Foundry novice here. I got a problem that I hope you can help me with. I have made an adventure with two maps. The second one entered by a door in the first one. However when I or one of the player press on the door it shows two choices: "(F) travel to next map and "Interact".
If I choose the first the exit works as planned and everything is fine. The second option, interact, however completly breaks the adventure and forces me to exit the map to be able to continue. I haven't put in any interaction in the door and I'm stumped to how I can fix this. Can someone help?
This is the exact problem I came to the forums with today. I have a building on my map that is not intractable and is linked to the next map. In game, the door has two options, one to enter the map and one to interact. Interacting breaks the adventure as it makes the building object no longer a link to the next map.
kamaliiciousMember, NW M9 PlaytestPosts: 0Arc User
edited May 2013
There are usable and non-usable doors, replace the door with the non-usable one since you are using it as an area transition. If you leave it like that, and anyone selects interact, it will no longer be selectable...
It isn't a door though, it's a building object. Notice in the first image I have the center of the building selected, not a door. When you select a building object as an exit map link, it makes the door the area of interaction. I guess I could add a door on top of the building and use that as the exit point instead.
It isn't a door though, it's a building object. Notice in the first image I have the center of the building selected, not a door. When you select a building object as an exit map link, it makes the door the area of interaction. I guess I could add a door on top of the building and use that as the exit point instead.
"In game, the door has two options, one to enter the map and one to interact. "
ok, It was confusing.
I suggest using an invisible wall or invisible clicky.
So I added a door on top of the building door and made that the link to the next map and it made the problem worse. Gone is the option to go to the next map, you can only interact. Also, the door doesn't sparkle. It's item properties show it is clearly the link to the next map however.
The door has no sparkles and no map transition option:
But it should according to it's settings, and it should not be intractable:
Comments
ok, It was confusing.
I suggest using an invisible wall or invisible clicky.
The door has no sparkles and no map transition option:
But it should according to it's settings, and it should not be intractable: