I am liking the game so far. It's simple, but fun and they did a nice job with the setting.
My concern is groups. I have seen no need for teamwork at all during groups with the first few group encounters (up to the lvl 26 dungeon). It is just a handful of people soloing near each other. This was the reason I gave up on CO, and I'm worried about it here. Does this continue? Or do higher level dungeons require a group to actually act like a team?
So far I've done 5 dungeons and about 8 skirmishes and the only death (and the only time near death) was caused by geography. None of these teams worked together and tried to act as a team.
Pickup teams are as you say...kinda sad. I have a few friends i team with on a regular basis....we act like a team, but for the most its as you describe
I agree with your observations, but I would also like to point out that this tends to be the case in most MMOs at low level. Is it because of the zerg mentality, the lack of defining class skills, or a smaller amount of class knowledge? Who knows. To be quite honest, I have to think all the way back to the early days of Everquest to remember low-level grouping that absolutely REQUIRED people to know their roles and execute to utter perfection in order to avoid wiping the party. And even then I fondly remember one Wizard named Jatku whom we fondly nicknamed "the melee Wizard" because he just couldn't seem to grasp the concept of his class.
Those were the days.
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ahkronnemesisMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
The solution for this is the same as any mmo. Get in a guild with good player or find some friends to play with.
P.U.G.s in this game (as in most games) rush towards the end not caring much about what other people are doing.
[Campaign] Into the Heart of Time (NWS-DLSK763NH) by @ahkronnemesis
Chapter I - The Cult of Kairos (NW-DJFINX9KB)
Chapter II - The Halls of Mortality (NW-DOE3ZC671)
Chapter III - Paradox ( Soon )
I have been 60 for about a week now and I will let you know Team Work is 100% required and it makes everything a lot easier.
You can run the first Epic dungeon ( Cloak Tower ) without teamwork and still manage to get everything done. You can also run the second epic dungeon ( Craigmire Crypts ) without teamwork, but you might not have fun on the last boss.
As soon as you meet a boss in epic Lair of the Mad Dragon, the game changes. At least that is what I have noticed.
Strat@stratxzz on the Dragon Shard
Strat - Great Weapon Fighter - Level 60 ( Retired for now ) Strattwo - Control Wizard - Level 60 Stratx - Devoted Cleric - Level 60 Stratt - Trickster Rogue - Level 18
http://theeoi.com - Visit for more information on our gaming community.
I understand that having a good guild (I hope I do) will make for better groups. My concern is if they will be necessary. Having a good group (to me) isn't very satisfying my a group of 5 morons soloing near each other could accomplish the same thing (as I've witnessed so far).
It's a shame they decided to make the early dungeons so easy then...
As for class defining abilities, by 26 I have plenty of those. Those as a Guardian, none of them seem to do anything in a group since I can't get any agro.
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tekaruMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
I'm sort of concerned about this as well, but from the opposite direction. I'm assuming that later dungeons/skirmishes DO require team work, and I'll wonder how likely I'll get into a group of players that know what to do.
When I see posts like "why can't my GWF tank?" I get worried. lol
Agree that the corollary concern. I'm not saying the difficulty shouldn't increase. It should. However, if the first 4 group events require no ability, then players get into bad habits.
Comments
Those were the days.
P.U.G.s in this game (as in most games) rush towards the end not caring much about what other people are doing.
Chapter I - The Cult of Kairos (NW-DJFINX9KB)
Chapter II - The Halls of Mortality (NW-DOE3ZC671)
Chapter III - Paradox ( Soon )
You can run the first Epic dungeon ( Cloak Tower ) without teamwork and still manage to get everything done. You can also run the second epic dungeon ( Craigmire Crypts ) without teamwork, but you might not have fun on the last boss.
As soon as you meet a boss in epic Lair of the Mad Dragon, the game changes. At least that is what I have noticed.
Strat - Great Weapon Fighter - Level 60 ( Retired for now )
Strattwo - Control Wizard - Level 60
Stratx - Devoted Cleric - Level 60
Stratt - Trickster Rogue - Level 18
http://theeoi.com - Visit for more information on our gaming community.
It's a shame they decided to make the early dungeons so easy then...
As for class defining abilities, by 26 I have plenty of those. Those as a Guardian, none of them seem to do anything in a group since I can't get any agro.
When I see posts like "why can't my GWF tank?" I get worried. lol