So I've made a map(NW-DNWAAWKEI) that currently is broken because a group of enemies spawns below the airship I'm trying to place them on. When I'm testing the map with the in-foundry tester, the enemies work fine and spawn on top of the airship. However, when I publish it and play it on the live server, these same enemies will consistently spawn too low and fall to the ground, making them essentially unreachable. Does anyone know why this is happening and how to possibly fix it?
(If you are willing to try the map to figure out what's wrong, it's the group of enemies that spawns when you board the pirate ship that is the issue. Some of them appear on deck, but quite a few of them simply fall through. They are all set to spawn at the same Y relative to zero altitude, and work fine in the in-foundry testing environment so I have no idea what's causing this.)
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