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Cleric Build

kerlaakerlaa Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
edited May 2013 in PvE Discussion
I will be respeccing in a few days and wanted to get some opinions (yes that means you deistik, Unspecifiedderror, and yult :) ) as this has come about after checking out both your great builds. I will list power/feat spend and why I am leaning that way. My goal is for a semi Crit build but with alittle dps/survival for solo/aggro adds during dungeons.

At wills:
Sacred Flame (wards)
Astral Seal (heals), spm these when everything else is on cooldown for Divinity and APs

Encounters:
Forgemaster's Flame (FF),
Astral Shield (AS)
Healing Word (HW)

Rotation will be AS with Divinity, followed by a Divinity FF, spam all HW, then either hit Hallowed Ground or spam at-wills until AS is needed again. I will throw alittle Hammer of Fate and FS if/when soloing for some damage.

Main Daily:
Hallowed Ground
Post edited by kerlaa on

Comments

  • kerlaakerlaa Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Ok anyone know why I can't post more then a few lines of text?




    test-1_zpsdc1edcbd.jpg
  • oghieroghier Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 84
    edited May 2013
    kerlaa wrote: »

    Encounters:
    Forgemaster's Flame (FF),
    Astral Shield (AS)
    Healing Word (HW)

    Although I'm not at endgame yet, I wonder if you have one heal too many. Forgemasters + AS produce a ton of heals, and they also give you the ability to heal in two different areas. The third skill could easily be DPS.

    Has anyone tested the relative AP/ Div gains of a build with Healing Words vs one with Sunburst or Daunting Light?
    - Snit (Cleric, Dragon Server)
  • kerlaakerlaa Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    oghier wrote: »
    Although I'm not at endgame yet, I wonder if you have one heal too many. Forgemasters + AS produce a ton of heals, and they also give you the ability to heal in two different areas. The third skill could easily be DPS.

    Has anyone tested the relative AP/ Div gains of a build with Healing Words vs one with Sunburst or Daunting Light?

    As a healer I only see the 2 forms of heals as a plus and HW is for spamming to build AP/D. I am looking for the pure healing route and since we can't really surge heal I wanted to stack as much healing option as possible with some added buff power. I would however be switching HW out for some DPS however when solo. If anyone has any suggestion for a HW replacement that I can spam for Div and DPS do let me know.
  • kerlaakerlaa Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Bump to get it seen by those clerics in the know.
  • deistikdeistik Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 658 Bounty Hunter
    edited May 2013
    Race? Stat array? Gear choices?

    And for oghier, HW is mainly for AP/D, but the regen on yourself is priceless.
  • l1zardo1l1zardo1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Clerics are meant to pull dps for AP gains and Div generation

    Especially going deeper in to the Righteous line. Love Daunting too much to ever drop.

    Deepstone (paragon feat) synergizes very well with Sacred Flame/FF

    What numbers do you guys get from Astral? I run Brand all the time for a decent DoT and generation of AP/Div. Can feat for a sweet debuff too for boss encounters

    Rising Hope has an amazing uptime and buff. I always go recovery, but power should be your 2nd/3rd top choice anyways, and weapons always have a ton of it. Can't help but think it is a very strong T1 feat
  • oghieroghier Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 84
    edited May 2013
    deistik wrote: »
    And for oghier, HW is mainly for AP/D, but the regen on yourself is priceless.

    Does HW build much DP without loading Divine Fortune? I can't see giving up Foresight or Soothe. I also prefer a traditional encounter ability in the slot for three reasons:

    - I gear for recovery, which does not effect Healing Word
    - I am feated for Divine Boon (+DP when encounter skills come off cooldown), which HW does not trigger
    - Somebody needs to explode that darn archer who refuses to be gathered into the AoE clump!

    Has anyone actually tested the relative DP/ AP gain of HW vs Daunting Light (or Sunburst)? Especially with lots of recovery (and the usual +crit), those attack skills seem pretty useful for building resources.

