This'd be Age of Conan all over again. No thank you.
If they do put it in, it should definitely be restricted to certain areas.
Open world PvP would make playing AoE classes insufferable. Also people would kill each other simply because they have no idea if that other person is going to do the same to them.
It's really amazing to watch how people react when open world PvP is in place. They become sheltered, thinking everyone is out to get them. I'd rather not have that here.
Should there be open world PVP similar to PerfectWorld?
I must admit that I am not familiar with Perfect World, so I'm not exactly sure what that means.
The open world pvp I would find most interesting is where you have big loss/gain, be it xp, gear, money or some kind of IMPORTANT pvp type of points, but I'm not sure that would attract everyone since ganking might cause people to quit the game.
Perhaps it would be best to have it restricted some areas, areas where the xp/loot is better.
Or how about AT LEAST one PvP shard? still keep the PvP events like we have now but on the PvP shard have it open world PvP.
This way if you dont want open world PvP, dont join the PvP shard and still be able to PvP in the arena, just not in the open world.
It wouldn't work well with the way that neverwinter is set up, since all 3 shards will be merged into one server at official launch. There are ways to do it well, but it would require a rework of a lot of core mechanics.
Hence why I think a open world PvP server/shard would fix what you're concerned about.
Dont want to worry about it, dont join it. Open world PvP would give people incentive to pick instances with fewer people in them.
Naturaly, like in PW, have safe zones, I'd assume near campfires and whatnot.
Obviously there would have to be some sort of regulations like in PW you werent allowed to PvP until level 30 if im not mistaken. If you kill too many other players you risked losing your gear for being an a-hole.
Its been done in the past, its worked in the past, and people have loved it.
I always thought arena PvP was kind of lame compared to open world PvP and I really only do it for the daily diamonds.
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tsatixMember, Neverwinter Beta UsersPosts: 23Arc User
edited May 2013
I love open world PVP but this was a silly question, you're surrounded by self-proclaimed care bears. Most of the posts about PVP end up with hardcore D&D vets asking to have it removed completely.
IF there were a few areas that you can just go to and NOT queue up that are always PvP that'd be great as well.
And I agree, I wouldn't want people to be like that hence why it'd be cool to figure out a work around, wether its a few PvP areas that arent arenas and that you can just travel to using the map instead of queuing up, or if its the entire shard. If players were to join a PvP shard then they would know what to expect, if you dont want to become sheltered, join the PvE shard.
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venger0405Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 23Arc User
edited May 2013
Only do the PvP currently for the dailys, imo they are being ruined by game design allowing 5 man premades to destroy pugs over and over. They need to adjust it so if pre-mades want to q up they get there own bracket or make the PvP map a lot bigger so its just not a 5 man zerg to point A > B >C. No skill in the set up as it is now it's all about a 5 man zerg.
This is not complain, I will also run our own 5 man pre-made once we get everyone at similar levels, just can't see it being fun after awhile.
Guild Based pvp, Guilds can openly declare war against one another. Both sides must accept so that its mutual. once in a war regardless of lvls pvp is activated VS anyone in those guilds in any zone they happen to be in. Lasts until 1 side or both surrenders or decides they no longer wish war. simple.
Absolutely not... it would encourage player killers where high levels could go to low level areas and grief players. I do support a 1 on 1 challenge duel system though.
"Guild Based pvp, Guilds can openly declare war against one another. Both sides must accept so that its mutual. once in a war regardless of lvls pvp is activated VS anyone in those guilds in any zone they happen to be in. Lasts until 1 side or both surrenders or decides they no longer wish war. simple. "
Even that would be bad ***
If they could even adopt the turf system so that guilds can actualy control places like Tower District, Ebon Downs, Helm's Hold, etc... people would <font color="orange">HAMSTER</font> bricks.
Aye, there needs to be a 1 on 1 duel system for sure.
ANd you can't say it would encourage PKers from high levels to kill low levels because there arent even regulations being discussed yet... so dont jump the gun.
I noticed a lot of level 60's are pretty bored and only PvP a lot... why not make the endgame reward being able to PvP anybody else who's level 60 as long as they're out in an adventure zone? or why not regulate what levels can PvP other levels by 5-/+ gap?
There are so many ways to regulate it to make it fair.
This'd be Age of Conan all over again. No thank you.
If they do put it in, it should definitely be restricted to certain areas.
Open world PvP would make playing AoE classes insufferable. Also people would kill each other simply because they have no idea if that other person is going to do the same to them.
What does Age of Conan have to do with this? It wouldn't be like it, because it's different game. I'm simply wondering, if you have ever even PvP'd in OWPvP games. That is the most fun I've ever have had in my life out of all the games I've played. Lineage 2, TERA. These two are simply done right.
