I don't know the exact math but from what I understand the Life Steal stat doesn't yield too great of results. I'll try and find some gear with that on it, best way to figure it out is just equip an dlook at your stat before and after I think it tells you what %dmg is being returned as heal.
[SIGPIC][/SIGPIC] PVPer rocking it Solo queue style since the dawn of Neverwinter
sebokanMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 9Arc User
edited May 2013
I've tried stacking LS on my gear and I can defenatly see my healthbar move with heavyhitting encounter powers, but it's not worthwhile. With my guardian Fighter, Regeneration is alot more useful, especially in pvp.
100 ls rating=1%.
Its not hard to calculate, all you have to do is get 100 rating and use that rusted brain thingy....
Yes but thankfully humans are sentient species and chooses not to bash into the wall or trying to climb it, when there is a walk around close by.. Asking on class forum is much more quicker and easier than buying the gear just to make your own tests. Especially if you are low level and got just a single equiupment with such stat and there are hundreds of high level forum users on the forum... Plus, answered question on forum might be helpfull to someone else. You see? Using brain doesnt hurt indeed.
masochist33Member, Neverwinter Beta UsersPosts: 11Arc User
edited May 2013
from what I can tell.....unless you stack it as your #1 stat it seems like a very small bonus on the side....granted it adds up over time so I am sure its more of a subtle potion saver than an actual life saver in combat situations where you are bursted down.
That said I have yet to see anyone stack it...so would be interesting to see the results of that
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ikuruyoMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 132Bounty Hunter
edited May 2013
Rogues get it on pretty much all their gear. As you level up your weapons do more and more dmg and your lifesteal goes up so you are getting a higher and higher % of a bigger and bigger number. Its rather easy for a rogue to hit 1k lifesteal, with about 8% of dmg returned as healing and hitting for 8k+ with encounters its noticable. Of course the enemy hit for about that much each swing but I've found that having regen and lifesteal keeps me up unless I get swamped.
At low levels regen is much more effective as your hps are much higher then your dmg. The full effect of regen only kicks in when you are below 50% health though and the healing decreases as you get closer to full. Thats when lifesteal can top you off as its healing is fairly constant.
How much you need scales with your level and such. I don't think that anyone has worked out the exact numbers yet.
actually, it doesnt scale with level. Nothing does except the amount you see gear having. Rather than a system such as Wow, where each time you level, the amount of a given stat becomes greater in order to have the same % effect, here, that is not the case.
A level 10 with 3k lifesteal with be doing exactly the same % of healing from their hits as a level 60. (btw that doesnt mean the heals they do won't be bigger.. because 10% of a larger number is STILL a larger number.. but its also still 10%)
That being said, there is currently a suspicion that lifesteal IS being counted in the total amount of damage done. I tested this myself, and can't yet confirm, but in a given instance I've tested it without lifesteal equipped, there was a total of 8-10M damage give or take (havent tested enough to get more exact numbers) that was done to all mobs as I soloed the entire thing. When i equipped roughly 2k lifesteal, suddenly the total amount of damage showing having been done jumped up to 12m. That fits roughly into the 14% lifesteal... so its plausible... Not sure how or why this would be happening other than it being an outright design flaw that will get fixed... We shall see. I'll give more info when things get more exact.
Oh and btw, if you DO ever stack lifesteal, it really isnt great. only at about the point you start hitting 12% and up do you start to get enough healing done to somewhat keep up with the damage you take.
1000 lifesteal=8% hp returned based on damage. so right now with 1.7k power, i do 1k damage with sly flourish, 2k with crits, therefore healing me for around 80-160hp per hit. mobs in lair of mad dragon hit for about 1k-5k, so in around 30 hits i gain all my hp lost back. its not really ideal, but once you start doing more damage, and stacking more lifesteal, you can start clearing dungeons without a cleric. ideally you want to do 2k base damage on sly flourish and have about 2.5k lifesteal which would be 20% lifesteal so 20% of 2k damage=400 hp returned per hit. you can also get the lifesteal weapon enchantment which gives you i think 10% lifesteal? it does necrotic damage based on 10% of your damage, and that gets returned to you as hp. so really if you wanted to, you can run around with pretty much 30% lifesteal and heal back 600 hp per hit. but this is purely theoretical because im not sure about the exact power-damage ratio.
Aren't some companions using your lifesteal as how much they protect or heal you? I could swear i read that somewhere on here. Perhaps it's the same with player healers, i have no idea.
I run a constant 10% LS and 10% regen on my TR. Haven't tried it out on my DC yet. But I'm loving the results. I use the Ioun Stone as my companion. If I stand in a DC AS and unload on a target I see a flood of green numbers from all 3. Hell, I even solo now with my Stone out instead of my Cleric companion because it doesn't put out enough healing anymore.
Just thought I'd put that out there. Defensively, I'd rather go for regen/ls than anything else right now. My delfect is already in the mid 20's, and defense is a joke for my TR (I go from paper armor to cardboard armor :P).
