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crossing classes

trav625trav625 Member Posts: 15 Arc User
edited June 2013 in General Discussion (PC)
Would like to say this game is great, but I think it would be better if you were able to cross classes. For instance if a control wizard could learn some of the feats and abilities of other classes.
Post edited by trav625 on

Comments

  • tfangeltfangel Member Posts: 0 Arc User
    edited May 2013
    That would take a major rework, and would be even further from the 4e inspiration. Not to mention rife for exploit and min-maxing. So i say i hope it never happens.

    For the record, Final Fantasy 14 had that, you could use skills from any class you leveled up. People hated it and now it's having to be "reborn" with a totally different class structure. I enjoyed it (other than it ran like a dog on my system), but it required pretty much everyone to take certain skills to not be considered a gimp.
  • osadamaskosadamask Member Posts: 137 Arc User
    edited June 2013
    I know throughout DND history dual or multi classing was an option. Would be interesting to see it implemented in some way here.
  • onehappygnadeonehappygnade Member Posts: 0 Arc User
    edited June 2013
    I think we need a bunch of paragon sub classes to give variety.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited June 2013
    An "easy" solution would be to add a battle cleric, battle mage, and I heard someone on another thread mention a "brawny rogue".
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  • s3z3s3z3 Member Posts: 216 Bounty Hunter
    edited June 2013
    I think we need Great Weapon Fighter to the game first =) then all that stuff
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  • evilkinglarryevilkinglarry Member, Neverwinter Beta Users Posts: 144 Bounty Hunter
    edited June 2013
    4E multiclassing is more or less you taking a second class at paragon tier instead of a paragon path.
  • gdante7111111gdante7111111 Member, NW M9 Playtest Posts: 227 Arc User
    edited June 2013
    This what the op said needs to happen yes for this, but in order for this to happen. There needs to be more buttons added, and everyone needs to dodge. These things need to happen, before choosing something else.
  • kiralynkiralyn Member Posts: 1,440 Arc User
    edited June 2013
    "Balancing" relatively set classes is hard enough. Adding free-form multiclassing to it just makes it impossible (and/or gets lots of people kicked from groups, once the mathematically "best" builds are discovered and anyone who isn't using one is considered a waste of space.)
  • evilkinglarryevilkinglarry Member, Neverwinter Beta Users Posts: 144 Bounty Hunter
    edited June 2013
    kiralyn wrote: »
    "Balancing" relatively set classes is hard enough. Adding free-form multiclassing to it just makes it impossible (and/or gets lots of people kicked from groups, once the mathematically "best" builds are discovered and anyone who isn't using one is considered a waste of space.)

    ^this sums up all my feelings on the subject.
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