    You do make a good point about extra regen being helpful to survive.
    - Snit (Cleric, Dragon Server)
  • deistikdeistik Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 658 Bounty Hunter
    edited May 2013
    oghier wrote: »
    - I am feated for Divine Boon (+DP when encounter skills come off cooldown), which HW does not trigger

    Might want to check that again. It triggers for for all 3 charges, just not when it comes off of it's long cooldown. This is half the reason I use it.
  • tabisiatabisia Member Posts: 0 Arc User
    edited May 2013
    I'm almost 60 aswell and i have been thinking about specs aswell, quite massively actually and i'm still in doubt.

    http://reyva.com/resources/neverwinter-powers-feat-simulator.9/#bN9nefM4cbytj1ux8TomATpQVzXG8JrkrCM6qYKgAI2iECt948sOD0Aqttv1mCWpgFugj

    this is what i'm looking at, would like some feedback aswell(could make another thread but as theres already one up, i figured i'd post it in here)

    I'm not human so i'll be having 3 feats less, i won't be rerolling as i only have a few levels to go and i really cba with minmaxing, humans look boring imo.

    I plan to have a crit=recovery build following it up with power>/=defense

    Now the things i'm mostly in doubt about are;
    -Deepstone blessing(max health = 10% healing) vs Enduring belief(5% extra healing after divinity heal), purely because i see everyone go for enduring which seems a bit weird, is it because having decent sacred flame uptime is near impossible or not "ideal" as far as playstyle goes?
    -Linked spirit as i don't have access to restoration mastery due to race, is it really worth going for it with my statchoices? It'd be primairly for some additional dps as i'm assuming most of the healing required will in fact be on dps classes and not tanks due to mitigation etc. Does it work with % based heals from other feats? Concidering i'd also give up maxing righteous rage of tempus... i'm really curious wether or not its worthwhile to get it over the extra DP gain.
    -Repurpose soul, this feat has actually been bugging me while i was doing instances at lower levels and even at this point. It seems like this is the feat that is causing me to aggro every single add that spawns together with Astral seal except that this is something i can't manage exactly.... I'm wondering if i would drop this for aggropurpose and getting some extra recovery from domain synergy or wether that would just decrease my hps too much?

    Power wise, i think i've covered what i really wanted. I'm not a fan of brand of the sun and i think i have everything else that most people have?
  • deistikdeistik Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 658 Bounty Hunter
    edited May 2013
    Deepstone is extra healing when people have temporary HP (wards), but most wards are so small, and last for so little time, that I've found Enduring Belief to be a better choice.

    You're going to draw agro no matter what you do, repurpose soul or not. Max out Soothe and keep it slotted is my best advice there.
  • tabisiatabisia Member Posts: 0 Arc User
    edited May 2013
    deistik wrote: »
    You're going to draw agro no matter what you do, repurpose soul or not. Max out Soothe and keep it slotted is my best advice there.
    I feel pretty stupid just realising this but i'm sure someone will get a laugh out of me posting this.

    I had no idea passives had to be "slotted" to be active. This changes everything! :(
  • meromesmeromes Member Posts: 0 Arc User
    edited May 2013
    Don't know if I'm stealing this thread a bit but since its about clerics and since i cant make threads myself i will go ahead:

    I'm starting to have some crazy problems with aggro with the most notable event being the last boss in Mad dragon, i just get overwhelmed by adds and by spamming pots and just running like a madman i could barely survive. We didn't kill the boss because it was just a bit too hard. I were level 30 as well so that could have contributed to the difficulty to some degree but i still feel i must be doing something wrong since I'm just swarmed with adds, feels so strange coming from world of warcraft as a healer and having all the aggro haha.

    One thing to note is that i didnt have Sooth on at the time (noticed after i left the instance) but would that have helped any bit?

    So what i need are some tips on how to go about the healing business because as the last boss in that Dragon lair looked i might be in for a quick retirement from cleric, dont wanna be a tank more than a healer hehe :P
  • deistikdeistik Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 658 Bounty Hunter
    edited May 2013
    Soothe makes it easier for someone to pull off of you, it will not keep you from getting agro from adds. I never do a dungeon without it.

    edit: I run in a static group where everyone knows priority: adds on me. If you have adds and noone's helping, you bring them over to where they are and let some dps drop some AEs on them. That'll get their attention.
  • meromesmeromes Member Posts: 0 Arc User
    edited May 2013
    Yeah okay, i will try to figure it out a bit more. Takes some time learning the ways of the cleric i suppose =)

