Just want to make sure I'm not doing something wrong - there's no real way to move while fighting, right? It's pretty much stand in one spot and fight? The dodge mechanic is the primary way of moving out of harm's way, but there's no other way to get out of a red circle easily?
I've been leveling a Cleric, and this inability to cast and move at the same time is kind of annoying. I can cast, run away, turn, cast again, but it seems like there's no way to strafe back and forth while casting at the same time? Or do I just need to l2p this particular game??
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I post here because my account is new and I can't create a new thread.
So... I downloaded the games. The graphics are amasing. I realy like the overall look and feel of the game.
I am also happy that they dedicated enough time to record voices for the quests. That makes the game more immersive then other MMOs I have played.
Now... regarding the combat. When I started to play this game I had a very strong feeling that this is the MMO version of Action-RPG games like Torchlight/Diablo.
I played a lot of WOW and I got used to having skills binded on Q, E, R, T, F, Z, X, C, 1, 2, 3, 4, 5, F1, F2, F3, F4. I also had some other skills which I had to click because I had no place on the keyboard to bind them (to be close enough to my hand to be ergonomic enough to bind and not to click).
Will this game have any changes in this direction? I don't want to be rude... Playing this game with 8 skills can get really booring. I am not the type of guy who plays a game 60 hours and then throws it to the trashcan. That is casual play. I can name at least 5 games which I played for more then 1500 hours.
In order to keep the desire to play a live, a game needs to provide a learning curve even after the first 100 hours. If you keep spamming the same 5 skills, there is no learning curve after the first day in the game.
Will NW implement aditional action bars? Will the players have the option to play classes with more complex mechanics, like we found in LOTRO or WOW (I know that WOW had some <font color="orange">HAMSTER</font> specs like Frost DK and Arcane Mage, but it also had cool rotations like Demono Warlock and Fury Warrior)?
I am also curios about the end-game content that will be provided. Will there be any raids with boss fights? Or some uber bosses that will be really hard to solo (and people who solo them get bonuses)? Will we have PvP content (i mean serious content, not <font color="orange">HAMSTER</font> like "there he is, spam click!")?
I don't say to change the arcade feel. Hell now. It really makes the gameplay alive. Just ... maybe add some more stuff to it?
I think the best example of this is Prototype 1. I really enjoyed that game. It was really arcade, but you could unlock a lot of combos. Mastering all the combos had it's difficulty. That was fun.
In wow you had energy/mana/rage to fuel your attacks. It what put the limiter on your toon. In this game, its all cooldown centric with your encounters, and how fast you can fill up your daily. if you added 20 skills, there would be absolutely no limiter and doing a pure nuclear assault on anything, every 12-20 seconds. No game can be designed for that, and would be no fun. I guess they could put on universal cooldowns linking the skills... but that seems kinda lame as well.
as for 'no officials' they probably have better things to do than re-explain their design reasoning for the game...
A city to protect
innocents to save
"Why?" They ask "they hate you"
We're heroes it's what we do.
*patiently waiting on Paragon City*
what the **** are you saying, you ONLY HAVE 5 SKILLS IN THIS GAME AT A TIME
If you have to think that much about the situations in witch you have to use the 5 skills, you are <font color="orange">HAMSTER</font>.
I am happy you found a game suitable for your disability.
You should also stop talking about other games. It is obvious you played them at a trivial level.