1. Is there any way to customize your encounters? I see you can change the costume of existing encounters, but I was wondering if there was a way to select how many and what kind of enemy easier.
2. Is there an easier way to recolour a costume? I'm using the Duergar Guard for example, and I want some to be wearing Black and some wearing Red etc, however I can't find the base armor piece they seem to be wearing in the list, so if I change it they will be wearing something completely different.
3. How do you make doors intractable? I played one foundry quest where you could interact with a door and either pick the lock, knock on it, or use a key, but I can't figure out how to attach a dialogue to a door.
1. Pick the encounter group that most closely matches what you want. Adjust costumes and names. This is all you can do, but it should be enough. It's mostly how I design encounters when DMing D&D 4E anyway.
2. You can't recolor the parts of a costume that are already built into the costume template, AFAIK.
3. You're probably talking about my quest A Hidden Blade. I did this my favorite way: By using invisible walls. You don't have to do anything with the door, but you have to place an invisible wall in front of it. Make the invisible wall into a contact with dialogue, and set up any triggers or conditions you like. When you want the player to be able to open the door, have the invisible wall disappear.
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kamaliiciousMember, NW M9 PlaytestPosts: 0Arc User
edited May 2013
1: You have to select an encounter that matches the numbers you want. You can't add/deleted creatures to/from an encounter. Encounters use the abilities of the underlying encounter type, no matter what costume you give them. So use a bear costume on a spider, and it will spit webs.
2: Not all base armors seem to be in the armor list. There is a wide variety of pc wearable armor, so your best bet is to select some combination of that.
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mikeytherenegadeMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 10Arc User
3. You're probably talking about my quest A Hidden Blade. I did this my favorite way: By using invisible walls. You don't have to do anything with the door, but you have to place an invisible wall in front of it. Make the invisible wall into a contact with dialogue, and set up any triggers or conditions you like. When you want the player to be able to open the door, have the invisible wall disappear.
Aah, that was yours? Great job making that! And thanks, that helps me quite a bit!
Comments
2. You can't recolor the parts of a costume that are already built into the costume template, AFAIK.
3. You're probably talking about my quest A Hidden Blade. I did this my favorite way: By using invisible walls. You don't have to do anything with the door, but you have to place an invisible wall in front of it. Make the invisible wall into a contact with dialogue, and set up any triggers or conditions you like. When you want the player to be able to open the door, have the invisible wall disappear.
2: Not all base armors seem to be in the armor list. There is a wide variety of pc wearable armor, so your best bet is to select some combination of that.
Aah, that was yours? Great job making that! And thanks, that helps me quite a bit!