What does Age of Conan have to do with this? It wouldn't be like it, because it's different game. I'm simply wondering, if you have ever even PvP'd in OWPvP games. That is the most fun I've ever have had in my life out of all the games I've played. Lineage 2, TERA. These two are simply done right.
The first OWPvP game I played was PW...and I got addicted, it encouraged ppl to party as well.
Can't even tell you how many people play this MMO just to solo... wahts the point of playing online if you're going to solo? lol
The first OWPvP game I played was PW...and I got addicted, it encouraged ppl to party as well.
Can't even tell you how many people play this MMO just to solo... wahts the point of playing online if you're going to solo? lol
What's the point to group? if you have to greed for gear.
They can add another server for open world pvp, just like Tera online has.
Comments
In the regular PvE areas? Absolutely not.
twitch.tv/redeclipze
If they do put it in, it should definitely be restricted to certain areas.
Open world PvP would make playing AoE classes insufferable. Also people would kill each other simply because they have no idea if that other person is going to do the same to them.
It's really amazing to watch how people react when open world PvP is in place. They become sheltered, thinking everyone is out to get them. I'd rather not have that here.
I must admit that I am not familiar with Perfect World, so I'm not exactly sure what that means.
The open world pvp I would find most interesting is where you have big loss/gain, be it xp, gear, money or some kind of IMPORTANT pvp type of points, but I'm not sure that would attract everyone since ganking might cause people to quit the game.
Perhaps it would be best to have it restricted some areas, areas where the xp/loot is better.
This way if you dont want open world PvP, dont join the PvP shard and still be able to PvP in the arena, just not in the open world.
Part 1: NW-DMFKR9RPL http://nw-forum.perfectworld.com/showthread.php?427711-Brunnen-des-Lichts-Teil-1
Part 2: NW-DLBTN8W28 http://nw-forum.perfectworld.com/showthread.php?444281-Brunnen-des-Lichts-Teil-2
Icewind Dale campaign Osthafen sehen & sterben (German)
NW-DMC3IOWAE http://nw-forum.perfectworld.com/showthread.php?477201-Osthafen-sehen-amp-sterben
Dont want to worry about it, dont join it. Open world PvP would give people incentive to pick instances with fewer people in them.
Naturaly, like in PW, have safe zones, I'd assume near campfires and whatnot.
Obviously there would have to be some sort of regulations like in PW you werent allowed to PvP until level 30 if im not mistaken. If you kill too many other players you risked losing your gear for being an a-hole.
Its been done in the past, its worked in the past, and people have loved it.
I always thought arena PvP was kind of lame compared to open world PvP and I really only do it for the daily diamonds.
And I agree, I wouldn't want people to be like that hence why it'd be cool to figure out a work around, wether its a few PvP areas that arent arenas and that you can just travel to using the map instead of queuing up, or if its the entire shard. If players were to join a PvP shard then they would know what to expect, if you dont want to become sheltered, join the PvE shard.
This is not complain, I will also run our own 5 man pre-made once we get everyone at similar levels, just can't see it being fun after awhile.
And if even half of the PW community plays this, then I'm sure they support it to.
How are those "hardcore" D&D vets going to RP if they can't even duel or PvP?
on that note, where the hell is the duel function?
Maybe the world isnt "seamless" but its very open.
If I could have it my way, I'd have every area except protectors enclave be PvP as long as you're not next to a campfire (safezone) like in PW.
Even that would be bad ***
If they could even adopt the turf system so that guilds can actualy control places like Tower District, Ebon Downs, Helm's Hold, etc... people would <font color="orange">HAMSTER</font> bricks.
ANd you can't say it would encourage PKers from high levels to kill low levels because there arent even regulations being discussed yet... so dont jump the gun.
I noticed a lot of level 60's are pretty bored and only PvP a lot... why not make the endgame reward being able to PvP anybody else who's level 60 as long as they're out in an adventure zone? or why not regulate what levels can PvP other levels by 5-/+ gap?
There are so many ways to regulate it to make it fair.
What does Age of Conan have to do with this? It wouldn't be like it, because it's different game. I'm simply wondering, if you have ever even PvP'd in OWPvP games. That is the most fun I've ever have had in my life out of all the games I've played. Lineage 2, TERA. These two are simply done right.
The first OWPvP game I played was PW...and I got addicted, it encouraged ppl to party as well.
Can't even tell you how many people play this MMO just to solo... wahts the point of playing online if you're going to solo? lol
They are shy.
Yeah, 1 on 1 duels are a MUST. That would settle the bullsh OP arguements going on.
In fact, I think this is the only MMO I played that doesnt have a duel feature lol.
What's the point to group? if you have to greed for gear.
They can add another server for open world pvp, just like Tera online has.
I know right, so weird!
Almost as weird as the mundane killing of the same brainless NPC's by the thousands.
D&D was about RP and had a lot more to it than just PvE.
Theres barely anything D&D about this game except for the lore.