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What would you like to see in Foundry Quests?

wuhsinwuhsin Banned Users Posts: 0 Arc User
edited October 2013 in The Foundry
Since I plan to be spending many hours in the Foundry making quests in the near future, I thought I would go ahead and start a thread to take suggestions from my fellow players. Right now I'm working on a Catacomb dungeon, and I'm focusing on making it a lot more interesting than "kill x zombies" which I'm hoping players will appreciate. Anyway, I'm open to any suggestions, and I appreciate any advice/tips you might have to offer.
[SIGPIC][/SIGPIC]
Post edited by wuhsin on

Comments

  • mrfalrinthmrfalrinth Member Posts: 124 Bounty Hunter
    edited May 2013
    I think we should avoid long running. Also avoid to much text in dialogues. Books are here to be readed comfortably. Reading on bright monitor is not comfortable for eyes, and people dont expect games to make them read long lectures. And if they dont want to read long texts they wont, even if by accident they would miss a great story. So its better to compress that great storytelling into smaller piece. Well of course unless you gonna put in description that its dialogue-heavy quest for fans of the genre ;)
  • ugibugibugiugibugibugi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 40
    edited May 2013
    impossible bosses quest... enough said ^^

    Reference: http://www.youtube.com/watch?v=LXU04GYd-4c
  • derpdaherpsherpderpdaherpsherp Member Posts: 1 Arc User
    edited May 2013
    Voice Acting, if it is possible.
  • kerlaakerlaa Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Maybe missions/story based around the various races and gods history/backstory.
  • jasonstarcruiserjasonstarcruiser Member Posts: 8 Arc User
    edited October 2013
    VOICE ACTING!!!Plain and simple for all dialogue!
  • vortix44vortix44 Member Posts: 680 Bounty Hunter
    edited October 2013
    Epic-ness. But not just in the dialog. Not "You gasp in horror when finally this dark evil entity, coming from beyond the death, burned by a four-thousand-year anger and now ready to swallow the world as we know it, ready to make mankind history" and then you just have to kill one hulk and three zombies.
    Epic-ness in the fights, in the ambiance sounds, in the landscapes, in the music.

    Different possible paths to reach the goal. You can tke the Northern path. Or the southern one. Or solve the riddle that will open a teleport. Not running in one long corridor and fighting endless pocks of trash mobs like in the game dungeons.

    Active NPCs. Will you get the help of the Kobold troops, in your fight against the evil? Then you have to find the Ancient scepter that was stolen from the kobold king by the Orcs. For this, you may use either stelth or brute force.

    Reasonable duration. If the story needs duration, then a campaign instad of a foundry.
    English is not my first language.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited October 2013
    VOICE ACTING!!!Plain and simple for all dialogue!

    Never gonna happen. How would it even be possible for a small team of people to actually listen to ALL the voice-over dialog created by 2 million subscribers to make sure none of them think it's funny to swear or be obscene 4min 37sec into their Orcish Chieftan dialog.
  • rezlezrezlez Member Posts: 88
    edited October 2013
    eldarth wrote: »
    Never gonna happen. How would it even be possible for a small team of people to actually listen to ALL the voice-over dialog created by 2 million subscribers to make sure none of them think it's funny to swear or be obscene 4min 37sec into their Orcish Chieftan dialog.

    The same answer someone else gave to this stupid comment of yours on the other thread. Go home.

    --

    I'd like FULL customization. You know, to where there's NO default clothing messing up the outfit? Where we can literally craft - as in a "draw" application - designs for areas and outfits. I want to be able to FULLY customize the AI.... Things like that, which actually matter.
  • kithliskithlis Member Posts: 217 Arc User
    edited October 2013
    I think people are missing the point of this thread - an AUTHOR is asking what he should put in... it's not a development request thread >.<
    wuhsin wrote: »
    Since I plan to be spending many hours in the Foundry making quests in the near future, I thought I would go ahead and start a thread to take suggestions from my fellow players. Right now I'm working on a Catacomb dungeon, and I'm focusing on making it a lot more interesting than "kill x zombies" which I'm hoping players will appreciate. Anyway, I'm open to any suggestions, and I appreciate any advice/tips you might have to offer.

    I personally love quests that offer me optional content, and quest decisions that actually have an impact on the outcome of the story, however small that difference may end up being.

    A good mix of combat, ideally that builds up to a tougher fight (some weak trash to start, then slowly increase the stakes).

    Dialogue that isn't giant text blocks, but gives us options to read more info ... and options to shut up and get on with it :D

    EDIT: Also, noticed you're working with catacombs - some of the interior maps with really TALL ceilings sometimes feel too empty, so don't forget to use the space you have and build UP! Use that extra vertical space to add more details (or even maybe some secret things to climb up and find!)

    (Also EDIT: Man, this thread is OLD. Super-necro? :p)
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