Maybe it's because I've used Biowares tool for Neverwinter but I'm totally stumped as to how to exit from a made building. I figured out how to enter the building but can't figure out how to get out of it. I'm putting an inn in Neverwinter from Fiddler's Path. I can't seem to get back to Fiddler's Path from the fake door in the inn.
Just set the next objective to be in a public adventure zone, either in the form of a world map transition from those zones, a reach marker, or anything else. It should work. Just keep in mind that you'll spawn in the exact same place every time you do this in the Foundry, but you'll spawn in last location you left the public maps from when you do this in the published quest.
Oh, so if I set the objective to interact with something outside in Neverwinter the character will properly exit? So, I'll continually spawn in the Hall of Justice but won't when it's published?
Thanks
Oh, so if I set the objective to interact with something outside in Neverwinter the character will properly exit? So, I'll continually spawn in the Hall of Justice but won't when it's published?
Thanks
You have to realize this is nowhere even near Biowares Great Neverwinter Nights 'Foundry' (and mores the pity). I just started in the Foundry and it could be so much better. I guess we can only hope. The only thing you can interact with is your own maps/objects that you have created in your scenario, you are in an instance when your module starts.
If you constructed a custom INN on YOUR PROJECT map you can state something outside thats on another map (ie: a Town Map you made) you can transfer to that.
I don't know of anyway to interact with the actual NW map unless you exit the scenario. You can state the Protectorate map (Main NW City) as the transfer and pick an object on that map (but you will exit the scenario) Hope I got this all right, just started with NW Foundry, mainly going on what you could do in the STO Foundry. I'm sure someone will correct me
foundrymaker is incorrect in stating that you can't interact with the public adventure zones in your own Foundry missions, but he's right in the overall gist of what he's saying. Essentially, you should try to avoid these zones in your quests. They lead to all sorts of problems, among them quest objectives that autocomplete before you even reach them, and quests that disappear completely from your quest journal until you relog or zone a couple of times.
Comments
Thanks
You have to realize this is nowhere even near Biowares Great Neverwinter Nights 'Foundry' (and mores the pity). I just started in the Foundry and it could be so much better. I guess we can only hope. The only thing you can interact with is your own maps/objects that you have created in your scenario, you are in an instance when your module starts.
If you constructed a custom INN on YOUR PROJECT map you can state something outside thats on another map (ie: a Town Map you made) you can transfer to that.
I don't know of anyway to interact with the actual NW map unless you exit the scenario. You can state the Protectorate map (Main NW City) as the transfer and pick an object on that map (but you will exit the scenario) Hope I got this all right, just started with NW Foundry, mainly going on what you could do in the STO Foundry. I'm sure someone will correct me
[SIZE=-1][SIZE=-1]Memories of Krynn ( NW-DMM8MANTM ) Save The Forgotten Realms from th[SIZE=-1]e Queen of Darkness![/SIZE][/SIZE][/SIZE]
The inspiration for the Ansalon NW Foundry Project
http://nwn.starfire3d.com