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Righteousness endish Game

daniorddaniord Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 6 Arc User
edited May 2013 in PvE Discussion
Ok righteousness was dreamt up because Clerics basically had more gold than other classes because they didn’t need to use healing pots. Lets put aside that gold is basically worthless after you get your mount and the like. Also put aside that while we didn’t have to use as many pots, it took us a bit longer to get through combat.

Anyway, once you’re basically through solo situations and into group play you now have to use MORE pots than the other folks because you’re healing them for twice as much as you’re healing yourself! On top of that clerics can easily take the most damage on any dungeon run.

As well, PvP! In this situation we’re pitted against other players doing comparably much more damage than we can even come close to healing ourselves for. If the amount we heal other players is the baseline where they want the heal numbers to be at, then in Group and PvP play we shouldn’t be hampered by the healing Debuff of Righteousness…period.

Comments

  • deistikdeistik Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 658 Bounty Hunter
    edited May 2013
    Just wish they'd at least make it so it reduces the debuff by 25% per party member you have. So when you're in a group, there's no debuff. Endgame is stupid as a cleric, but I guess I love a challenge :)
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