But give it a go. If it's suits your style, great. Good luck
Aren't some companions using your lifesteal as how much they protect or heal you? I could swear i read that somewhere on here. Perhaps it's the same with player healers, i have no idea.
The Acolyte of Kelemvor puts a buff on you called Sword of Kelemvor. It gives you LS based off your LS score and her level/gear. I have her as well. You can get really high numbers....but, she does nothing else. She doesn't share stats and she has no attack skills. She just stands there...
The Acolyte of Kelemvor puts a buff on you called Sword of Kelemvor. It gives you LS based off your LS score and her level/gear. I have her as well. You can get really high numbers....but, she does nothing else. She doesn't share stats and she has no attack skills. She just stands there...
She doesn't even make sandwiches
lifesteals really only useful to rogues/GWF IMO.
all the other classes hit too less to make it something to aim for.
Although CW AOE's could be a nice source of HP. But meh I'm sure there's other stats classes wanna go for.
Most Lifesteal I've had is 2k which was about 20% I think. I lacked Arp And power and crit so I was very low dps. I changed this and found my sweetspot to be 10% lifesteal. Which is easily obtainable with the right gear.
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ausdoerrtMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
I'm currently leveling an attack-based GWF with lifesteal as one of the primary gear targets. I just got a lv20 set of lifesteal gear, and I barely even use potions anymore; granted, that's coupled with Crushing Surge, but still.
Comments
PVPer rocking it Solo queue style since the dawn of Neverwinter
It's pretty simple, 1% life steal = 1% of your dmg as healing.
100 dmg = 1 health.
Thank you captain. I was asking about life steal attribute on items. They come with 10 LS, 30 LS etc.
How much you need scales with your level and such. I don't think that anyone has worked out the exact numbers yet.
Actually it should be the same regardless of enchants or gear.
Ability Scores || All Attribute Roll Combinations || My Cleric Stream \o/
100 ls rating=1%.
Its not hard to calculate, all you have to do is get 100 rating and use that rusted brain thingy....
Oo
Yes but thankfully humans are sentient species and chooses not to bash into the wall or trying to climb it, when there is a walk around close by.. Asking on class forum is much more quicker and easier than buying the gear just to make your own tests. Especially if you are low level and got just a single equiupment with such stat and there are hundreds of high level forum users on the forum... Plus, answered question on forum might be helpfull to someone else. You see? Using brain doesnt hurt indeed.
Yes, if you already socket the enchantment and unsocket previous one for the valuable in-game currency. o.O
That said I have yet to see anyone stack it...so would be interesting to see the results of that
At low levels regen is much more effective as your hps are much higher then your dmg. The full effect of regen only kicks in when you are below 50% health though and the healing decreases as you get closer to full. Thats when lifesteal can top you off as its healing is fairly constant.
actually, it doesnt scale with level. Nothing does except the amount you see gear having. Rather than a system such as Wow, where each time you level, the amount of a given stat becomes greater in order to have the same % effect, here, that is not the case.
A level 10 with 3k lifesteal with be doing exactly the same % of healing from their hits as a level 60. (btw that doesnt mean the heals they do won't be bigger.. because 10% of a larger number is STILL a larger number.. but its also still 10%)
That being said, there is currently a suspicion that lifesteal IS being counted in the total amount of damage done. I tested this myself, and can't yet confirm, but in a given instance I've tested it without lifesteal equipped, there was a total of 8-10M damage give or take (havent tested enough to get more exact numbers) that was done to all mobs as I soloed the entire thing. When i equipped roughly 2k lifesteal, suddenly the total amount of damage showing having been done jumped up to 12m. That fits roughly into the 14% lifesteal... so its plausible... Not sure how or why this would be happening other than it being an outright design flaw that will get fixed... We shall see. I'll give more info when things get more exact.
Oh and btw, if you DO ever stack lifesteal, it really isnt great. only at about the point you start hitting 12% and up do you start to get enough healing done to somewhat keep up with the damage you take.
Most stats do scale with level, except power.
Just thought I'd put that out there. Defensively, I'd rather go for regen/ls than anything else right now. My delfect is already in the mid 20's, and defense is a joke for my TR (I go from paper armor to cardboard armor :P).
But give it a go. If it's suits your style, great. Good luck
The Acolyte of Kelemvor puts a buff on you called Sword of Kelemvor. It gives you LS based off your LS score and her level/gear. I have her as well. You can get really high numbers....but, she does nothing else. She doesn't share stats and she has no attack skills. She just stands there...
She doesn't even make sandwiches
lifesteals really only useful to rogues/GWF IMO.
all the other classes hit too less to make it something to aim for.
Although CW AOE's could be a nice source of HP. But meh I'm sure there's other stats classes wanna go for.
Most Lifesteal I've had is 2k which was about 20% I think. I lacked Arp And power and crit so I was very low dps. I changed this and found my sweetspot to be 10% lifesteal. Which is easily obtainable with the right gear.