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Guardian Fighter block animation

cmccartcmccart Member Posts: 3 Arc User
edited May 2013 in General Discussion (PC)
I gotta say this makes the class far less fun for me to play. It's hard to take this seriously. Does anyone feel the same way? Last night my friends and I spent about half an hour making fun of the silly crab walk that guardian fighters do. The stance is so awkward and borderline pants on head.

I really wish it was just a simple brace of the shield with the weapon chambered at the hip, or something similar. This whole anime fighting pose thing just seems forced, awkward, and stupid.
Post edited by cmccart on

Comments

  • rapticorrapticor Member, NW M9 Playtest Posts: 1,078 Arc User
    edited May 2013
    I play a GF. It's not something I've noticed.
  • lothdredlothdred Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 4 Arc User
    edited May 2013
    rapticor wrote: »
    I play a GF. It's not something I've noticed.

    Same here. I honestly have no idea what the OP is talking about.
  • edgenwedgenw Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 124 Bounty Hunter
    edited May 2013
    I know exactly what the original poster is talking about. Maybe it's specific to gender/race? The male human blocking pose is just ridiculous looking (especially if walking with it). My friends laugh every time I use it.
  • lothdredlothdred Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 4 Arc User
    edited May 2013
    edgenw wrote: »
    I know exactly what the original poster is talking about. Maybe it's specific to gender/race? The male human blocking pose is just ridiculous looking (especially if walking with it). My friends laugh every time I use it.

    Nope. Still don't notice anything "ridiculous" enough to make me not enjoy playing a GF. It's all worth it when you're standing still and getting bashed on, taking the full brunt of the hit, maybe getting slid back a little bit. THOSE animations are phenomenal and pretty much second to none for me.

    Also keep in mind I never see the need to walk anywhere while holding up the shield, anyway. Maybe this is why I never see it like you guys do. It's too slow and I have no patience. I just run to where I need to be and block only when I get there. I honestly don't think I ever felt the need to move while guarding. I'm usually hacking away at any other time and then just guarding at last minute when I'm about to take a hit.
  • vertisonevertisone Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 67
    edited May 2013
    i dont know how to use a shield correctly IRL so i cannot comment on the accuracy of the shield stance/animation.
  • edgenwedgenw Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 124 Bounty Hunter
    edited May 2013
    lothdred wrote: »
    Nope. Still don't notice anything "ridiculous" enough to make me not enjoy playing a GF. It's all worth it when you're standing still and getting bashed on, taking the full brunt of the hit, maybe getting slid back a little bit. THOSE animations are phenomenal and pretty much second to none for me.

    Also keep in mind I never see the need to walk anywhere while holding up the shield, anyway. Maybe this is why I never see it like you guys do. It's too slow and I have no patience. I just run to where I need to be and block only when I get there. I honestly don't think I ever felt the need to move while guarding. I'm usually hacking away at any other time and then just guarding at last minute when I'm about to take a hit.

    I move with it, when not in combat, purely for the laughs. Heck, even just standing in place and turning looks comical because your characters feet are so widely spread apart but don't move when spinning/turning, they just remain static and slide.

    Also, you never sidestep while blocking? Or raise your shield while advancing on archers? That's kind of odd.

    Let's just say I have seen far better blocking animations in pretty much every MMO I've played.
  • xxxretsopmixxxretsopmi Member Posts: 82 Arc User
    edited May 2013
    cmccart wrote: »
    I gotta say this makes the class far less fun for me to play. It's hard to take this seriously. Does anyone feel the same way? Last night my friends and I spent about half an hour making fun of the silly crab walk that guardian fighters do. The stance is so awkward and borderline pants on head.

    I really wish it was just a simple brace of the shield with the weapon chambered at the hip, or something similar. This whole anime fighting pose thing just seems forced, awkward, and stupid.

    i'm assuming you've never held a shield while being smacked full force by something. They walk like that because if you don't brace yourself in that manner, you end up on your little ***. So no it doesn't bother me.
  • edgenwedgenw Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 124 Bounty Hunter
    edited May 2013
    i'm assuming you've never held a shield while being smacked full force by something. They walk like that because if you don't brace yourself in that manner, you end up on your little ***. So no it doesn't bother me.

    The problem, I think, is the way the sword is being held and how low the character crouches. The pic on the left looks reasonable. The pic on the right, not so much:

    8718206632_5d286e9298_b.jpg

    And, by the way, as far as braced stances go.. that fellow on the right looks so off-balance I'm pretty sure I could tip him over with two fingers to the chest.
  • cmccartcmccart Member Posts: 3 Arc User
    edited May 2013
    i'm assuming you've never held a shield while being smacked full force by something. They walk like that because if you don't brace yourself in that manner, you end up on your little ***. So no it doesn't bother me.

    I reenact ancient and medieval warfare, both of which are shield-heavy in the periods I am geared for. In neither one do combatants crab-walk with their shields, nor do they try to intercept attacks with a horizontally biased exaggerated anime-inspired stance. The Romans, for example, leaned into their scuta, much like the Greeks did. There are many techniques with various different types of shields, but none of them are even remotely like this sword over head, horse walk, shield-at-arms-length nonsense.
  • ceonnynceonnyn Member Posts: 28 Arc User
    edited May 2013
    OK I gotta say when I saw the thread title I thought this would be a worthless topic. However after seeing that someone posted a picture I gotta agree. I took the liberty of highlighting just exactly why the animation/pose is so wrong on the original for those who still don't get it.

    The guy on the right, how can you even think to take a hit from an ogre? The knees would buckle and the forearm would shatter with something like that.

    The guy on the left, while a bit better, isn't what I'd say perfect but it's a lot more believable than "I took an Ogre to the knee(s)"

    nGxn1aR.jpg

    I then searched for some more fantastic shield blocking pictures.

    What about this?

    300+shield.jpg

    I then found this. It looks like maybe the designers were going for a look similar to this. But look at the guy's legs. His knees aren't going to give out as soon as he gets hit.

    13092106-greek-spartan-or-trojan-soldier-mascot-holding-a-shield-and-sword.jpg

    But hey, at least we guardian fighters don't look like crouching tiger hidden monkey (control wizards) !!!!
  • edgenwedgenw Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 124 Bounty Hunter
    edited May 2013
    ceonnyn wrote: »
    I then found this. It looks like maybe the designers were going for a look similar to this. But look at the guy's legs. His knees aren't going to give out as soon as he gets hit.

    13092106-greek-spartan-or-trojan-soldier-mascot-holding-a-shield-and-sword.jpg

    I have to imagine the sword is held that way to thrust or jab it an opponent during moments of opportunity while protecting yourself with the shield.

    However, in this game when we're in block stance, we're in a block stance. There are no attacks of opportunity while blocking, and if we do actually hit the attack button the shield drops and the character lowers his arm back down and swings wide from the side, making the entire silly pose meaningless and unnecessary.

    It will never change, but gods it looks stupid.
  • shimarynnshimarynn Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 4 Arc User
    edited May 2013
    cmccart wrote: »
    I gotta say this makes the class far less fun for me to play. It's hard to take this seriously. Does anyone feel the same way? Last night my friends and I spent about half an hour making fun of the silly crab walk that guardian fighters do. The stance is so awkward and borderline pants on head.

    I really wish it was just a simple brace of the shield with the weapon chambered at the hip, or something similar. This whole anime fighting pose thing just seems forced, awkward, and stupid.


    I agree 100%. It's the only thing about the Guardian Fighter that I dislike. If it were just the blocking stance, I could live with it, but it's more than that. It's the left click attack whilst blocking that kills it for me. The shield goes down, the right arm goes way over my head, putting me in a terrible centre of balance, and I extend to stab downwards at an Ogre 20ft taller than me.

    The gameplay is fantastic for the GF, in my opinion. A few animation tweaks and I can see this class being one of the most immersive tanking experiences in an MMO to date.
  • korttiapinakorttiapina Member Posts: 31 Arc User
    edited May 2013
    Agree with OP 100%. Another thing that's been bugging me as a GF is the way you walk backwards while in the block-stance. You walk flat footed eventhough you don't even see where you're going. Wouldn't it make more sense to lift your heels incase there's something behind you, so you wouldn't just trip right over. I wish they fix these issues ASAP.
  • imperviumimpervium Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Probably the silliest part about this is the OP bringing these issues up this close to launch.

    I'm a grade-A fan boy for this game, but I can't argue that the blocking stances could have used "something different" (I almost said more development, but I don't think that's the issue here). I'm not a huge fan of the fact that anime-style exaggeration found its way into a property where it REALLY DOES NOT BELONG. That style of animation is all over the game. Clearly the developers like it though and they probably know their demographic better than I do. (Which is to say I decided on day one of the closed beta to get over myself and enjoy the rest of the game, which I find amazing.)

    What I would have suggested would have been a little more complicated than what's being talked about in this thread. I would have wanted the stance and animations to depend on criteria, such as size/weight of shield and weapon (and possibly armor), and the nature of the attack that's being defended against. A small, quick extension of the forearm and shield to block a Nasher strike; a full-on, dig-your-heals-into-the-ground and lean-in to your shield to brace for impact against an Ogre's club.

    But the reason I didn't suggest those kinds of animations in closed beta (stylized realism--not quite the same as realism), rather than what we have today, is because it was obvious to me that the studio had settled on an animation style that it had already agreed upon, and that style permeates the entirety of the game. Not just combat but even just NPCs standing around talking or arguing with each other--for instance, when you see an argumentative Orc throw its arm and fist up, cartoon-style, as if animation frames are missing. This fact seems to have whooshed over some heads here.

    I suggest doing exactly what I did on day one.
    _

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  • imperviumimpervium Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    I wish they fix these issues ASAP.

    THESE are the issues that you want fixed ASAP? :rolleyes:
    _

    [SIGPIC]Captain Electric and the Sapien Spider[/SIGPIC]

    "YES, PLEASE"
    Vote YES for the Foundry in Champions Online.
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  • hatey0hatey0 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 22 Arc User
    edited May 2013
    Fixing this would only take a an animator a few minutes and would make a bunch of people really happy.
  • avalyssiaavalyssia Member Posts: 0 Arc User
    edited May 2013
    Lol I agree with the OP. Every time I see a GF coming toward me with his blocking pose in PVP, it never fails to put a smile on my face. Dwarves are even more funny especially from the side watching them block someone else. The females aren't too bad but still looks kinda weird - which brings up another thing... I've never seen a female dwarf GF - or a female dwarf - are there female dwarves? *Logs on to check*.
  • uristqwertyuristqwerty Member Posts: 34
    edited May 2013
    hatey0 wrote: »
    Fixing this would only take a an animator a few minutes and would make a bunch of people really happy.

    Are you an animator? Have you worked on the models used in-game? Do you know just how many different animations would need to be altered? I don't, but I am sure it is not going to take just a few minutes. Remember, there are different races, each with a different body size and shape, and there are a lot of different attack animations that would interact with it. Races * animations * time_to_do_it_and_make_it_look_good... Days or weeks?
  • myrmeenlhalmyrmeenlhal Member Posts: 65 Arc User
    edited May 2013
    edgenw wrote: »
    However, in this game when we're in block stance, we're in a block stance. There are no attacks of opportunity while blocking, and if we do actually hit the attack button the shield drops and the character lowers his arm back down and swings wide from the side, making the entire silly pose meaningless and unnecessary.

    Have you actually played a GF? You can attack while blocking, and what happens is you stab over the top of your shield.

    My GF Myrmeen Lhal attacking in guard position:

    First she draws back her arm...
    8775362553_73bbeca5df_c.jpg

    Then she thrusts forward over the top of her shield. It does lower a little. Without anything in front of her she shifts forward, so she'd be leaning into anything she was attacking. I'd imagine that might shove whatever's in front of her back. *shrug*

    8781854032_67c8270de3_c.jpg

    But in no way does the attack come from the side, it comes from over the top. It's a stab, not a swipe. Which is not a good attack for a long sword, but that's another story for another day.

    (Getting these screenshots was tricky, I have to say... and I agree, in general, that the stance is not all that great.)
  • vrogvrog Member Posts: 1 Arc User
    edited May 2013
    I'm looking at this thread and seeing a lot of inaccuracy floating around. From how a sword and shield was used to classification of different weapons (though DnD was never accurate in sword and armor weight and classification). I do agree that the animation and (more so) the meshes need some work.
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