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Issues I have so far:

triceranuketriceranuke Member, Neverwinter Beta Users Posts: 3 Arc User
edited May 2013 in PvE Discussion
I'm loving the game right now, but dungeons are a joke.
Part of it is the players refusing to coordinate and just rushing in, but my problem is that it actually works. You can just have a whole party blindly rushing in and killing everything and walk out without anyone dying for the stupidity, or as far as I've seen even have their health drop noticeably unless it's the final boss.

I feel like the biggest issue with this is the companions. I honestly don't like them that much, but they just outright break dungeons when you can go in with a group of 5 players, each with their own personal tank or healer bringing the total up to 10. I'd like to see something like in The Old Republic where companions count towards max party size. If a new player joins a companion gets dismissed.

The bosses that I've fought so far also have no strategy. It's all beat on them and then deal with the 30+ mobs that get spawned in.

Is there any news that this stuff will get fixed?
Post edited by triceranuke on

Comments

  • triceranuketriceranuke Member, Neverwinter Beta Users Posts: 3 Arc User
    edited May 2013
    Anyone have an opinion on this?
  • aquebman1aquebman1 Member, Neverwinter Beta Users Posts: 2 Arc User
    edited May 2013
    Honestly I think things like this you will see tweaked as the game gets going and post launch. If you have experienced the early days of most MMO's they go through periods of broken dungeons and allowing silly things. I remember playing in the early days of Wow in Molten Core raids and having designated out of combat rezzers etc..

    In time once the devs and design time have a better idea of the mechanics and capabilities of class/group combos they will get more clever with bosses and dungeons. I wouldn't fret just realize the creativity will likely ramp up if the game keeps afloat moving forward
  • darknight0354darknight0354 Member Posts: 76
    edited May 2013
    aquebman1 wrote: »
    Honestly I think things like this you will see tweaked as the game gets going and post launch. If you have experienced the early days of most MMO's they go through periods of broken dungeons and allowing silly things. I remember playing in the early days of Wow in Molten Core raids and having designated out of combat rezzers etc..

    In time once the devs and design time have a better idea of the mechanics and capabilities of class/group combos they will get more clever with bosses and dungeons. I wouldn't fret just realize the creativity will likely ramp up if the game keeps afloat moving forward

    These things won't be changed. Any dungeons that are added will have the same formula. You think they're magically going to change after 60 levels of dungeons and skirmishes that are all the same thing? You're sadly mistaken. Every single boss in this game whether it's dungeon, skirmish, or epic is the same exact thing. Main boss with a billion adds. Any dungeons that are added will be the same thing. That's just how PWE is.
  • aquebman1aquebman1 Member, Neverwinter Beta Users Posts: 2 Arc User
    edited May 2013
    Perhaps sometimes devs get lazy. Everquest was great until every raid boss turned into a coco pebble shaped earth elemental. You have to hold out hope they do what blizzard did well at times with their raid content. I think part of their hope is a lot of the late game content ends up being foundry player created <font color="orange">HAMSTER</font>.

    I would give them time though before writing off that nothing cool will ever be done that would be silly to just assume because your mad at the current crop of content.
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