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Theorycrafting discouraged due to lack of information?

kajakeenkajakeen Member Posts: 31 Arc User
edited May 2013 in PvE Discussion
I've seen some streamers get into theorycrafting and talking numbers so far. But I'm not seeing many threads on the forums (here or other places) talking in depth about skills, stats etc.

Are people discouraged due to the lack of the information that is presented to us? Or is it still too early perhaps?

There is so much information that i would like to gather, mainly for my own gain, but also to educate the community. No one wants to group with that one guy that only stacks Life Steal, right guys!?
Post edited by kajakeen on

Comments

  • ganjaman1ganjaman1 Member Posts: 792 Arc User
    edited May 2013
    + 1 I was thinking about the same thing these days :)
  • someoneodsomeoneod Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    part of the problem is that respecs cost money, and that there are no raw numbers for anything. what we really need is a parser...
  • slambitslambit Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 282 Bounty Hunter
    edited May 2013
    its not easy to collect that information when feats dont add their value to the stats show in character window, atm alot of feats seem to do nothing, a few passive powers aswell
  • mrfalrinthmrfalrinth Member Posts: 124 Bounty Hunter
    edited May 2013
    Yeah, players should get all the information about numbers in abilities. Otherwise devs can make aswell descriptions like "this ability do terrible terrible damage, the other do super great damage!" - its relative and pointless.And whats the fun of choosing stats and abilities for your character if its all based on guessing and luck? Mmorpg playerbase is not roulette fans, they like numbers...

    Becouse numbers are the HAMSTER of mmorpg games. We want it.
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