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Queue Nightmare

gothmogigothmogi Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 22
edited May 2013 in General Discussion (PC)
If you Queue and lose a teammate, good luck. You can't que again if someone leaves, but also you can't invite people becuase you joined by queue system, is this any kind of torture system created by cryptic?, is there a dark plan to ask for Zen in order to rejoin a Que as a pug?.
Post edited by Unknown User on

Comments

  • mattkrueg1mattkrueg1 Member Posts: 46
    edited May 2013
    How about instead of complaining, offer suggestions. Beta and all. A good suggestion would be to automatically look for another teammate after a certain amount of time has passed or when a player voluntarily leaves the party/instance.
    TEMPUS
  • ajc118ajc118 Member Posts: 5 Arc User
    edited May 2013
    This is especially disconcerting given the size of the PvP arenas I've played. 5v5 requires a full group with good coordination to succeed, in other games where you have 30, 15 or even just 10 people per side in PvP, if one player decides to quit it isn't so bad. But if just one person leaves a domination match you are suddenly in a severe hole. Worst of all are the afk players. They sit around at the spawn point with no penalty, knowing there's no point kicking them because even if there is another player coming in through a re-que, there is an absurdly high chance their walking into a rout. Arena PvP desperately needs a system of checks and balance, particularly a way to prevent afk players and to mitigate the loss of a player mid-match given how small the teams are.
  • gothmogigothmogi Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 22
    edited May 2013
    Suggestion?, I hope you are joking becuase first, a system for reque was on this game not long ago on closed beta but of course you dont know that, and second, it has been solved on many games for years, I used sarcasm?, yes, but just for the fun and laughts, as you can see I'm a supporter not only by word or suggestions but money as well, both hero and guardian of the north. I love the game but is annoying to lose a lot of time just because you can't re que .

    I just went three times to the same dungeon, two people left, then one, then server crash, three times and lost like two hours in trash mobs just because this system was removed without any reason.
  • aynxxaynxx Member Posts: 8 Arc User
    edited May 2013
    agreed. A proper queue system implemented in a specific way shouldn't require a suggestion. It has been done in tons of other games. There is no excuse.
  • tfangeltfangel Member Posts: 0 Arc User
    edited May 2013
    gothmogi wrote: »
    this system was removed without any reason.

    Thankfully i haven't run into people leaving much, had one in a skirmish, but that's not a huge deal. I have no clue why they would remove it though, were people complaining that they got put in groups near the end? That is a big complaint in WoW, but still much better than not being able to finish at all. :\
  • dragonmonkdragonmonk Member Posts: 72 Arc User
    edited May 2013
    tfangel wrote: »
    Thankfully i haven't run into people leaving much, had one in a skirmish, but that's not a huge deal. I have no clue why they would remove it though, were people complaining that they got put in groups near the end? That is a big complaint in WoW, but still much better than not being able to finish at all. :\

    This was a very big complaint during the previous beta weekends, sadly they did go to far the other way. Many other games have ti where it tells you 3/5 bosses are killed vs 0/5 have been killed. Then you leave it up to the player, if they want to fly through and just get the daily done they can join the 3/5, or decline, queue again and find a new dungeon...
  • drfunkalotdrfunkalot Member Posts: 1 Arc User
    edited May 2013
    dragonmonk wrote: »
    This was a very big complaint during the previous beta weekends, sadly they did go to far the other way. Many other games have ti where it tells you 3/5 bosses are killed vs 0/5 have been killed. Then you leave it up to the player, if they want to fly through and just get the daily done they can join the 3/5, or decline, queue again and find a new dungeon...


    This would be perfect. The first couple times I have access to a new Dungeon, I want to play from start to finish, but if its for the dailies I don't mind being a few bosses in.
  • losse1losse1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Yep, this is a major problem. Makes the game a lot less fun.
    "The sum of the whole is this: walk and be happy; walk and be healthy. The best way to lengthen out our days is to walk steadily and with a purpose." -Charles Dickens
  • gamertechaugamertechau Member Posts: 3 Arc User
    edited May 2013
    Only had a player drop out once but it was right before the last boss of the dungeon (and we were tearing through it so I don't know why the left) Luckily we still took it down due to a great healer, so no big loss.
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