Unfortunately, no at the moment. There is bunch of threads asking for it, but adding sitting animation would mean like making tens of animation (sit, talk; sit, drink etc)
There are already animations for this (just look at the Cryptic maps), but they haven't been tied into the Foundry. Maybe they have a plan for a unique way to make them easier to use than things like, say, people leaning against a wall.
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klavisMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
Too bad they don't actually use neverwinter nights or NWN2 approach to worldbuilding by allowing us to actually SCRIPT stuff...like the sitting looping animation. In NWN and NWN2 all you had to do is get the NPC close to a chair and add the sitting script to the NPC on heartbeat and the NPC would sit in the nearest chair. Presto chango...done. *sigh* but oh well...guess we're stuck with an extremely dumbed down version of what NWN/NWN2 can do....too bad.
Uh, what you described wouldn't solve anything. This has nothing to do with scripting, and adding scripting wouldn't help in the slightest with this particular problem. The issue is a missing animation, not missing scripts.
NWN scripts aren't a magical thing that can conjure up animations from nothing. They are just a different way of handling things that Neverwinter wants us to do through the UI.
Uh, what you described wouldn't solve anything. This has nothing to do with scripting, and adding scripting wouldn't help in the slightest with this particular problem. The issue is a missing animation, not missing scripts.
NWN scripts aren't a magical thing that can conjure up animations from nothing. They are just a different way of handling things that Neverwinter wants us to do through the UI.
Why are the animations missing do you know?
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kamaliiciousMember, NW M9 PlaytestPosts: 0Arc User
They do exist in the game since Cryptic can use them, but they've probably been held back because there are issues getting them to line up properly in the Foundry, or something like that. It's a very basic animation, so I'm sure it'll be added as soon as possible.
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kamaliiciousMember, NW M9 PlaytestPosts: 0Arc User
edited May 2013
Hmm... I don't remember ever seeing them. That's what I get for only playing Foundry since the game was in beta.
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kamaliiciousMember, NW M9 PlaytestPosts: 0Arc User
edited May 2013
You spent time making that. Finding the site, making a custom meme, posting it here, spelling my name wrong, violating the forum rules about personal attacks. Thanks.
Sure would be a useful thing to have. Till then, my explanation is everybody has hemorrhoids.
If you've played it, "The Spellthief Trials" quest actually lampshades the lack of a sitting animation by having an npc sitting on the ground directly next to a bench, with lines about the bench being right there...
Comments
NW-DGYDZ7EAL - Khelgar's Treasure Cave
NW-DTULANXJC - Khelgar's Hideout
Thread with suggestions for Foundry
NWN scripts aren't a magical thing that can conjure up animations from nothing. They are just a different way of handling things that Neverwinter wants us to do through the UI.
Why are the animations missing do you know?
Quest ID: NW-DPCZNUVQ7