You guys are stopping me from being on top of the DPS meter, why have a DPS paragon tree if your not gonna give us the choice to have gear that scales with the spec. Please allow me and my Guardian Fighter brothers to soar with our amazing damage. Thanks chaps
atlusianMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 4Arc User
edited May 2013
Where my good friend?
0
sadmummyMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
I read something like this a few times, and it worries me. Not because I want to dps with my GF, but because one of the things I'm likeing more about the game is that there are lots of stats. Not only the usual defense, power and crit. But also cooldown reduction, life leech, movement speed, armor penetration....
But then I read some players copmplaining about only 1 type of items for their class at higher levels. If we get so many stats, I would asume that we could do builds based on coolodwn reduction, or maybe on life leech, or such things.
I really hope thety didn't put the stats just to say "hey, look how cool our items are", and at the end you just use the usual 4 stats.
I read something like this a few times, and it worries me. Not because I want to dps with my GF, but because one of the things I'm likeing more about the game is that there are lots of stats. Not only the usual defense, power and crit. But also cooldown reduction, life leech, movement speed, armor penetration....
But then I read some players copmplaining about only 1 type of items for their class at higher levels. If we get so many stats, I would asume that we could do builds based on coolodwn reduction, or maybe on life leech, or such things.
I really hope thety didn't put the stats just to say "hey, look how cool our items are", and at the end you just use the usual 4 stats.
Its almost always like that, in time there will be only ONE viable build for each class. If you want to play anything else you will be considered ****
Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.
Comments
But then I read some players copmplaining about only 1 type of items for their class at higher levels. If we get so many stats, I would asume that we could do builds based on coolodwn reduction, or maybe on life leech, or such things.
I really hope thety didn't put the stats just to say "hey, look how cool our items are", and at the end you just use the usual 4 stats.
Its almost always like that, in time there will be only ONE viable build for each class. If you want to play anything else you will be considered ****