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[UGC]The Cult of The Fury

ravenwolf1945ravenwolf1945 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 7 Arc User
edited May 2013 in The Foundry
The Cult of The Fury
A Tale of Two Furies

UPDATE: Version 1.1 Released with BETTER Combat, the real story, and more meaningful encounters! Take a look!

Campaign: The Cult of the Cury
Quest title: A Tale of Two Furies
Author: RavenWolf1945
In-game handle: @RavenWolf1945
Quest type: Forest Adventure; Combat and Story Driven. This quest also features some meaningful dialogue puzzles for those that pay attention to them. The story sets up the campaign and introduces two of it's main characters who will be playing a part throughout the experience.
Recommended party size: Duo for a casual experience. Solo players have a bit of a challenge depending on how they choose to complete this adventure.
Duration: 15-25 mins.
Quest Code: NW-DEYDN8AS9

Q1:A Tale of Two Furies
Q2: Person of Interest (Coming Soon)
More to come as the story unfolds...



SYNOPSIS


Prepare yourself for a world of adventure as a rumor in town leads you on the path of something you never imagined! This campaign will contain as much of a branching story as the current foundry will allow. As enhancements are made you can expect me to try to find as many ways as possible to create a "choose your own adventure" style of campaign. User choice is my favorite aspect of any great story!

The first quest, "A Tale of Two Furies" introduces two of the main characters of the story (it all depends on how deep you delve into it if you want to uncover more about the 2nd character!). There is a reasonable amount of combat to keep you interested, and if you are careless in your dialogue choices you just might have a few surprises in store! My best advice is to pay attention!


DISCLAIMER: I did as much as I could as far as combat testing goes since I'm only one person at the moment, but I'd love to know if the encounter spacing is good enough for you to enjoy!

My original plan called for branching objectives based on some key choices, but I was forced to find a backdoor means of creating that avenue until enhancements are made to allow for branching objectives in foundry! Hope you all enjoy this adventure, I'm new to the scenery side of things and REALLY wanted to get something out in the early going so I apologize for any lack of cool customized stuff.

This first quest is more about my first efforts pushing the limits of the story-system over the scenery side, but I will continue updating the scenery as I have more time. Feedback greatly appreciated, especially on these questions! I'll be posting some screens from the adventure tomorrow. :D

Was the quest too short/long?

Was there too much/too little dialog?

Were the objectives too hard to find? Was there too much exploration?

Did you feel immersed in the story?

Were the boss encounters too hard/easy?
Post edited by ravenwolf1945 on

Comments

  • ravenwolf1945ravenwolf1945 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 7 Arc User
    edited May 2013
    I just released a brand new update to this adventure... now that I feel a bit more comfortable with the Foundry and the lore of Neverwinter, I have tuned this particular adventure to fit more into the world we are all fighting in! More fights, better use of the foundry's potential, and more story! Go enjoy it now!
  • drusilladolldrusilladoll Member Posts: 8 Arc User
    edited May 2013
    Gonna check this out once I am able to log back on. Looks really interesting. Will post feedback on how it plays for a level 20 solo TR plus man at arms companion.
  • ravenwolf1945ravenwolf1945 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 7 Arc User
    edited May 2013
    Looking forward to the feedback! Been reading a lot about Neverwinter's lore and decided to start putting my own unique spin on things... The story has much more to tell, but this is my first revised map... Want to learn the ropes and make something good before I go and try to build this campaign up!
  • drusilladolldrusilladoll Member Posts: 8 Arc User
    edited May 2013
    Warning, spoilers for those who haven't played it yet:



    I managed to complete it, although my poor companion fell during the final fight. Dear, faithful Wesley. Overall, I liked it, it was a nice beginning to the story. Since I knew it might be challenging for a soloist, I pretty much avoided most of the heavier fights when possible. I found the map a little too sprawling and empty (perhaps simply because I was staying off the logical beaten track), although with some nice scenic features like the waterfall and bridge.

    I was a bit confused as to what you wanted to achieve with the Blue Robed guy, because I sought him out before I had the final fight with the Mysterious Elf lady and so he was talking to me about how she was dead and gone, and I was acting like I had already defeated her. So perhaps you could have two sets of dialogue for him? One for before the final boss fight in case someone encounters him first?

    The last fight was challenging and I went through a few potions but it was fun and definitely doable if played strategically and you don't just stand there in the red power circles/cone etc.

    Liked the dialogue touch with the Elf-woman (Sera?) getting turned on by your battle prowess, that gave her a bit of personality.

    However, again, I had a weird dialogue answer where I mention Ishmael (whom I end up fighting after the conversation), but she never mentioned his name prior to that, I don't think, so that was like a 'how did I know his name?' moment.
  • ravenwolf1945ravenwolf1945 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 7 Arc User
    edited May 2013
    Interesting that your dialogue was broken at those two points... I'll have to investigate what caused that... I play tested my optional path with the Blue Robed figure a few times and didn't encounter this potential loop issue. He shouldn't even appear until you've met a certain set of pre-requisites in my dialogue. Although I did make a slight modification to a trigger which might have caused this, should be an easy fix that will be up within the hour. As for Ishmael, he should only be summoned when certain dialogue has been said as well... I believe your description of the order of events just allowed me to figure out where that trigger was off... I'll take care of that as well within the hour...

    Glad you liked the initial story setup, there's a lot more to come, and I intend to allow my players to use things they acquire from previous side quests to explore different options in the next mission. Off to the races! Thanks for the feedback, it's so hard to test all the options out yourself!

    Version 1.3 IS UP! Should address the issue with Selena and the Blue Robed Figure ;-) Go hunt him down now!
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