Super excited about the Foundry but its my first time messing with it and I was wondering how you give and equip a custom made NPC with a custom made weapon.
Also how to you tell the npc what class and lvl it is?
You can do none of those things (except give the NPC a custom costume). You may have a few misconceptions about what the Foundry is supposed to do. All enemies scale to the player's level, so you don't have to think about that part. Monsters and NPCs also don't have classes. In fact, in D&D 4E the monsters don't use the same rules as the players.
When designing an enemy or NPC, build a costume for it and name it to customize it. If it's an enemy, pick an encounter type that matches the enemy you imagine as closely as possible, then add a costume.
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kamaliiciousMember, NW M9 PlaytestPosts: 0Arc User
Super excited about the Foundry but its my first time messing with it and I was wondering how you give and equip a custom made NPC with a custom made weapon.
Also how to you tell the npc what class and lvl it is?
Cheers and thank you in advance.
M
What tilt said, you can't do any of that except set an appearance. If you pick a ranged monster as your base, it will fight as a ranged creature, even if you give it the ogre appearance. Creatures don't use the weapons they show in their costume, they use the weapons the underlying creature has (I tested this with axe throwing ranged creatures that have bow and arrow shown in their costume, also if you use the bear costume on spiders, they will spit webs....).
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boydzinjMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
You can not change an enemy or encounter's attack, spells, damage, health or anything like that. As what previous people have suggested - you can use a HARD encounter. What I did was this:
I played against a few hard encounters and then "renamed" them to what I wanted. You need a boss called Boss Hog? Try using a hard Ogre encounter. You can change his name to "Boss Hog" you do not like his outfit, you can change it all sorts of pretty stuff. Some mobs you can even change their appearance. There were no Drow Wizards or Drow Rogues, but I found mobs that simulated what a Drow Wizard and a Drow Rogue would do... so i changed their skin to Drow and dressed them up in control wizard outfits and trickster rogue outfits. Then I colored those outfits to pretty reds, blacks, and purples.
You can not modify the encounter or enemy creature's attack, spells, weapons, damage, health, or anything like that. You can modify location, name of the creature, its cosmetic looks, and its awareness. You want a few zombies playing dead until you get near them? You can do that. It makes it harder if you put fake dead bodies around them so the player has no clue. Likewise, if the player is "charging" a lone enemy and rushes past these "dead" zombies on the ground... WHAM a much harder encounter than expected.
While true, most mobs 1 vs 1 are not a challenge... several of these encounters - just like players - have a certain synergy about them. Sadly, many do not think it out. You encounter a large "HARD" Ogre solo... it is easy. You encounter a large "HARD" Ogre and a "savage" it is still easy. However, if you encountered those two mobs with some range mobs that also CC you... then the fights get interesting. There are some mobs that can CC - Crowd Control - but do little damage. There are some mobs which can melee and hit hard - but have slow attack. These two together, for instance make for a wonderful synergy and a tougher encounter than if they were separate.
I think of it like this: In PvP how do I die the hardest? When someone CCs me, heals the enemy, ranges me, and tanks me. You can have a mixture of mobs that can do all that and more, like the zombie suggestion.
After 1 day with the toolset I now know that its all about working around the limitations. I like that. Im sure more additions will come in the future.
Comments
When designing an enemy or NPC, build a costume for it and name it to customize it. If it's an enemy, pick an encounter type that matches the enemy you imagine as closely as possible, then add a costume.
I played against a few hard encounters and then "renamed" them to what I wanted. You need a boss called Boss Hog? Try using a hard Ogre encounter. You can change his name to "Boss Hog" you do not like his outfit, you can change it all sorts of pretty stuff. Some mobs you can even change their appearance. There were no Drow Wizards or Drow Rogues, but I found mobs that simulated what a Drow Wizard and a Drow Rogue would do... so i changed their skin to Drow and dressed them up in control wizard outfits and trickster rogue outfits. Then I colored those outfits to pretty reds, blacks, and purples.
You can not modify the encounter or enemy creature's attack, spells, weapons, damage, health, or anything like that. You can modify location, name of the creature, its cosmetic looks, and its awareness. You want a few zombies playing dead until you get near them? You can do that. It makes it harder if you put fake dead bodies around them so the player has no clue. Likewise, if the player is "charging" a lone enemy and rushes past these "dead" zombies on the ground... WHAM a much harder encounter than expected.
While true, most mobs 1 vs 1 are not a challenge... several of these encounters - just like players - have a certain synergy about them. Sadly, many do not think it out. You encounter a large "HARD" Ogre solo... it is easy. You encounter a large "HARD" Ogre and a "savage" it is still easy. However, if you encountered those two mobs with some range mobs that also CC you... then the fights get interesting. There are some mobs that can CC - Crowd Control - but do little damage. There are some mobs which can melee and hit hard - but have slow attack. These two together, for instance make for a wonderful synergy and a tougher encounter than if they were separate.
I think of it like this: In PvP how do I die the hardest? When someone CCs me, heals the enemy, ranges me, and tanks me. You can have a mixture of mobs that can do all that and more, like the zombie suggestion.
After 1 day with the toolset I now know that its all about working around the limitations. I like that. Im sure more additions will come in the future.
M