    Thanks anyhow
  • tabisiatabisia Member Posts: 0 Arc User
    edited May 2013
    deistik wrote: »
    adds on me. If you have adds and noone's helping, you bring them over to where they are and let some dps drop some AEs on them. That'll get their attention.
    Well... this works except when you have the problem i've been having past few days that i have 4 rogues in my group that don't seem to have any AE :P
  • deistikdeistik Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 658 Bounty Hunter
    edited May 2013
    I feel for the cleric that doesn't have a CW or GWF (or both) in their group. lol
  • quttidebachiquttidebachi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 110 Bounty Hunter
    edited May 2013
    deistik wrote: »
    I feel for the cleric that doesn't have a CW or GWF (or both) in their group. lol

    Tell me about it. I qued up for the Mad Lair Dragon dungeon and ended up in a group with 4 Rogues who didn't feel like helping out with the adds. After 2 wipes I left.
    Qutti'Debachi - Cleric
    <Rarely Sober> - Beholder
  • lyingunderoathlyingunderoath Member Posts: 2 Arc User
    edited May 2013
    You're going to tank some - probably more than you want.

    mad dragon is easy but its a bit different fight than you've faced before.

    Essentially have your rogue (or if your luck have both your rogues) pick up adds, if they are spec'ed right they can keep them down enough for you to get some heals off and keep the tank mostly alive (he should still be using pots).

    Might not get him the first time but take a shot or two and you'll win.

    I'm sure there are videos on win strats for him by now as well.

    Good luck
  • isotope556isotope556 Member Posts: 5 Arc User
    edited May 2013
    Okay so this may be a silly question but a cleric thread seems like a good place to ask either way. I'm a lower level cleric with no knowledge of the end game at all. I'm trying to decide what to do with my feat points that will be good for leveling and also be a good choice for end game. I'm leveling with my fiance's GWF so I'm not too concerned with DPS for soloing and such so my focus is on healing. Which feat tree would you all recommend? It looks like people are speccing into the Faithful tree but please correct me if I'm wrong.
  • deistikdeistik Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 658 Bounty Hunter
    edited May 2013
    Check out mine or Unspecifiederror's spec (mine's in my sig). They're both good healing builds.
  • doomsday22kdoomsday22k Member Posts: 50 Arc User
    edited May 2013
    I have opted out of any threat mitigation class powers or feats.
    Instead I've spec'ed more heavily into defence after reading one of the other threads on here.

    So I am more defence, power, crit and recovery.
    Since tanking adds is inevitable, I may as well be ready for it. It won't save you every time, but
    the number of deaths I have experienced has dropped significantly. It also helps that people
    are more add aware and not just tunnelling the boss. I actually tanked (and healed) most/all of Epic Crypts yesterday including the final
    boss (who hits mostly like a wet noodle) but I was able to keep my agro up on him 95% of the time.
  • unspecifiederrorunspecifiederror Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 315 Bounty Hunter
    edited May 2013
    I'll be making/posting another video tomorrow with my current build.

    I'm not sure if it will be the came video or not but I'll also be posting something about stats, gear, and diminishing returns. The short version is anything over ~3,000 of a stat is a waste, except power which does not suffer from DR as it's 25 power = +1 damage/healing bonus all the way up to at least 4.5k power. It's important information to consider, especially if you are using a cat companion for extra stats. Keeping UNDER 3k recovery actually requires effort because of the way cleric gear is statted which means too many feats which give bonus recovery may not be ideal since going from 3.8k recovery to 4.3k recovery will only drop Astral Shields CD by 0.1 second and won't do anything for Sun Burst so that's 500 recovery that isn't good for much.

    As I said though, I'll be posting a much more long winded explanation of all this in a video with gear swapping to demonstrate numbers.
  • kerlaakerlaa Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    deistik wrote: »
    Race? Stat array? Gear choices?

    And for oghier, HW is mainly for AP/D, but the regen on yourself is priceless.

    Dwarf (RP choice) 21wis Str and Cha is around 18-19, Gear is leaning towards +Crit/+Rec
  • deistikdeistik Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 658 Bounty Hunter
    edited May 2013
    I would put some points into Brand of the Sun, I've recently found out it's amazing.

    Other than that, looks solid.
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