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Why do control Wizards walk like they just had a prostate exam?

vocisxvocisx Member, Neverwinter Beta Users Posts: 1 Arc User
edited June 2013 in PvE Discussion
Seriously, fix/change the combat walking animation for Control Wizards.
Post edited by vocisx on

Comments

  • cindecindecindecinde Member Posts: 5 Arc User
    edited May 2013
    The monkey walk looks hillarious.
  • stereoblindxstereoblindx Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 246 Bounty Hunter
    edited May 2013
    Control Wizards are one with their balls. They float a little too high for the wizards so the wizard has to crouch a bit in order to keep his hand on them at all times.
  • guktergukter Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 29 Arc User
    edited May 2013
    Control Wizards are one with their balls. They float a little too high for the wizards so the wizard has to crouch a bit in order to keep his hand on them at all times.

    +1. This seriously almost made me spill my coffee in laughter. :D
  • waltz7976waltz7976 Member Posts: 0 Arc User
    edited May 2013
    If you've ever fought a rogue you would know that indeed, you did just have said exam. Too much surprise butt secks leads to the walking style that provides as little friction as possible for the tender areas.
  • zoxxistakenzoxxistaken Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Why do you think they use the ball?

    The whole wand thing went south. Literally.
  • arktourosxarktourosx Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 177 Bounty Hunter
    edited May 2013
    I notice my human dude also stands out of combat like he's striking some ridiculous pose with his head held high and shoulders back at a tilt with the hands clenched as if bracing for some bold new action. I had to remake my guy like 100 times before I found a look that didn't look just unbelievably absurd like this.

    Make a level 1 Human wizard and look. No joke.
    nwsignature.jpg
  • xxeinxxxxeinxx Member Posts: 4 Arc User
    edited May 2013
    vocisx wrote: »
    Seriously, fix/change the combat walking animation for Control Wizards.

    dude they have to store that orb *somewhere*
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited May 2013
    Why do you think they hold 2 fingers up?
  • joopus84joopus84 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 13 Arc User
    edited May 2013
    LOL
    I really wanted to play as a CW but after seeing the movement, I instantly deleted my char... sad really
  • currezjehcurrezjeh Member, Neverwinter Beta Users Posts: 8 Arc User
    edited May 2013
    Loool... Who cares... xD
  • pizzamuraipizzamurai Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    currezjeh wrote: »
    Loool... Who cares... xD

    Roleplayers care. A lot.
  • vrtesseractvrtesseract Member Posts: 631 Arc User
    edited May 2013
    Basically it started back in beta when all the wizards were pointing at the air and everyone claimed
    they they walked somewhat effeminatly.
    they overcompensated...just a tad.

    they need to just give us stances like thay have in CO and sTO
  • anglachel87anglachel87 Member Posts: 23 Arc User
    edited May 2013
    Indeed the in-combat walk should be changed >.>
  • robleisurerobleisure Member Posts: 3 Arc User
    edited June 2013
    vocisx wrote: »
    Seriously, fix/change the combat walking animation for Control Wizards.

    It's about to go out of beta and live; please bump this thread up!
    Dragon Shard

    GWP - Belgarath
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