Has anyone else seen this (and figured out how to get around it). I was working through the guide in this forum, creating the quests within as I went along to figure it out. As I did that, I would run the story to see what happened, change something, run the story again, etc. I became frustrated that when I entered the room with a planned encounter, sometimes there were creatures there, sometimes there weren't (but the blue circle always showed on the mini-map). I tried just going in a few times in a row with no changes, and the same thing happened (although once they disappeared, they never came back). Finally, I just tried the map itself to see what was going on and I discovered that the Y coordinate increased each time I went it. While standing in the exact same spot in the room (x,z coordinates unchanged), the first time my Y coord was 20, the second time it was 120, the third over 200, and up and up it went each time I entered the room (but not always by the same amount).
Anyone else seen this? Makes it pretty much impossible to set up a good quest if the pieces keep randomly moving around on me.
Thanks
Post edited by mortisperpetua on
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boydzinjMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
I noticed stuff similar. Every so often a mob or two will not be where I plan for them to be at. I even place them manually with the details in layer 2. However, the game will still SOMETIMES randomly spawn them anywhere in that circle.
First, it is still beta. I am sure the foundry placement location is not 100% accurate and (hopefully) should be addressed soon. There has been some textures that I move, and they do not move correctly, and i have to enter the X, Y, and Z coordinates manually to make a fine adjustment. For instance, I had a house i wanted that meshed perfectly with a fence I created. The house was facing due north (the main door on the house was facing north). On the map, it looked perfect - but when I loaded the game up... the house was about 30 degrees - the main door was facing north east. I loaded up the foundry and the map shows the main house door facing due north. I loaded up the game... and the house and the door is facing north east. I had to manually rotate the house using set numbers. Oddly, the house on the foundry map looked like it was facing north west... but when I loaded up the game and a friend who played it... it was facing due north. It is farm from perfect - but it is a beta and will get better, I hope.
Second, assume the mobs can be ANYWHERE in that circle. If a portion of that circle is in a different room... sometimes a mob may spawn in that other room. I noticed this early, and I avoided small narrow areas for spawns as a result. The outdoors seem much better - not perfect - but better. Even outdoors, I had mobs spawn under map generated rocks before. WTF I did not place them rocks there... why are they spawning INSIDE or UNDER that rock? (see the first reason)
I've had similar problems trying to place mobs on top of a floating airship. The mobs would be in place when testing, but when I actually played the map the mobs would spawn below the airship and fall down, making them unreachable.
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mortisperpetuaMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
Beta is what beta will be, so I'm not sweating it - just wanted to be sure I wasn't the only one seeing it.
The interesting part is that my problem seems to be the opposite - the room itself was changing elevation - I suspect the mobs were right were they were supposed to be, but the room had suddenly increased in altitude by a couple hundred feet. Strange.
Nonetheless, tonight I didn't have any such problems (of course, I redid the map to be all on 1 floor, so I don't know if that plays into it).
Comments
First, it is still beta. I am sure the foundry placement location is not 100% accurate and (hopefully) should be addressed soon. There has been some textures that I move, and they do not move correctly, and i have to enter the X, Y, and Z coordinates manually to make a fine adjustment. For instance, I had a house i wanted that meshed perfectly with a fence I created. The house was facing due north (the main door on the house was facing north). On the map, it looked perfect - but when I loaded the game up... the house was about 30 degrees - the main door was facing north east. I loaded up the foundry and the map shows the main house door facing due north. I loaded up the game... and the house and the door is facing north east. I had to manually rotate the house using set numbers. Oddly, the house on the foundry map looked like it was facing north west... but when I loaded up the game and a friend who played it... it was facing due north. It is farm from perfect - but it is a beta and will get better, I hope.
Second, assume the mobs can be ANYWHERE in that circle. If a portion of that circle is in a different room... sometimes a mob may spawn in that other room. I noticed this early, and I avoided small narrow areas for spawns as a result. The outdoors seem much better - not perfect - but better. Even outdoors, I had mobs spawn under map generated rocks before. WTF I did not place them rocks there... why are they spawning INSIDE or UNDER that rock? (see the first reason)
The interesting part is that my problem seems to be the opposite - the room itself was changing elevation - I suspect the mobs were right were they were supposed to be, but the room had suddenly increased in altitude by a couple hundred feet. Strange.
Nonetheless, tonight I didn't have any such problems (of course, I redid the map to be all on 1 floor, so I don't know if that plays into it).