Can you make it so that the yellow Reach Point text comes up without it being an objective? I want to make an invis wall that will prevent a player from going too far out from their quest objective (as the zone is very large and some of the areas in it aren't as detailed as I'd like) and when they reach said wall, have a piece of text come up saying that they've gone too far or something, just to let them know to turn back.
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