This is an observation only. That is why I am posting this. FYI my example is a Cleric and if you have this issue as well post a reply. If not I'll get over it.
That being said the agro is just plain broken right now. I have mobs chasing me clear across a map and when you think they might leave you alone while your turning in a quest oh boy your taking damage. Now mind you this seems to be random happening and worse in certain areas examples all threw the world. My question is why does the agro threat need to be so high when you running past especially on a 110% speed mount? Another example is when I'm fighting one small group and the ones up on the hill out of target range decide to join the fun or a double spawn takes place on top of you or BOTH. For single player this makes it not enjoyable. Not that I do not like a challenge and I make it threw most but when you have a dozen archers plowing into to you all the sudden the dps taken is overwhelming. Another issue I am seeing is the less threat level 3 on cleric is useless. I have my skill path set to less threat and I can do a normal heal on a person fighting, all the sudden he has nothing to fight because they are all on me now for healing him.
I guess the main thing is, I can't be the only one noticing this and have not seen any reports on it either.
Other than this one thing above all I love this game! But please look into team.
thanks
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low level...