I haven't the faintest idea if this has already been suggested, or maybe I'm an idiot and it's already in the game, but I'm too dumb to find it. But can we get some advanced tooltips? The current ones are all kinds of vague.
Look at Enforced Threat, for instance: Forcefully Taunt nearby foes, causing them to attack you. Recovers Guard meter.
How much guard meter does it recover? Does the guard meter have units, and it recovers a set amount of units? Does it recover a certain percentage? Is there some formula involved? If show, can we see the end result? Or Sacred Flame: Bathe your enemy with burning sacred light. The third hit of this power deals additional damage and you or allies near your target will receive a small amount of Temporary Hit Points.
How much is a "small amount?" 2%? 1%? Exactly 300? Scales with level? Scales with power? Can we see a number?
It would be nice to have an option so we could get a better idea of what exactly we're doing.
Don't know. As a GF I can tell you that I see NO change in my guard meter when I use enforced threat.
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thavatolMember, Neverwinter Beta UsersPosts: 3Arc User
edited May 2013
Agreed, the skill descriptions are already confusing enough as is. Not showing us the numbers is just adding fuel to the fire. Advanced Tooltips is a much needed addition .
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frosty299Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 2Arc User
edited June 2013
Super agreed. I HATE vague tooltips. Its a game about numbers, why wouldn't you show the numbers that we're using..
Gotta love it when a skill doesn't even tell you it hits multiple times, or if the damage is total or per-hit, and how some skills show total damage and some show per-hit damage. Not to mention others that give you no clue whatsoever what they actually do.
Conduit of Ice tooltip? Meh, looks weak, I'll skip it. Ten levels later I finally decide to try it and oh! What's that? It hits multiple times!
Slam tooltip? Bleh, just a slow, that damage is nonexistant. But wait! Turns out to be the best daily the GWF has!
And that's only for skills you don't know. There's still a lot of mystery AFTER you tried one skill. Things you can't simply see so easily.
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excruciatingMember, Neverwinter Beta UsersPosts: 1Arc User
edited July 2013
Completely agree with this. I want to punch my monitor every time I read things like "large amount" "small amount" "moderate amount" and almost nothing tells you how long an effect lasts for.
I'm starting to think this is a gimmick to get us to blindingly try powers and force us to pay cash to respec later.
...can we get some advanced tooltips? The current ones are all kinds of vague.
Look at Enforced Threat, for instance: Forcefully Taunt nearby foes, causing them to attack you. Recovers Guard meter.
How much guard meter does it recover?
YES! Advanced tooltips would make life easier for poor theorycrafters especially.
Also Enforced Threat gives you roughly 20% of your Guard Meter over 8 seconds (8 ticks of ~2.5%). Something as simple as that was extremely hard to work out and I have no idea if it scales with anything.
Comments
Conduit of Ice tooltip? Meh, looks weak, I'll skip it. Ten levels later I finally decide to try it and oh! What's that? It hits multiple times!
Slam tooltip? Bleh, just a slow, that damage is nonexistant. But wait! Turns out to be the best daily the GWF has!
And that's only for skills you don't know. There's still a lot of mystery AFTER you tried one skill. Things you can't simply see so easily.
I'm starting to think this is a gimmick to get us to blindingly try powers and force us to pay cash to respec later.
Now we don't even know if they work as they should..
YES! Advanced tooltips would make life easier for poor theorycrafters especially.
Also Enforced Threat gives you roughly 20% of your Guard Meter over 8 seconds (8 ticks of ~2.5%). Something as simple as that was extremely hard to work out and I have no idea if it scales with anything.
The vague descriptions on the tooltips are maddening.
In a game like this there is no such thing as tmi.