In my
guide to DPS clerics, I highlight several powers that don't seem to work as they should.
I'm going to highlight them here separately because I guess that post won't be read by the majority of healer clerics, but bugged feats/powers probably will be. If anyone else has tested these please post and let me know. If anyone else finds other bugged feats/powers, please post them here and I'll incorporate them into this post (along with an attribution).
FeatsHealing Action: you can put five points in, but the tooltip only lists 3 stages. Are the 2nd and 4th point dead points? Does it go up from 1% to 3% in increments of 0.5?
Power of the Sun: testing (n=12) indicates that it doesn't lower mob damage.
Cycle of Change: doesn't ever seem to produce a buff or indication that Encounter damage has been increased. Is it bugged?
PowersDivine Glow: it is my belief that this power is bugged. Over a series of casts (n=30) WITHOUT the Divine Glow buff, I did an average of 912 damage (non-crit) with Lance of Faith, and 1463 (crit) against orcs. Over n=30 casts WITH Divine Glow, I did an average of 780 damage (non-crit) with Lance of Faith, and 1273 (crit) against orcs. The difference here is 15%. I believe (and this may be wrong, if I had time/inclination to do more tests it may be discounted) that Cryptic intended the Divine Glow buff to increase damage output by 15%, but instead made it decrease damage output by 15%. Oops! Not to mention, if you are under the effects of Divine Glow, your potential damage (given in brackets in the log) ends up lower than your actual damage. Maybe it would buff my teammates but I haven't found anyone to do tests, and I'd be surprised if it reduced my damage to increase theirs. I suspect that people who claim it "hugely increases" damage output haven't so much done tests as fallen foul of Confirmation Bias. However, it still does good damage over a wide area - so I use it and try to avoid "buffing" myself/my party with it.
Comments
About cycle of change, I did find it to work. Astral seal on anything pretty much keeps it up at max stacks. It seems like encounters only remove 1/5 of the stacks though
As for power of the sun, 12 samples seems quite low to conclude a 5% difference. And I think people testing would be needed to confirm the crit debuff. test a bit more maybe?
lol, I think sooth does the exact opposite and adds threat!
Is there a buff Icon that shows up? I briefly tested it when I hit 60 and never saw anything.
I always thought for it to work, that you need to heal targets which are not already at full health. How did you test this exactly?
Came here seeking this answer/confirmation. Prior to getting Divine Fortune I could use Healing Word between fights to generate Action Points. I don't recall seeing if it generated Divine Power. After buying 1 rank of Divine Fortune, Healing Word no longer generates Actions Points and I'm not getting Divine Power either.
And if anybody know the proc rate of Rising Hope, it will be helpfull
Linked Spirit does give a stat increase in your character sheet. It also does give a buff icon. It just doesn't proc off Repurpose Soul or Astral Seal. It will proc if and only if healing is actually done, over healing doesn't count. You have to heal 2+ people at the same time with a single cast of Healing Word, Soothing Light, or Bastion of Health. Forgemaster's Flame and Astral Shield will only proc Linked Spirit on the FIRST tick, and only if 2+ people are actually healed on that first tick. Sun Burst I'm not certain but it either follows the same rules as FF and AS or it doesn't work at all.
I'm not sure the proc rate of Rising Hope but soloing around Mount Hotenow and mass pulling everything casting FF and AS in divinity mode on CD I found I need 2 points in it to get 99% up-time. One point got me around 50% up-time. I also didn't spend much time not in combat and missing CDs. In case you wanted to test the same so you don't over-spend while still getting your desired result what I did was respec and put 1 point in it then tested with unspent points still, you don't have to spend all your points before confirming. Then did 2 points and tested and I was happy with it so I dumped the rest of my points elsewhere.
Thanks.
Seems like the proc rate of rising hope is around 10-15%
Bring me my Arrows of desire:
Bring me my Spear: O clouds unfold!
Bring me my Chariot of fire!"
DAM YOU MONEY HOGGING PWE!
Divine Glow is meant to buff you/allies, not debuff enemies.
Edit: having checked as prompted on target dummies that didn't charge me and make me AE myself (and the tooltip), this is incorrect.
but then it also debuffs allies too so....
I've not noticed any issues at all in building up divine power or action points.
Things seem to run pretty smoothly. I know divine glow is working as its an easy tell
on harder mobs. The dps can drop them a lot more quickly.
Having gone back in and checked, yes, yes I am!
Why would you want a video of me hitting mobs/target dummies for a long time then putting the results into Excel?
this is my conclusion as well.
did a cloak during delves today. had a 2nd cleric so i put on dps abilities and removed sooth for dps passives. 3rd on damage done, first on healing (2nd cleric failed at using astral shield with divine power about 85% of the time), only pulled thread when searing light would do a 15k crit on a group early in the fight.
that's damage, plus healing from crits and healing from sun burst and less threat than just dropping astral shields.
I just leveled my Cleric to 10 and noticed this immediately. I was like, "WTF...Please tell me that was intentional?"
It doesn't make any sense, but I would hope quality control at Cryptic would notice something that obvious!
I was hitting at lvl 56 for 490-505 with sacred flame. Casted POD and the dmg is the same.
Another thing... the tooltip of POD says that in divinity it "increases the damage and reduces further the defense".
Withou divinity i do 2700-3000ish when it explodes. With divinity, does the same dmg and when i hit with sacred flame it does 330-400 dmg. It actually lowers my dmg.
Anyone know something about it?
Another thing that i would like to ask is:
"Repurpose soul" and "Second SIght" : for you to get heals from it, you need to be near the target when it procs or just your allies? Can you be far far away from it and it will still heal you or what?
"Greater fortune" : add fixed 3% or 3% more per point in wisdom?
Over 10 hits without divine glow it averaged at 328 damage. With divine glow it averaged 376 damage. So it looks to be working and giving a 15% damage increase.
The debuff gets applied to friendlies if you use sacred hand, astral shield, or sunburst. Imagine my surprise when my entire team was suddenly taking 30% more damage.
Looks like a huge waste of time putting this set together.
Edit: Nvm . I figured that the duration is how long it last and not how long it chains :eek: