I just started playing with the Open Beta and am struggling with catching up on everything on these forums. Can some one point me to a better reference on when the new classes are planned on being released? I just am really looking for a general timescale, as in 3 months, 6 months, a year? I just don't know if this kind of information is out there or not.
Post edited by nymerias4 on
0
Comments
hipolipolopigusMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited May 2013
I read somewhere that we'll see the new content around the time of the shard merge, around a month after OB starts. Consider that speculation, though.
[SIGPIC][/SIGPIC] Want to know why Neverwinter is so laggy? Check out the "Latency" section in this thread.
But seriously, people who have seen the next two classes have said they're pretty far along and this was some weeks ago. So I certainly expect them in the next month or two.
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
I've read somewhere ranger and warlock (probably both range strikers although I can see the powers of the ranger focusing both on bows and dual wielding).
If correct, my guess would be rangers: when you look at all the nodes you can find in dungeons, the only ones not covered by at least a class are the nature nodes (everyone needs a nature kit to open them). Would make sense to first add a class that can open these nodes as standard.
Comments
Want to know why Neverwinter is so laggy? Check out the "Latency" section in this thread.
I hope that, or sooner. Not to mention paragon paths, more than one per class would be nice.
But seriously, people who have seen the next two classes have said they're pretty far along and this was some weeks ago. So I certainly expect them in the next month or two.
I crack myself up sometimes.
I've read somewhere ranger and warlock (probably both range strikers although I can see the powers of the ranger focusing both on bows and dual wielding).
If correct, my guess would be rangers: when you look at all the nodes you can find in dungeons, the only ones not covered by at least a class are the nature nodes (everyone needs a nature kit to open them). Would make sense to first add a class that can open these nodes as standard.