read these threads: Targeted Healing and it's pitfalls? & R u sure Im a healer?. Again, a lot of good information there about how to make the most out of the tools at your disposal.
    Krae Vull - Devoted Cleric
  • yushimushiyushimushi Member Posts: 5 Arc User
    edited May 2013
    Why 20 in each?

    Are the mechanics for combat described somewhere?

    With 20 in str/wis/cha, you'll get a flat 10% increase to the applicable stats (like crit chance, recovery speed, power, etc).

    I'm not sure why, but I've seen 20's spread across those three stats in several builds. I'm doing it because I'm a little OCD with even numbers. It also allows me to be more rounded with my game play and I can change how I want to play with gear more easily; less chance of being pigeon-holed and all.
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